66 lines
4.1 KiB
Java
66 lines
4.1 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.model.TropicalFishModelA;
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import net.minecraft.client.model.TropicalFishModelB;
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import net.minecraft.client.model.geom.EntityModelSet;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.state.TropicalFishRenderState;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.animal.TropicalFish;
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@Environment(EnvType.CLIENT)
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public class TropicalFishPatternLayer extends RenderLayer<TropicalFishRenderState, EntityModel<TropicalFishRenderState>> {
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private static final ResourceLocation KOB_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_a_pattern_1.png");
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private static final ResourceLocation SUNSTREAK_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_a_pattern_2.png");
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private static final ResourceLocation SNOOPER_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_a_pattern_3.png");
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private static final ResourceLocation DASHER_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_a_pattern_4.png");
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private static final ResourceLocation BRINELY_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_a_pattern_5.png");
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private static final ResourceLocation SPOTTY_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_a_pattern_6.png");
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private static final ResourceLocation FLOPPER_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_b_pattern_1.png");
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private static final ResourceLocation STRIPEY_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_b_pattern_2.png");
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private static final ResourceLocation GLITTER_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_b_pattern_3.png");
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private static final ResourceLocation BLOCKFISH_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_b_pattern_4.png");
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private static final ResourceLocation BETTY_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_b_pattern_5.png");
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private static final ResourceLocation CLAYFISH_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/fish/tropical_b_pattern_6.png");
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private final TropicalFishModelA modelA;
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private final TropicalFishModelB modelB;
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public TropicalFishPatternLayer(RenderLayerParent<TropicalFishRenderState, EntityModel<TropicalFishRenderState>> renderer, EntityModelSet modelSet) {
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super(renderer);
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this.modelA = new TropicalFishModelA(modelSet.bakeLayer(ModelLayers.TROPICAL_FISH_SMALL_PATTERN));
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this.modelB = new TropicalFishModelB(modelSet.bakeLayer(ModelLayers.TROPICAL_FISH_LARGE_PATTERN));
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}
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public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, TropicalFishRenderState tropicalFishRenderState, float f, float g) {
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TropicalFish.Pattern pattern = tropicalFishRenderState.pattern;
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EntityModel<TropicalFishRenderState> entityModel = (EntityModel<TropicalFishRenderState>)(switch (pattern.base()) {
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case SMALL -> this.modelA;
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case LARGE -> this.modelB;
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});
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ResourceLocation resourceLocation = switch (pattern) {
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case KOB -> KOB_TEXTURE;
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case SUNSTREAK -> SUNSTREAK_TEXTURE;
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case SNOOPER -> SNOOPER_TEXTURE;
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case DASHER -> DASHER_TEXTURE;
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case BRINELY -> BRINELY_TEXTURE;
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case SPOTTY -> SPOTTY_TEXTURE;
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case FLOPPER -> FLOPPER_TEXTURE;
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case STRIPEY -> STRIPEY_TEXTURE;
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case GLITTER -> GLITTER_TEXTURE;
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case BLOCKFISH -> BLOCKFISH_TEXTURE;
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case BETTY -> BETTY_TEXTURE;
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case CLAYFISH -> CLAYFISH_TEXTURE;
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};
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coloredCutoutModelCopyLayerRender(
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entityModel, resourceLocation, poseStack, multiBufferSource, i, tropicalFishRenderState, tropicalFishRenderState.patternColor
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);
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}
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}
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