minecraft-src/net/minecraft/client/renderer/entity/layers/FoxHeldItemLayer.java
2025-07-04 03:15:13 +03:00

56 lines
2 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.FoxModel;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.state.FoxRenderState;
import net.minecraft.client.renderer.item.ItemStackRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
@Environment(EnvType.CLIENT)
public class FoxHeldItemLayer extends RenderLayer<FoxRenderState, FoxModel> {
public FoxHeldItemLayer(RenderLayerParent<FoxRenderState, FoxModel> renderLayerParent) {
super(renderLayerParent);
}
public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, FoxRenderState foxRenderState, float f, float g) {
ItemStackRenderState itemStackRenderState = foxRenderState.heldItem;
if (!itemStackRenderState.isEmpty()) {
boolean bl = foxRenderState.isSleeping;
boolean bl2 = foxRenderState.isBaby;
poseStack.pushPose();
poseStack.translate(this.getParentModel().head.x / 16.0F, this.getParentModel().head.y / 16.0F, this.getParentModel().head.z / 16.0F);
if (bl2) {
float h = 0.75F;
poseStack.scale(0.75F, 0.75F, 0.75F);
}
poseStack.mulPose(Axis.ZP.rotation(foxRenderState.headRollAngle));
poseStack.mulPose(Axis.YP.rotationDegrees(f));
poseStack.mulPose(Axis.XP.rotationDegrees(g));
if (foxRenderState.isBaby) {
if (bl) {
poseStack.translate(0.4F, 0.26F, 0.15F);
} else {
poseStack.translate(0.06F, 0.26F, -0.5F);
}
} else if (bl) {
poseStack.translate(0.46F, 0.26F, 0.22F);
} else {
poseStack.translate(0.06F, 0.27F, -0.5F);
}
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
if (bl) {
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
}
itemStackRenderState.render(poseStack, multiBufferSource, i, OverlayTexture.NO_OVERLAY);
poseStack.popPose();
}
}
}