41 lines
1.9 KiB
Java
41 lines
1.9 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ArmedModel;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.state.ArmedEntityRenderState;
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import net.minecraft.client.renderer.item.ItemStackRenderState;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.world.entity.HumanoidArm;
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@Environment(EnvType.CLIENT)
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public class ItemInHandLayer<S extends ArmedEntityRenderState, M extends EntityModel<S> & ArmedModel> extends RenderLayer<S, M> {
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public ItemInHandLayer(RenderLayerParent<S, M> renderLayerParent) {
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super(renderLayerParent);
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}
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public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, S armedEntityRenderState, float f, float g) {
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this.renderArmWithItem(armedEntityRenderState, armedEntityRenderState.rightHandItem, HumanoidArm.RIGHT, poseStack, multiBufferSource, i);
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this.renderArmWithItem(armedEntityRenderState, armedEntityRenderState.leftHandItem, HumanoidArm.LEFT, poseStack, multiBufferSource, i);
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}
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protected void renderArmWithItem(
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S renderState, ItemStackRenderState itemStackRenderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight
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) {
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if (!itemStackRenderState.isEmpty()) {
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poseStack.pushPose();
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this.getParentModel().translateToHand(arm, poseStack);
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poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F));
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poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
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boolean bl = arm == HumanoidArm.LEFT;
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poseStack.translate((bl ? -1 : 1) / 16.0F, 0.125F, -0.625F);
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itemStackRenderState.render(poseStack, bufferSource, packedLight, OverlayTexture.NO_OVERLAY);
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poseStack.popPose();
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}
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}
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}
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