56 lines
2.6 KiB
Java
56 lines
2.6 KiB
Java
package net.minecraft.client.renderer.entity;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ZombieVillagerModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
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import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer;
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import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.monster.ZombieVillager;
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@Environment(EnvType.CLIENT)
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public class ZombieVillagerRenderer extends HumanoidMobRenderer<ZombieVillager, ZombieVillagerRenderState, ZombieVillagerModel<ZombieVillagerRenderState>> {
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private static final ResourceLocation ZOMBIE_VILLAGER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/zombie_villager/zombie_villager.png");
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public ZombieVillagerRenderer(EntityRendererProvider.Context context) {
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super(
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context,
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new ZombieVillagerModel<>(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER)),
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new ZombieVillagerModel<>(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY)),
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0.5F,
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VillagerRenderer.CUSTOM_HEAD_TRANSFORMS
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);
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this.addLayer(
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new HumanoidArmorLayer<>(
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this,
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new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_INNER_ARMOR)),
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new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_OUTER_ARMOR)),
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new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_INNER_ARMOR)),
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new ZombieVillagerModel(context.bakeLayer(ModelLayers.ZOMBIE_VILLAGER_BABY_OUTER_ARMOR)),
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context.getEquipmentRenderer()
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)
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);
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this.addLayer(new VillagerProfessionLayer<>(this, context.getResourceManager(), "zombie_villager"));
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}
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public ResourceLocation getTextureLocation(ZombieVillagerRenderState zombieVillagerRenderState) {
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return ZOMBIE_VILLAGER_LOCATION;
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}
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public ZombieVillagerRenderState createRenderState() {
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return new ZombieVillagerRenderState();
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}
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public void extractRenderState(ZombieVillager zombieVillager, ZombieVillagerRenderState zombieVillagerRenderState, float f) {
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super.extractRenderState(zombieVillager, zombieVillagerRenderState, f);
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zombieVillagerRenderState.isConverting = zombieVillager.isConverting();
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zombieVillagerRenderState.villagerData = zombieVillager.getVillagerData();
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zombieVillagerRenderState.isAggressive = zombieVillager.isAggressive();
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}
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protected boolean isShaking(ZombieVillagerRenderState zombieVillagerRenderState) {
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return super.isShaking(zombieVillagerRenderState) || zombieVillagerRenderState.isConverting;
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}
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}
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