261 lines
12 KiB
Java
261 lines
12 KiB
Java
package net.minecraft.data.worldgen;
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import net.minecraft.util.CubicSpline;
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import net.minecraft.util.Mth;
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import net.minecraft.util.ToFloatFunction;
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import net.minecraft.util.CubicSpline.Builder;
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import net.minecraft.world.level.levelgen.NoiseRouterData;
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public class TerrainProvider {
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private static final float DEEP_OCEAN_CONTINENTALNESS = -0.51F;
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private static final float OCEAN_CONTINENTALNESS = -0.4F;
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private static final float PLAINS_CONTINENTALNESS = 0.1F;
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private static final float BEACH_CONTINENTALNESS = -0.15F;
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private static final ToFloatFunction<Float> NO_TRANSFORM = ToFloatFunction.IDENTITY;
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private static final ToFloatFunction<Float> AMPLIFIED_OFFSET = ToFloatFunction.createUnlimited(f -> f < 0.0F ? f : f * 2.0F);
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private static final ToFloatFunction<Float> AMPLIFIED_FACTOR = ToFloatFunction.createUnlimited(f -> 1.25F - 6.25F / (f + 5.0F));
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private static final ToFloatFunction<Float> AMPLIFIED_JAGGEDNESS = ToFloatFunction.createUnlimited(f -> f * 2.0F);
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public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> overworldOffset(I continents, I erosion, I ridgesFolded, boolean amplified) {
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ToFloatFunction<Float> toFloatFunction = amplified ? AMPLIFIED_OFFSET : NO_TRANSFORM;
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CubicSpline<C, I> cubicSpline = buildErosionOffsetSpline(erosion, ridgesFolded, -0.15F, 0.0F, 0.0F, 0.1F, 0.0F, -0.03F, false, false, toFloatFunction);
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CubicSpline<C, I> cubicSpline2 = buildErosionOffsetSpline(erosion, ridgesFolded, -0.1F, 0.03F, 0.1F, 0.1F, 0.01F, -0.03F, false, false, toFloatFunction);
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CubicSpline<C, I> cubicSpline3 = buildErosionOffsetSpline(erosion, ridgesFolded, -0.1F, 0.03F, 0.1F, 0.7F, 0.01F, -0.03F, true, true, toFloatFunction);
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CubicSpline<C, I> cubicSpline4 = buildErosionOffsetSpline(erosion, ridgesFolded, -0.05F, 0.03F, 0.1F, 1.0F, 0.01F, 0.01F, true, true, toFloatFunction);
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return CubicSpline.<C, I>builder(continents, toFloatFunction)
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.addPoint(-1.1F, 0.044F)
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.addPoint(-1.02F, -0.2222F)
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.addPoint(-0.51F, -0.2222F)
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.addPoint(-0.44F, -0.12F)
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.addPoint(-0.18F, -0.12F)
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.addPoint(-0.16F, cubicSpline)
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.addPoint(-0.15F, cubicSpline)
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.addPoint(-0.1F, cubicSpline2)
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.addPoint(0.25F, cubicSpline3)
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.addPoint(1.0F, cubicSpline4)
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.build();
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}
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public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> overworldFactor(I continents, I erosion, I ridges, I ridgesFolded, boolean amplified) {
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ToFloatFunction<Float> toFloatFunction = amplified ? AMPLIFIED_FACTOR : NO_TRANSFORM;
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return CubicSpline.<C, I>builder(continents, NO_TRANSFORM)
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.addPoint(-0.19F, 3.95F)
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.addPoint(-0.15F, getErosionFactor(erosion, ridges, ridgesFolded, 6.25F, true, NO_TRANSFORM))
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.addPoint(-0.1F, getErosionFactor(erosion, ridges, ridgesFolded, 5.47F, true, toFloatFunction))
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.addPoint(0.03F, getErosionFactor(erosion, ridges, ridgesFolded, 5.08F, true, toFloatFunction))
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.addPoint(0.06F, getErosionFactor(erosion, ridges, ridgesFolded, 4.69F, false, toFloatFunction))
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.build();
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}
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public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> overworldJaggedness(I continents, I erosion, I ridges, I ridgesFolded, boolean amplified) {
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ToFloatFunction<Float> toFloatFunction = amplified ? AMPLIFIED_JAGGEDNESS : NO_TRANSFORM;
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float f = 0.65F;
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return CubicSpline.<C, I>builder(continents, toFloatFunction)
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.addPoint(-0.11F, 0.0F)
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.addPoint(0.03F, buildErosionJaggednessSpline(erosion, ridges, ridgesFolded, 1.0F, 0.5F, 0.0F, 0.0F, toFloatFunction))
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.addPoint(0.65F, buildErosionJaggednessSpline(erosion, ridges, ridgesFolded, 1.0F, 1.0F, 1.0F, 0.0F, toFloatFunction))
