58 lines
2.7 KiB
Java
58 lines
2.7 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ArmedModel;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.model.HeadedModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.state.PlayerRenderState;
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import net.minecraft.client.renderer.item.ItemStackRenderState;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.util.Mth;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.HumanoidArm;
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@Environment(EnvType.CLIENT)
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public class PlayerItemInHandLayer<S extends PlayerRenderState, M extends EntityModel<S> & ArmedModel & HeadedModel> extends ItemInHandLayer<S, M> {
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private static final float X_ROT_MIN = (float) (-Math.PI / 6);
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private static final float X_ROT_MAX = (float) (Math.PI / 2);
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public PlayerItemInHandLayer(RenderLayerParent<S, M> renderLayerParent) {
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super(renderLayerParent);
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}
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protected void renderArmWithItem(
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S playerRenderState, ItemStackRenderState itemStackRenderState, HumanoidArm humanoidArm, PoseStack poseStack, MultiBufferSource multiBufferSource, int i
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) {
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if (!itemStackRenderState.isEmpty()) {
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InteractionHand interactionHand = humanoidArm == playerRenderState.mainArm ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND;
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if (playerRenderState.isUsingItem
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&& playerRenderState.useItemHand == interactionHand
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&& playerRenderState.attackTime < 1.0E-5F
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&& !playerRenderState.heldOnHead.isEmpty()) {
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this.renderItemHeldToEye(playerRenderState.heldOnHead, humanoidArm, poseStack, multiBufferSource, i);
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} else {
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super.renderArmWithItem(playerRenderState, itemStackRenderState, humanoidArm, poseStack, multiBufferSource, i);
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}
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}
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}
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private void renderItemHeldToEye(ItemStackRenderState renderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
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poseStack.pushPose();
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this.getParentModel().root().translateAndRotate(poseStack);
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ModelPart modelPart = this.getParentModel().getHead();
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float f = modelPart.xRot;
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modelPart.xRot = Mth.clamp(modelPart.xRot, (float) (-Math.PI / 6), (float) (Math.PI / 2));
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modelPart.translateAndRotate(poseStack);
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modelPart.xRot = f;
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CustomHeadLayer.translateToHead(poseStack, CustomHeadLayer.Transforms.DEFAULT);
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boolean bl = arm == HumanoidArm.LEFT;
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poseStack.translate((bl ? -2.5F : 2.5F) / 16.0F, -0.0625F, 0.0F);
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renderState.render(poseStack, bufferSource, packedLight, OverlayTexture.NO_OVERLAY);
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poseStack.popPose();
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}
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}
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