83 lines
3 KiB
Java
83 lines
3 KiB
Java
package net.minecraft.server.commands;
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import com.mojang.brigadier.CommandDispatcher;
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import java.util.Collection;
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import java.util.Collections;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.commands.arguments.AngleArgument;
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import net.minecraft.commands.arguments.EntityArgument;
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import net.minecraft.commands.arguments.coordinates.BlockPosArgument;
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import net.minecraft.core.BlockPos;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.level.Level;
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public class SetSpawnCommand {
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public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
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dispatcher.register(
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Commands.literal("spawnpoint")
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.requires(commandSourceStack -> commandSourceStack.hasPermission(2))
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.executes(
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commandContext -> setSpawn(
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commandContext.getSource(),
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Collections.singleton(commandContext.getSource().getPlayerOrException()),
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BlockPos.containing(commandContext.getSource().getPosition()),
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0.0F
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)
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)
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.then(
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Commands.argument("targets", EntityArgument.players())
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.executes(
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commandContext -> setSpawn(
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commandContext.getSource(), EntityArgument.getPlayers(commandContext, "targets"), BlockPos.containing(commandContext.getSource().getPosition()), 0.0F
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)
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)
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.then(
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Commands.argument("pos", BlockPosArgument.blockPos())
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.executes(
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commandContext -> setSpawn(
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commandContext.getSource(), EntityArgument.getPlayers(commandContext, "targets"), BlockPosArgument.getSpawnablePos(commandContext, "pos"), 0.0F
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)
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)
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.then(
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Commands.argument("angle", AngleArgument.angle())
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.executes(
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commandContext -> setSpawn(
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commandContext.getSource(),
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EntityArgument.getPlayers(commandContext, "targets"),
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BlockPosArgument.getSpawnablePos(commandContext, "pos"),
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AngleArgument.getAngle(commandContext, "angle")
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)
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)
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)
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)
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)
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);
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}
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private static int setSpawn(CommandSourceStack source, Collection<ServerPlayer> targets, BlockPos pos, float angle) {
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ResourceKey<Level> resourceKey = source.getLevel().dimension();
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for (ServerPlayer serverPlayer : targets) {
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serverPlayer.setRespawnPosition(new ServerPlayer.RespawnConfig(resourceKey, pos, angle, true), false);
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}
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String string = resourceKey.location().toString();
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if (targets.size() == 1) {
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source.sendSuccess(
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() -> Component.translatable(
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"commands.spawnpoint.success.single", pos.getX(), pos.getY(), pos.getZ(), angle, string, ((ServerPlayer)targets.iterator().next()).getDisplayName()
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),
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true
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);
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} else {
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source.sendSuccess(
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() -> Component.translatable("commands.spawnpoint.success.multiple", pos.getX(), pos.getY(), pos.getZ(), angle, string, targets.size()), true
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);
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}
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return targets.size();
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}
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}
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