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.build();
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}
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private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> buildErosionJaggednessSpline(
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I erosion,
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I ridges,
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I ridgesFolded,
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float highErosionHighWeirdness,
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float lowErosionHighWeirdness,
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float highErosionMidWeirdness,
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float lowErosionMidWeirdness,
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ToFloatFunction<Float> transform
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) {
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float f = -0.5775F;
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CubicSpline<C, I> cubicSpline = buildRidgeJaggednessSpline(ridges, ridgesFolded, highErosionHighWeirdness, highErosionMidWeirdness, transform);
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CubicSpline<C, I> cubicSpline2 = buildRidgeJaggednessSpline(ridges, ridgesFolded, lowErosionHighWeirdness, lowErosionMidWeirdness, transform);
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return CubicSpline.<C, I>builder(erosion, transform)
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.addPoint(-1.0F, cubicSpline)
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.addPoint(-0.78F, cubicSpline2)
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.addPoint(-0.5775F, cubicSpline2)
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.addPoint(-0.375F, 0.0F)
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.build();
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}
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private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> buildRidgeJaggednessSpline(
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I ridges, I ridgesFolded, float highWeirdnessMagnitude, float midWeirdnessMagnitude, ToFloatFunction<Float> transform
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) {
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float f = NoiseRouterData.peaksAndValleys(0.4F);
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float g = NoiseRouterData.peaksAndValleys(0.56666666F);
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float h = (f + g) / 2.0F;
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Builder<C, I> builder = CubicSpline.builder(ridgesFolded, transform);
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builder.addPoint(f, 0.0F);
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if (midWeirdnessMagnitude > 0.0F) {
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builder.addPoint(h, buildWeirdnessJaggednessSpline(ridges, midWeirdnessMagnitude, transform));
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} else {
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builder.addPoint(h, 0.0F);
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}
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if (highWeirdnessMagnitude > 0.0F) {
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builder.addPoint(1.0F, buildWeirdnessJaggednessSpline(ridges, highWeirdnessMagnitude, transform));
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} else {
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builder.addPoint(1.0F, 0.0F);
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}
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return builder.build();
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}
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private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> buildWeirdnessJaggednessSpline(I ridges, float magnitude, ToFloatFunction<Float> transform) {
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float f = 0.63F * magnitude;
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float g = 0.3F * magnitude;
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return CubicSpline.<C, I>builder(ridges, transform).addPoint(-0.01F, f).addPoint(0.01F, g).build();
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}
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private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> getErosionFactor(
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I erosion, I ridges, I ridgesFolded, float value, boolean higherValues, ToFloatFunction<Float> transform
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) {
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CubicSpline<C, I> cubicSpline = CubicSpline.<C, I>builder(ridges, transform).addPoint(-0.2F, 6.3F).addPoint(0.2F, value).build();
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Builder<C, I> builder = CubicSpline.<C, I>builder(erosion, transform)
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.addPoint(-0.6F, cubicSpline)
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.addPoint(-0.5F, CubicSpline.<C, I>builder(ridges, transform).addPoint(-0.05F, 6.3F).addPoint(0.05F, 2.67F).build())
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.addPoint(-0.35F, cubicSpline)
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.addPoint(-0.25F, cubicSpline)
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.addPoint(-0.1F, CubicSpline.<C, I>builder(ridges, transform).addPoint(-0.05F, 2.67F).addPoint(0.05F, 6.3F).build())
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.addPoint(0.03F, cubicSpline);
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if (higherValues) {
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CubicSpline<C, I> cubicSpline2 = CubicSpline.<C, I>builder(ridges, transform).addPoint(0.0F, value).addPoint(0.1F, 0.625F).build();
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CubicSpline<C, I> cubicSpline3 = CubicSpline.<C, I>builder(ridgesFolded, transform).addPoint(-0.9F, value).addPoint(-0.69F, cubicSpline2).build();
