minecraft-src/net/minecraft/client/renderer/entity/layers/RenderLayer.java
2025-07-04 02:49:36 +03:00

51 lines
2 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.state.EntityRenderState;
import net.minecraft.client.renderer.entity.state.LivingEntityRenderState;
import net.minecraft.resources.ResourceLocation;
@Environment(EnvType.CLIENT)
public abstract class RenderLayer<S extends EntityRenderState, M extends EntityModel<? super S>> {
private final RenderLayerParent<S, M> renderer;
public RenderLayer(RenderLayerParent<S, M> renderer) {
this.renderer = renderer;
}
protected static <S extends LivingEntityRenderState> void coloredCutoutModelCopyLayerRender(
EntityModel<S> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, int color
) {
if (!renderState.isInvisible) {
model.setupAnim(renderState);
renderColoredCutoutModel(model, textureLocation, poseStack, bufferSource, packedLight, renderState, color);
}
}
protected static void renderColoredCutoutModel(
EntityModel<?> model,
ResourceLocation textureLocation,
PoseStack poseStack,
MultiBufferSource bufferSource,
int packedLight,
LivingEntityRenderState renderState,
int color
) {
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.entityCutoutNoCull(textureLocation));
model.renderToBuffer(poseStack, vertexConsumer, packedLight, LivingEntityRenderer.getOverlayCoords(renderState, 0.0F), color);
}
public M getParentModel() {
return this.renderer.getModel();
}
public abstract void render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot);
}