minecraft-src/net/minecraft/client/resources/sounds/BiomeAmbientSoundsHandler.java
2025-07-04 02:00:41 +03:00

148 lines
5.3 KiB
Java

package net.minecraft.client.resources.sounds;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
import java.util.Optional;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.sounds.SoundManager;
import net.minecraft.core.BlockPos;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.biome.AmbientAdditionsSettings;
import net.minecraft.world.level.biome.AmbientMoodSettings;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeManager;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class BiomeAmbientSoundsHandler implements AmbientSoundHandler {
private static final int LOOP_SOUND_CROSS_FADE_TIME = 40;
private static final float SKY_MOOD_RECOVERY_RATE = 0.001F;
private final LocalPlayer player;
private final SoundManager soundManager;
private final BiomeManager biomeManager;
private final RandomSource random;
private final Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler.LoopSoundInstance> loopSounds = new Object2ObjectArrayMap<>();
private Optional<AmbientMoodSettings> moodSettings = Optional.empty();
private Optional<AmbientAdditionsSettings> additionsSettings = Optional.empty();
private float moodiness;
@Nullable
private Biome previousBiome;
public BiomeAmbientSoundsHandler(LocalPlayer player, SoundManager soundManager, BiomeManager biomeManager) {
this.random = player.level().getRandom();
this.player = player;
this.soundManager = soundManager;
this.biomeManager = biomeManager;
}
public float getMoodiness() {
return this.moodiness;
}
@Override
public void tick() {
this.loopSounds.values().removeIf(AbstractTickableSoundInstance::isStopped);
Biome biome = this.biomeManager.getNoiseBiomeAtPosition(this.player.getX(), this.player.getY(), this.player.getZ()).value();
if (biome != this.previousBiome) {
this.previousBiome = biome;
this.moodSettings = biome.getAmbientMood();
this.additionsSettings = biome.getAmbientAdditions();
this.loopSounds.values().forEach(BiomeAmbientSoundsHandler.LoopSoundInstance::fadeOut);
biome.getAmbientLoop().ifPresent(holder -> this.loopSounds.compute(biome, (biomexx, loopSoundInstance) -> {
if (loopSoundInstance == null) {
loopSoundInstance = new BiomeAmbientSoundsHandler.LoopSoundInstance((SoundEvent)holder.value());
this.soundManager.play(loopSoundInstance);
}
loopSoundInstance.fadeIn();
return loopSoundInstance;
}));
}
this.additionsSettings.ifPresent(ambientAdditionsSettings -> {
if (this.random.nextDouble() < ambientAdditionsSettings.getTickChance()) {
this.soundManager.play(SimpleSoundInstance.forAmbientAddition(ambientAdditionsSettings.getSoundEvent().value()));
}
});
this.moodSettings
.ifPresent(
ambientMoodSettings -> {
Level level = this.player.level();
int i = ambientMoodSettings.getBlockSearchExtent() * 2 + 1;
BlockPos blockPos = BlockPos.containing(
this.player.getX() + this.random.nextInt(i) - ambientMoodSettings.getBlockSearchExtent(),
this.player.getEyeY() + this.random.nextInt(i) - ambientMoodSettings.getBlockSearchExtent(),
this.player.getZ() + this.random.nextInt(i) - ambientMoodSettings.getBlockSearchExtent()
);
int j = level.getBrightness(LightLayer.SKY, blockPos);
if (j > 0) {
this.moodiness -= j / 15.0F * 0.001F;
} else {
this.moodiness = this.moodiness - (float)(level.getBrightness(LightLayer.BLOCK, blockPos) - 1) / ambientMoodSettings.getTickDelay();
}
if (this.moodiness >= 1.0F) {
double d = blockPos.getX() + 0.5;
double e = blockPos.getY() + 0.5;
double f = blockPos.getZ() + 0.5;
double g = d - this.player.getX();
double h = e - this.player.getEyeY();
double k = f - this.player.getZ();
double l = Math.sqrt(g * g + h * h + k * k);
double m = l + ambientMoodSettings.getSoundPositionOffset();
SimpleSoundInstance simpleSoundInstance = SimpleSoundInstance.forAmbientMood(
ambientMoodSettings.getSoundEvent().value(),
this.random,
this.player.getX() + g / l * m,
this.player.getEyeY() + h / l * m,
this.player.getZ() + k / l * m
);
this.soundManager.play(simpleSoundInstance);
this.moodiness = 0.0F;
} else {
this.moodiness = Math.max(this.moodiness, 0.0F);
}
}
);
}
@Environment(EnvType.CLIENT)
public static class LoopSoundInstance extends AbstractTickableSoundInstance {
private int fadeDirection;
private int fade;
public LoopSoundInstance(SoundEvent soundEvent) {
super(soundEvent, SoundSource.AMBIENT, SoundInstance.createUnseededRandom());
this.looping = true;
this.delay = 0;
this.volume = 1.0F;
this.relative = true;
}
@Override
public void tick() {
if (this.fade < 0) {
this.stop();
}
this.fade = this.fade + this.fadeDirection;
this.volume = Mth.clamp(this.fade / 40.0F, 0.0F, 1.0F);
}
public void fadeOut() {
this.fade = Math.min(this.fade, 40);
this.fadeDirection = -1;
}
public void fadeIn() {
this.fade = Math.max(0, this.fade);
this.fadeDirection = 1;
}
}
}