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builder.addPoint(0.35F, value).addPoint(0.45F, cubicSpline3).addPoint(0.55F, cubicSpline3).addPoint(0.62F, value);
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} else {
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CubicSpline<C, I> cubicSpline2 = CubicSpline.<C, I>builder(ridgesFolded, transform).addPoint(-0.7F, cubicSpline).addPoint(-0.15F, 1.37F).build();
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CubicSpline<C, I> cubicSpline3 = CubicSpline.<C, I>builder(ridgesFolded, transform).addPoint(0.45F, cubicSpline).addPoint(0.7F, 1.56F).build();
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builder.addPoint(0.05F, cubicSpline3).addPoint(0.4F, cubicSpline3).addPoint(0.45F, cubicSpline2).addPoint(0.55F, cubicSpline2).addPoint(0.58F, value);
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}
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return builder.build();
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}
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private static float calculateSlope(float y1, float y2, float x1, float x2) {
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return (y2 - y1) / (x2 - x1);
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}
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private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> buildMountainRidgeSplineWithPoints(
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I ridgesFolded, float magnitude, boolean useMaxSlope, ToFloatFunction<Float> transform
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) {
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Builder<C, I> builder = CubicSpline.builder(ridgesFolded, transform);
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float f = -0.7F;
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float g = -1.0F;
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float h = mountainContinentalness(-1.0F, magnitude, -0.7F);
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float i = 1.0F;
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float j = mountainContinentalness(1.0F, magnitude, -0.7F);
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float k = calculateMountainRidgeZeroContinentalnessPoint(magnitude);
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float l = -0.65F;
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if (-0.65F < k && k < 1.0F) {
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float m = mountainContinentalness(-0.65F, magnitude, -0.7F);
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float n = -0.75F;
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float o = mountainContinentalness(-0.75F, magnitude, -0.7F);
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float p = calculateSlope(h, o, -1.0F, -0.75F);
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builder.addPoint(-1.0F, h, p);
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builder.addPoint(-0.75F, o);
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builder.addPoint(-0.65F, m);
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float q = mountainContinentalness(k, magnitude, -0.7F);
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float r = calculateSlope(q, j, k, 1.0F);
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float s = 0.01F;
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builder.addPoint(k - 0.01F, q);
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builder.addPoint(k, q, r);
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builder.addPoint(1.0F, j, r);
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} else {
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float m = calculateSlope(h, j, -1.0F, 1.0F);
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if (useMaxSlope) {
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builder.addPoint(-1.0F, Math.max(0.2F, h));
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builder.addPoint(0.0F, Mth.lerp(0.5F, h, j), m);
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} else {
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builder.addPoint(-1.0F, h, m);
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}
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builder.addPoint(1.0F, j, m);
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}
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return builder.build();
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}
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private static float mountainContinentalness(float heightFactor, float magnitude, float cutoffHeight) {
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float f = 1.17F;
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float g = 0.46082947F;
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float h = 1.0F - (1.0F - magnitude) * 0.5F;
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float i = 0.5F * (1.0F - magnitude);
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float j = (heightFactor + 1.17F) * 0.46082947F;
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float k = j * h - i;
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return heightFactor < cutoffHeight ? Math.max(k, -0.2222F) : Math.max(k, 0.0F);
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}
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private static float calculateMountainRidgeZeroContinentalnessPoint(float input) {
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float f = 1.17F;
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float g = 0.46082947F;
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float h = 1.0F - (1.0F - input) * 0.5F;
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float i = 0.5F * (1.0F - input);
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return i / (0.46082947F * h) - 1.17F;
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}
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public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> buildErosionOffsetSpline(
