minecraft-src/net/minecraft/client/renderer/entity/VillagerRenderer.java
2025-07-04 03:15:13 +03:00

46 lines
2.3 KiB
Java

package net.minecraft.client.renderer.entity;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.VillagerModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer;
import net.minecraft.client.renderer.entity.layers.CustomHeadLayer;
import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer;
import net.minecraft.client.renderer.entity.state.HoldingEntityRenderState;
import net.minecraft.client.renderer.entity.state.VillagerRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.npc.Villager;
@Environment(EnvType.CLIENT)
public class VillagerRenderer extends AgeableMobRenderer<Villager, VillagerRenderState, VillagerModel> {
private static final ResourceLocation VILLAGER_BASE_SKIN = ResourceLocation.withDefaultNamespace("textures/entity/villager/villager.png");
public static final CustomHeadLayer.Transforms CUSTOM_HEAD_TRANSFORMS = new CustomHeadLayer.Transforms(-0.1171875F, -0.07421875F, 1.0F);
public VillagerRenderer(EntityRendererProvider.Context context) {
super(context, new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER)), new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER_BABY)), 0.5F);
this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), CUSTOM_HEAD_TRANSFORMS));
this.addLayer(new VillagerProfessionLayer<>(this, context.getResourceManager(), "villager"));
this.addLayer(new CrossedArmsItemLayer<>(this));
}
public ResourceLocation getTextureLocation(VillagerRenderState villagerRenderState) {
return VILLAGER_BASE_SKIN;
}
protected float getShadowRadius(VillagerRenderState villagerRenderState) {
float f = super.getShadowRadius(villagerRenderState);
return villagerRenderState.isBaby ? f * 0.5F : f;
}
public VillagerRenderState createRenderState() {
return new VillagerRenderState();
}
public void extractRenderState(Villager villager, VillagerRenderState villagerRenderState, float f) {
super.extractRenderState(villager, villagerRenderState, f);
HoldingEntityRenderState.extractHoldingEntityRenderState(villager, villagerRenderState, this.itemModelResolver);
villagerRenderState.isUnhappy = villager.getUnhappyCounter() > 0;
villagerRenderState.villagerData = villager.getVillagerData();
}
}