minecraft-src/net/minecraft/network/protocol/game/ClientboundSoundEntityPacket.java
2025-07-04 01:41:11 +03:00

85 lines
2.3 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.core.Holder;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.entity.Entity;
public class ClientboundSoundEntityPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundEntityPacket> STREAM_CODEC = Packet.codec(
ClientboundSoundEntityPacket::write, ClientboundSoundEntityPacket::new
);
private final Holder<SoundEvent> sound;
private final SoundSource source;
private final int id;
private final float volume;
private final float pitch;
private final long seed;
public ClientboundSoundEntityPacket(Holder<SoundEvent> sound, SoundSource source, Entity entity, float volume, float pitch, long seed) {
this.sound = sound;
this.source = source;
this.id = entity.getId();
this.volume = volume;
this.pitch = pitch;
this.seed = seed;
}
private ClientboundSoundEntityPacket(RegistryFriendlyByteBuf buffer) {
this.sound = SoundEvent.STREAM_CODEC.decode(buffer);
this.source = buffer.readEnum(SoundSource.class);
this.id = buffer.readVarInt();
this.volume = buffer.readFloat();
this.pitch = buffer.readFloat();
this.seed = buffer.readLong();
}
private void write(RegistryFriendlyByteBuf buffer) {
SoundEvent.STREAM_CODEC.encode(buffer, this.sound);
buffer.writeEnum(this.source);
buffer.writeVarInt(this.id);
buffer.writeFloat(this.volume);
buffer.writeFloat(this.pitch);
buffer.writeLong(this.seed);
}
@Override
public PacketType<ClientboundSoundEntityPacket> type() {
return GamePacketTypes.CLIENTBOUND_SOUND_ENTITY;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleSoundEntityEvent(this);
}
public Holder<SoundEvent> getSound() {
return this.sound;
}
public SoundSource getSource() {
return this.source;
}
public int getId() {
return this.id;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public long getSeed() {
return this.seed;
}
}