minecraft-src/net/minecraft/client/resources/sounds/SimpleSoundInstance.java
2025-07-04 02:00:41 +03:00

105 lines
3.5 KiB
Java

package net.minecraft.client.resources.sounds;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.resources.sounds.SoundInstance.Attenuation;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.phys.Vec3;
@Environment(EnvType.CLIENT)
public class SimpleSoundInstance extends AbstractSoundInstance {
public SimpleSoundInstance(SoundEvent soundEvent, SoundSource source, float volume, float pitch, RandomSource random, BlockPos entity) {
this(soundEvent, source, volume, pitch, random, entity.getX() + 0.5, entity.getY() + 0.5, entity.getZ() + 0.5);
}
public static SimpleSoundInstance forUI(SoundEvent sound, float pitch) {
return forUI(sound, pitch, 0.25F);
}
public static SimpleSoundInstance forUI(Holder<SoundEvent> soundHolder, float pitch) {
return forUI(soundHolder.value(), pitch);
}
public static SimpleSoundInstance forUI(SoundEvent sound, float pitch, float volume) {
return new SimpleSoundInstance(
sound.location(), SoundSource.MASTER, volume, pitch, SoundInstance.createUnseededRandom(), false, 0, Attenuation.NONE, 0.0, 0.0, 0.0, true
);
}
public static SimpleSoundInstance forMusic(SoundEvent sound) {
return new SimpleSoundInstance(
sound.location(), SoundSource.MUSIC, 1.0F, 1.0F, SoundInstance.createUnseededRandom(), false, 0, Attenuation.NONE, 0.0, 0.0, 0.0, true
);
}
public static SimpleSoundInstance forJukeboxSong(SoundEvent sound, Vec3 pos) {
return new SimpleSoundInstance(
sound, SoundSource.RECORDS, 4.0F, 1.0F, SoundInstance.createUnseededRandom(), false, 0, Attenuation.LINEAR, pos.x, pos.y, pos.z
);
}
public static SimpleSoundInstance forLocalAmbience(SoundEvent sound, float volume, float pitch) {
return new SimpleSoundInstance(
sound.location(), SoundSource.AMBIENT, pitch, volume, SoundInstance.createUnseededRandom(), false, 0, Attenuation.NONE, 0.0, 0.0, 0.0, true
);
}
public static SimpleSoundInstance forAmbientAddition(SoundEvent sound) {
return forLocalAmbience(sound, 1.0F, 1.0F);
}
public static SimpleSoundInstance forAmbientMood(SoundEvent soundEvent, RandomSource random, double x, double y, double z) {
return new SimpleSoundInstance(soundEvent, SoundSource.AMBIENT, 1.0F, 1.0F, random, false, 0, Attenuation.LINEAR, x, y, z);
}
public SimpleSoundInstance(SoundEvent soundEvent, SoundSource source, float volume, float pitch, RandomSource random, double x, double y, double z) {
this(soundEvent, source, volume, pitch, random, false, 0, Attenuation.LINEAR, x, y, z);
}
private SimpleSoundInstance(
SoundEvent soundEvent,
SoundSource source,
float volume,
float pitch,
RandomSource random,
boolean looping,
int delay,
Attenuation attenuation,
double x,
double y,
double z
) {
this(soundEvent.location(), source, volume, pitch, random, looping, delay, attenuation, x, y, z, false);
}
public SimpleSoundInstance(
ResourceLocation location,
SoundSource source,
float volume,
float pitch,
RandomSource random,
boolean looping,
int delay,
Attenuation attenuation,
double x,
double y,
double z,
boolean relative
) {
super(location, source, random);
this.volume = volume;
this.pitch = pitch;
this.x = x;
this.y = y;
this.z = z;
this.looping = looping;
this.delay = delay;
this.attenuation = attenuation;
this.relative = relative;
}
}