minecraft-src/net/minecraft/server/ServerTickRateManager.java
2025-07-04 01:41:11 +03:00

120 lines
3.4 KiB
Java

package net.minecraft.server;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ClientboundTickingStatePacket;
import net.minecraft.network.protocol.game.ClientboundTickingStepPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.TimeUtil;
import net.minecraft.world.TickRateManager;
public class ServerTickRateManager extends TickRateManager {
private long remainingSprintTicks = 0L;
private long sprintTickStartTime = 0L;
private long sprintTimeSpend = 0L;
private long scheduledCurrentSprintTicks = 0L;
private boolean previousIsFrozen = false;
private final MinecraftServer server;
public ServerTickRateManager(MinecraftServer server) {
this.server = server;
}
public boolean isSprinting() {
return this.scheduledCurrentSprintTicks > 0L;
}
@Override
public void setFrozen(boolean frozen) {
super.setFrozen(frozen);
this.updateStateToClients();
}
private void updateStateToClients() {
this.server.getPlayerList().broadcastAll(ClientboundTickingStatePacket.from(this));
}
private void updateStepTicks() {
this.server.getPlayerList().broadcastAll(ClientboundTickingStepPacket.from(this));
}
public boolean stepGameIfPaused(int ticks) {
if (!this.isFrozen()) {
return false;
} else {
this.frozenTicksToRun = ticks;
this.updateStepTicks();
return true;
}
}
public boolean stopStepping() {
if (this.frozenTicksToRun > 0) {
this.frozenTicksToRun = 0;
this.updateStepTicks();
return true;
} else {
return false;
}
}
public boolean stopSprinting() {
if (this.remainingSprintTicks > 0L) {
this.finishTickSprint();
return true;
} else {
return false;
}
}
public boolean requestGameToSprint(int sprintTime) {
boolean bl = this.remainingSprintTicks > 0L;
this.sprintTimeSpend = 0L;
this.scheduledCurrentSprintTicks = sprintTime;
this.remainingSprintTicks = sprintTime;
this.previousIsFrozen = this.isFrozen();
this.setFrozen(false);
return bl;
}
private void finishTickSprint() {
long l = this.scheduledCurrentSprintTicks - this.remainingSprintTicks;
double d = Math.max(1.0, this.sprintTimeSpend) / TimeUtil.NANOSECONDS_PER_MILLISECOND;
int i = (int)(TimeUtil.MILLISECONDS_PER_SECOND * l / d);
String string = String.format("%.2f", l == 0L ? this.millisecondsPerTick() : d / l);
this.scheduledCurrentSprintTicks = 0L;
this.sprintTimeSpend = 0L;
this.server.createCommandSourceStack().sendSuccess(() -> Component.translatable("commands.tick.sprint.report", i, string), true);
this.remainingSprintTicks = 0L;
this.setFrozen(this.previousIsFrozen);
this.server.onTickRateChanged();
}
public boolean checkShouldSprintThisTick() {
if (!this.runGameElements) {
return false;
} else if (this.remainingSprintTicks > 0L) {
this.sprintTickStartTime = System.nanoTime();
this.remainingSprintTicks--;
return true;
} else {
this.finishTickSprint();
return false;
}
}
public void endTickWork() {
this.sprintTimeSpend = this.sprintTimeSpend + (System.nanoTime() - this.sprintTickStartTime);
}
@Override
public void setTickRate(float tickRate) {
super.setTickRate(tickRate);
this.server.onTickRateChanged();
this.updateStateToClients();
}
public void updateJoiningPlayer(ServerPlayer player) {
player.connection.send(ClientboundTickingStatePacket.from(this));
player.connection.send(ClientboundTickingStepPacket.from(this));
}
}