minecraft-src/net/minecraft/client/renderer/special/ChestSpecialRenderer.java
2025-07-04 03:45:38 +03:00

71 lines
3 KiB
Java

package net.minecraft.client.renderer.special;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ChestModel;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.resources.model.Material;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.ItemDisplayContext;
@Environment(EnvType.CLIENT)
public class ChestSpecialRenderer implements NoDataSpecialModelRenderer {
public static final ResourceLocation GIFT_CHEST_TEXTURE = ResourceLocation.withDefaultNamespace("christmas");
public static final ResourceLocation NORMAL_CHEST_TEXTURE = ResourceLocation.withDefaultNamespace("normal");
public static final ResourceLocation TRAPPED_CHEST_TEXTURE = ResourceLocation.withDefaultNamespace("trapped");
public static final ResourceLocation ENDER_CHEST_TEXTURE = ResourceLocation.withDefaultNamespace("ender");
private final ChestModel model;
private final Material material;
private final float openness;
public ChestSpecialRenderer(ChestModel model, Material material, float openness) {
this.model = model;
this.material = material;
this.openness = openness;
}
@Override
public void render(
ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType
) {
VertexConsumer vertexConsumer = this.material.buffer(bufferSource, RenderType::entitySolid);
this.model.setupAnim(this.openness);
this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay);
}
@Environment(EnvType.CLIENT)
public record Unbaked(ResourceLocation texture, float openness) implements net.minecraft.client.renderer.special.SpecialModelRenderer.Unbaked {
public static final MapCodec<ChestSpecialRenderer.Unbaked> MAP_CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(
ResourceLocation.CODEC.fieldOf("texture").forGetter(ChestSpecialRenderer.Unbaked::texture),
Codec.FLOAT.optionalFieldOf("openness", 0.0F).forGetter(ChestSpecialRenderer.Unbaked::openness)
)
.apply(instance, ChestSpecialRenderer.Unbaked::new)
);
public Unbaked(ResourceLocation texture) {
this(texture, 0.0F);
}
@Override
public MapCodec<ChestSpecialRenderer.Unbaked> type() {
return MAP_CODEC;
}
@Override
public SpecialModelRenderer<?> bake(EntityModelSet modelSet) {
ChestModel chestModel = new ChestModel(modelSet.bakeLayer(ModelLayers.CHEST));
Material material = Sheets.CHEST_MAPPER.apply(this.texture);
return new ChestSpecialRenderer(chestModel, material, this.openness);
}
}
}