minecraft-src/net/minecraft/client/renderer/entity/ZombieVillagerRenderer.java
2025-07-04 02:00:41 +03:00

56 lines
2.6 KiB
Java

package net.minecraft.client.renderer.entity;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ZombieVillagerModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer;
import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.monster.ZombieVillager;
@Environment(EnvType.CLIENT)
public class ZombieVillagerRenderer extends HumanoidMobRenderer<ZombieVillager, ZombieVillagerRenderState, ZombieVillagerModel<ZombieVillagerRenderState>> {
private static final ResourceLocation ZOMBIE_VILLAGER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/zombie_villager/zombie_villager.png");
public ZombieVillagerRenderer(EntityRendererProvider.Context context) {
super(
context,
new ZombieVillagerModel<>(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER)),
new ZombieVillagerModel<>(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY)),
0.5F,
VillagerRenderer.CUSTOM_HEAD_TRANSFORMS
);
this.addLayer(
new HumanoidArmorLayer<>(
this,
new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_INNER_ARMOR)),
new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_OUTER_ARMOR)),
new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_INNER_ARMOR)),
new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_OUTER_ARMOR)),
context.getEquipmentRenderer()
)
);
this.addLayer(new VillagerProfessionLayer<>(this, context.getResourceManager(), "zombie_villager"));
}
public ResourceLocation getTextureLocation(ZombieVillagerRenderState zombieVillagerRenderState) {
return ZOMBIE_VILLAGER_LOCATION;
}
public ZombieVillagerRenderState createRenderState() {
return new ZombieVillagerRenderState();
}
public void extractRenderState(ZombieVillager zombieVillager, ZombieVillagerRenderState zombieVillagerRenderState, float f) {
super.extractRenderState(zombieVillager, zombieVillagerRenderState, f);
zombieVillagerRenderState.isConverting = zombieVillager.isConverting();
zombieVillagerRenderState.villagerData = zombieVillager.getVillagerData();
zombieVillagerRenderState.isAggressive = zombieVillager.isAggressive();
}
protected boolean isShaking(ZombieVillagerRenderState zombieVillagerRenderState) {
return super.isShaking(zombieVillagerRenderState) || zombieVillagerRenderState.isConverting;
}
}