minecraft-src/net/minecraft/client/renderer/entity/layers/ItemInHandLayer.java
2025-07-04 03:15:13 +03:00

41 lines
1.9 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ArmedModel;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.state.ArmedEntityRenderState;
import net.minecraft.client.renderer.item.ItemStackRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.world.entity.HumanoidArm;
@Environment(EnvType.CLIENT)
public class ItemInHandLayer<S extends ArmedEntityRenderState, M extends EntityModel<S> & ArmedModel> extends RenderLayer<S, M> {
public ItemInHandLayer(RenderLayerParent<S, M> renderLayerParent) {
super(renderLayerParent);
}
public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, S armedEntityRenderState, float f, float g) {
this.renderArmWithItem(armedEntityRenderState, armedEntityRenderState.rightHandItem, HumanoidArm.RIGHT, poseStack, multiBufferSource, i);
this.renderArmWithItem(armedEntityRenderState, armedEntityRenderState.leftHandItem, HumanoidArm.LEFT, poseStack, multiBufferSource, i);
}
protected void renderArmWithItem(
S renderState, ItemStackRenderState itemStackRenderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight
) {
if (!itemStackRenderState.isEmpty()) {
poseStack.pushPose();
this.getParentModel().translateToHand(arm, poseStack);
poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
boolean bl = arm == HumanoidArm.LEFT;
poseStack.translate((bl ? -1 : 1) / 16.0F, 0.125F, -0.625F);
itemStackRenderState.render(poseStack, bufferSource, packedLight, OverlayTexture.NO_OVERLAY);
poseStack.popPose();
}
}
}