minecraft-src/net/minecraft/data/worldgen/SurfaceRuleData.java
2025-07-04 01:41:11 +03:00

377 lines
20 KiB
Java

package net.minecraft.data.worldgen;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableList.Builder;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.levelgen.Noises;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.VerticalAnchor;
public class SurfaceRuleData {
private static final SurfaceRules.RuleSource AIR = makeStateRule(Blocks.AIR);
private static final SurfaceRules.RuleSource BEDROCK = makeStateRule(Blocks.BEDROCK);
private static final SurfaceRules.RuleSource WHITE_TERRACOTTA = makeStateRule(Blocks.WHITE_TERRACOTTA);
private static final SurfaceRules.RuleSource ORANGE_TERRACOTTA = makeStateRule(Blocks.ORANGE_TERRACOTTA);
private static final SurfaceRules.RuleSource TERRACOTTA = makeStateRule(Blocks.TERRACOTTA);
private static final SurfaceRules.RuleSource RED_SAND = makeStateRule(Blocks.RED_SAND);
private static final SurfaceRules.RuleSource RED_SANDSTONE = makeStateRule(Blocks.RED_SANDSTONE);
private static final SurfaceRules.RuleSource STONE = makeStateRule(Blocks.STONE);
private static final SurfaceRules.RuleSource DEEPSLATE = makeStateRule(Blocks.DEEPSLATE);
private static final SurfaceRules.RuleSource DIRT = makeStateRule(Blocks.DIRT);
private static final SurfaceRules.RuleSource PODZOL = makeStateRule(Blocks.PODZOL);
private static final SurfaceRules.RuleSource COARSE_DIRT = makeStateRule(Blocks.COARSE_DIRT);
private static final SurfaceRules.RuleSource MYCELIUM = makeStateRule(Blocks.MYCELIUM);
private static final SurfaceRules.RuleSource GRASS_BLOCK = makeStateRule(Blocks.GRASS_BLOCK);
private static final SurfaceRules.RuleSource CALCITE = makeStateRule(Blocks.CALCITE);
private static final SurfaceRules.RuleSource GRAVEL = makeStateRule(Blocks.GRAVEL);
private static final SurfaceRules.RuleSource SAND = makeStateRule(Blocks.SAND);
private static final SurfaceRules.RuleSource SANDSTONE = makeStateRule(Blocks.SANDSTONE);
private static final SurfaceRules.RuleSource PACKED_ICE = makeStateRule(Blocks.PACKED_ICE);
private static final SurfaceRules.RuleSource SNOW_BLOCK = makeStateRule(Blocks.SNOW_BLOCK);
private static final SurfaceRules.RuleSource MUD = makeStateRule(Blocks.MUD);
private static final SurfaceRules.RuleSource POWDER_SNOW = makeStateRule(Blocks.POWDER_SNOW);
private static final SurfaceRules.RuleSource ICE = makeStateRule(Blocks.ICE);
private static final SurfaceRules.RuleSource WATER = makeStateRule(Blocks.WATER);
private static final SurfaceRules.RuleSource LAVA = makeStateRule(Blocks.LAVA);
private static final SurfaceRules.RuleSource NETHERRACK = makeStateRule(Blocks.NETHERRACK);
private static final SurfaceRules.RuleSource SOUL_SAND = makeStateRule(Blocks.SOUL_SAND);
private static final SurfaceRules.RuleSource SOUL_SOIL = makeStateRule(Blocks.SOUL_SOIL);
private static final SurfaceRules.RuleSource BASALT = makeStateRule(Blocks.BASALT);
private static final SurfaceRules.RuleSource BLACKSTONE = makeStateRule(Blocks.BLACKSTONE);
private static final SurfaceRules.RuleSource WARPED_WART_BLOCK = makeStateRule(Blocks.WARPED_WART_BLOCK);
private static final SurfaceRules.RuleSource WARPED_NYLIUM = makeStateRule(Blocks.WARPED_NYLIUM);
private static final SurfaceRules.RuleSource NETHER_WART_BLOCK = makeStateRule(Blocks.NETHER_WART_BLOCK);
private static final SurfaceRules.RuleSource CRIMSON_NYLIUM = makeStateRule(Blocks.CRIMSON_NYLIUM);
private static final SurfaceRules.RuleSource ENDSTONE = makeStateRule(Blocks.END_STONE);
private static SurfaceRules.RuleSource makeStateRule(Block block) {
return SurfaceRules.state(block.defaultBlockState());
}
public static SurfaceRules.RuleSource overworld() {
return overworldLike(true, false, true);
}
public static SurfaceRules.RuleSource overworldLike(boolean aboveGround, boolean bedrockRoof, boolean bedrockFloor) {
SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2);
SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0);
SurfaceRules.ConditionSource conditionSource3 = SurfaceRules.yStartCheck(VerticalAnchor.absolute(63), -1);
SurfaceRules.ConditionSource conditionSource4 = SurfaceRules.yStartCheck(VerticalAnchor.absolute(74), 1);
SurfaceRules.ConditionSource conditionSource5 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(60), 0);
SurfaceRules.ConditionSource conditionSource6 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(62), 0);
SurfaceRules.ConditionSource conditionSource7 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(63), 0);
SurfaceRules.ConditionSource conditionSource8 = SurfaceRules.waterBlockCheck(-1, 0);
SurfaceRules.ConditionSource conditionSource9 = SurfaceRules.waterBlockCheck(0, 0);
SurfaceRules.ConditionSource conditionSource10 = SurfaceRules.waterStartCheck(-6, -1);
SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.hole();
SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.isBiome(Biomes.FROZEN_OCEAN, Biomes.DEEP_FROZEN_OCEAN);
SurfaceRules.ConditionSource conditionSource13 = SurfaceRules.steep();
SurfaceRules.RuleSource ruleSource = SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, GRASS_BLOCK), DIRT);
SurfaceRules.RuleSource ruleSource2 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, SANDSTONE), SAND);