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I erosion,
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I ridgesFolded,
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float ridgeBaseOffset,
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float ridgeMidOffset,
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float ridgePeakOffset,
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float magnitude,
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float ridgeInnerOffset,
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float ridgeOuterOffset,
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boolean extended,
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boolean useMaxSlope,
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ToFloatFunction<Float> transform
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) {
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float f = 0.6F;
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float g = 0.5F;
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float h = 0.5F;
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CubicSpline<C, I> cubicSpline = buildMountainRidgeSplineWithPoints(ridgesFolded, Mth.lerp(magnitude, 0.6F, 1.5F), useMaxSlope, transform);
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CubicSpline<C, I> cubicSpline2 = buildMountainRidgeSplineWithPoints(ridgesFolded, Mth.lerp(magnitude, 0.6F, 1.0F), useMaxSlope, transform);
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CubicSpline<C, I> cubicSpline3 = buildMountainRidgeSplineWithPoints(ridgesFolded, magnitude, useMaxSlope, transform);
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CubicSpline<C, I> cubicSpline4 = ridgeSpline(
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ridgesFolded, ridgeBaseOffset - 0.15F, 0.5F * magnitude, Mth.lerp(0.5F, 0.5F, 0.5F) * magnitude, 0.5F * magnitude, 0.6F * magnitude, 0.5F, transform
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);
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CubicSpline<C, I> cubicSpline5 = ridgeSpline(
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ridgesFolded, ridgeBaseOffset, ridgeInnerOffset * magnitude, ridgeMidOffset * magnitude, 0.5F * magnitude, 0.6F * magnitude, 0.5F, transform
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);
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CubicSpline<C, I> cubicSpline6 = ridgeSpline(
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ridgesFolded, ridgeBaseOffset, ridgeInnerOffset, ridgeInnerOffset, ridgeMidOffset, ridgePeakOffset, 0.5F, transform
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);
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CubicSpline<C, I> cubicSpline7 = ridgeSpline(
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ridgesFolded, ridgeBaseOffset, ridgeInnerOffset, ridgeInnerOffset, ridgeMidOffset, ridgePeakOffset, 0.5F, transform
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);
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CubicSpline<C, I> cubicSpline8 = CubicSpline.<C, I>builder(ridgesFolded, transform)
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.addPoint(-1.0F, ridgeBaseOffset)
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.addPoint(-0.4F, cubicSpline6)
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.addPoint(0.0F, ridgePeakOffset + 0.07F)
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.build();
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CubicSpline<C, I> cubicSpline9 = ridgeSpline(ridgesFolded, -0.02F, ridgeOuterOffset, ridgeOuterOffset, ridgeMidOffset, ridgePeakOffset, 0.0F, transform);
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Builder<C, I> builder = CubicSpline.<C, I>builder(erosion, transform)
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.addPoint(-0.85F, cubicSpline)
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.addPoint(-0.7F, cubicSpline2)
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.addPoint(-0.4F, cubicSpline3)
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.addPoint(-0.35F, cubicSpline4)
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.addPoint(-0.1F, cubicSpline5)
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.addPoint(0.2F, cubicSpline6);
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if (extended) {
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builder.addPoint(0.4F, cubicSpline7).addPoint(0.45F, cubicSpline8).addPoint(0.55F, cubicSpline8).addPoint(0.58F, cubicSpline7);
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}
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builder.addPoint(0.7F, cubicSpline9);
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return builder.build();
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}
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private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I> ridgeSpline(
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I ridgesFolded, float y1, float y2, float y3, float y4, float y5, float minSmoothing, ToFloatFunction<Float> transform
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) {
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float f = Math.max(0.5F * (y2 - y1), minSmoothing);
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float g = 5.0F * (y3 - y2);
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return CubicSpline.<C, I>builder(ridgesFolded, transform)
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.addPoint(-1.0F, y1, f)
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.addPoint(-0.4F, y2, Math.min(f, g))
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.addPoint(0.0F, y3, g)
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.addPoint(0.4F, y4, 2.0F * (y4 - y3))
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.addPoint(1.0F, y5, 0.7F * (y5 - y4))
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.build();
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}
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}
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