SurfaceRules.RuleSource ruleSource3 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, STONE), GRAVEL);
SurfaceRules.ConditionSource conditionSource14 = SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.BEACH, Biomes.SNOWY_BEACH);
SurfaceRules.ConditionSource conditionSource15 = SurfaceRules.isBiome(Biomes.DESERT);
SurfaceRules.RuleSource ruleSource4 = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.STONY_PEAKS),
SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.CALCITE, -0.0125, 0.0125), CALCITE), STONE)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.STONY_SHORE),
SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.GRAVEL, -0.05, 0.05), ruleSource3), STONE)
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WINDSWEPT_HILLS), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE)),
SurfaceRules.ifTrue(conditionSource14, ruleSource2),
SurfaceRules.ifTrue(conditionSource15, ruleSource2),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.DRIPSTONE_CAVES), STONE)
);
SurfaceRules.RuleSource ruleSource5 = SurfaceRules.ifTrue(
SurfaceRules.noiseCondition(Noises.POWDER_SNOW, 0.45, 0.58), SurfaceRules.ifTrue(conditionSource9, POWDER_SNOW)
);
SurfaceRules.RuleSource ruleSource6 = SurfaceRules.ifTrue(
SurfaceRules.noiseCondition(Noises.POWDER_SNOW, 0.35, 0.6), SurfaceRules.ifTrue(conditionSource9, POWDER_SNOW)
);
SurfaceRules.RuleSource ruleSource7 = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.FROZEN_PEAKS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(conditionSource13, PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.PACKED_ICE, -0.5, 0.2), PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.ICE, -0.0625, 0.025), ICE),
SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SNOWY_SLOPES),
SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource13, STONE), ruleSource5, SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK))
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.JAGGED_PEAKS), STONE),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.GROVE), SurfaceRules.sequence(ruleSource5, DIRT)),
ruleSource4,
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WINDSWEPT_SAVANNA), SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE)),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WINDSWEPT_GRAVELLY_HILLS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), ruleSource3),
SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE),
SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), DIRT),
ruleSource3
)
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), MUD),
DIRT
);
SurfaceRules.RuleSource ruleSource8 = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.FROZEN_PEAKS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(conditionSource13, PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.PACKED_ICE, 0.0, 0.2), PACKED_ICE),
SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.ICE, 0.0, 0.025), ICE),
SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SNOWY_SLOPES),
SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource13, STONE), ruleSource6, SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK))
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.JAGGED_PEAKS),
SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource13, STONE), SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK))
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.GROVE), SurfaceRules.sequence(ruleSource6, SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK))),
ruleSource4,
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WINDSWEPT_SAVANNA),
SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.5), COARSE_DIRT))
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WINDSWEPT_GRAVELLY_HILLS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), ruleSource3),
SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE),
SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), ruleSource),
ruleSource3
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.OLD_GROWTH_PINE_TAIGA, Biomes.OLD_GROWTH_SPRUCE_TAIGA),
SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), COARSE_DIRT), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.95), PODZOL))
),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.ICE_SPIKES), SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), MUD),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MUSHROOM_FIELDS), MYCELIUM),
ruleSource
);
SurfaceRules.ConditionSource conditionSource16 = SurfaceRules.noiseCondition(Noises.SURFACE, -0.909, -0.5454);
SurfaceRules.ConditionSource conditionSource17 = SurfaceRules.noiseCondition(Noises.SURFACE, -0.1818, 0.1818);
SurfaceRules.ConditionSource conditionSource18 = SurfaceRules.noiseCondition(Noises.SURFACE, 0.5454, 0.909);
SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WOODED_BADLANDS),
SurfaceRules.ifTrue(
conditionSource,
SurfaceRules.sequence(
SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT),
SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT),
SurfaceRules.ifTrue(conditionSource18, COARSE_DIRT),
ruleSource
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SWAMP),
SurfaceRules.ifTrue(
conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0), WATER))
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP),
SurfaceRules.ifTrue(
conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0), WATER))
)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA),
SurfaceRules.ifTrue(
conditionSource4,
SurfaceRules.sequence(
SurfaceRules.ifTrue(conditionSource16, TERRACOTTA),
SurfaceRules.ifTrue(conditionSource17, TERRACOTTA),
SurfaceRules.ifTrue(conditionSource18, TERRACOTTA),
SurfaceRules.bandlands()
)
),
SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)),
SurfaceRules.ifTrue(SurfaceRules.not(conditionSource11), ORANGE_TERRACOTTA),
SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA),
ruleSource3
)
),
SurfaceRules.ifTrue(
conditionSource3,
SurfaceRules.sequence(
SurfaceRules.ifTrue(conditionSource7, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands()
)
),
SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA))
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.ifTrue(
conditionSource8,
SurfaceRules.sequence(
SurfaceRules.ifTrue(
conditionSource12,
SurfaceRules.ifTrue(
conditionSource11, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER)
)
),
ruleSource8
)
)
),
SurfaceRules.ifTrue(
conditionSource10,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, WATER))),
SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7),
SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)),
SurfaceRules.ifTrue(conditionSource15, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE))
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE),
SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2),
ruleSource3
)
)
);
Builder<SurfaceRules.RuleSource> builder = ImmutableList.builder();
if (bedrockRoof) {
builder.add(SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK));
}
if (bedrockFloor) {
builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK));
}
SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9);
builder.add(aboveGround ? ruleSource10 : ruleSource9);
builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("deepslate", VerticalAnchor.absolute(0), VerticalAnchor.absolute(8)), DEEPSLATE));
return SurfaceRules.sequence((SurfaceRules.RuleSource[])builder.build().toArray(SurfaceRules.RuleSource[]::new));
}
public static SurfaceRules.RuleSource nether() {
SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(31), 0);
SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(32), 0);
SurfaceRules.ConditionSource conditionSource3 = SurfaceRules.yStartCheck(VerticalAnchor.absolute(30), 0);
SurfaceRules.ConditionSource conditionSource4 = SurfaceRules.not(SurfaceRules.yStartCheck(VerticalAnchor.absolute(35), 0));
SurfaceRules.ConditionSource conditionSource5 = SurfaceRules.yBlockCheck(VerticalAnchor.belowTop(5), 0);
SurfaceRules.ConditionSource conditionSource6 = SurfaceRules.hole();
SurfaceRules.ConditionSource conditionSource7 = SurfaceRules.noiseCondition(Noises.SOUL_SAND_LAYER, -0.012);
SurfaceRules.ConditionSource conditionSource8 = SurfaceRules.noiseCondition(Noises.GRAVEL_LAYER, -0.012);
SurfaceRules.ConditionSource conditionSource9 = SurfaceRules.noiseCondition(Noises.PATCH, -0.012);
SurfaceRules.ConditionSource conditionSource10 = SurfaceRules.noiseCondition(Noises.NETHERRACK, 0.54);
SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17);
SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0);
SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue(
conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL))
);
return SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK),
SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK),
SurfaceRules.ifTrue(conditionSource5, NETHERRACK),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.BASALT_DELTAS),
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT),
SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE))
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY),
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)),
SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL))
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.WARPED_FOREST),
SurfaceRules.ifTrue(
SurfaceRules.not(conditionSource10),
SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM))
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.CRIMSON_FOREST),
SurfaceRules.ifTrue(
SurfaceRules.not(conditionSource10),
SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM))
)
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.isBiome(Biomes.NETHER_WASTES),
SurfaceRules.sequence(
SurfaceRules.ifTrue(
SurfaceRules.UNDER_FLOOR,
SurfaceRules.ifTrue(
conditionSource7,
SurfaceRules.sequence(
SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))),
NETHERRACK
)
)
),
SurfaceRules.ifTrue(
SurfaceRules.ON_FLOOR,
SurfaceRules.ifTrue(
conditionSource,
SurfaceRules.ifTrue(
conditionSource4,
SurfaceRules.ifTrue(
conditionSource8,
SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL))
)
)
)
)
)
),
NETHERRACK
);
}
public static SurfaceRules.RuleSource end() {
return ENDSTONE;
}
public static SurfaceRules.RuleSource air() {
return AIR;
}
private static SurfaceRules.ConditionSource surfaceNoiseAbove(double value) {
return SurfaceRules.noiseCondition(Noises.SURFACE, value / 8.25, Double.MAX_VALUE);
}
}