622 lines
20 KiB
Java
622 lines
20 KiB
Java
package net.minecraft.server.level;
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import com.google.common.annotations.VisibleForTesting;
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import com.mojang.datafixers.DataFixer;
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import com.mojang.logging.LogUtils;
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import it.unimi.dsi.fastutil.longs.LongSet;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
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import java.io.IOException;
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import java.nio.file.Path;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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import java.util.function.BooleanSupplier;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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import net.minecraft.FileUtil;
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import net.minecraft.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.SectionPos;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.progress.ChunkProgressListener;
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import net.minecraft.util.VisibleForDebug;
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import net.minecraft.util.profiling.Profiler;
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import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraft.util.thread.BlockableEventLoop;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.MobCategory;
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import net.minecraft.world.entity.ai.village.poi.PoiManager;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.GameRules;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LightLayer;
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import net.minecraft.world.level.LocalMobCapCalculator;
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import net.minecraft.world.level.NaturalSpawner;
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import net.minecraft.world.level.TicketStorage;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.chunk.ChunkGeneratorStructureState;
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import net.minecraft.world.level.chunk.ChunkSource;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.chunk.LightChunk;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.level.chunk.storage.ChunkScanAccess;
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import net.minecraft.world.level.entity.ChunkStatusUpdateListener;
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import net.minecraft.world.level.levelgen.RandomState;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;
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import net.minecraft.world.level.saveddata.SavedData;
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import net.minecraft.world.level.storage.DimensionDataStorage;
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import net.minecraft.world.level.storage.LevelStorageSource;
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import org.jetbrains.annotations.Nullable;
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import org.slf4j.Logger;
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public class ServerChunkCache extends ChunkSource {
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private static final Logger LOGGER = LogUtils.getLogger();
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private final DistanceManager distanceManager;
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private final ServerLevel level;
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final Thread mainThread;
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final ThreadedLevelLightEngine lightEngine;
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private final ServerChunkCache.MainThreadExecutor mainThreadProcessor;
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public final ChunkMap chunkMap;
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private final DimensionDataStorage dataStorage;
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private final TicketStorage ticketStorage;
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private long lastInhabitedUpdate;
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private boolean spawnEnemies = true;
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private boolean spawnFriendlies = true;
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private static final int CACHE_SIZE = 4;
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private final long[] lastChunkPos = new long[4];
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private final ChunkStatus[] lastChunkStatus = new ChunkStatus[4];
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private final ChunkAccess[] lastChunk = new ChunkAccess[4];
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private final List<LevelChunk> spawningChunks = new ObjectArrayList<>();
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private final Set<ChunkHolder> chunkHoldersToBroadcast = new ReferenceOpenHashSet<>();
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@Nullable
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@VisibleForDebug
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private NaturalSpawner.SpawnState lastSpawnState;
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public ServerChunkCache(
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ServerLevel level,
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LevelStorageSource.LevelStorageAccess levelStorageAccess,
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DataFixer fixerUpper,
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StructureTemplateManager structureManager,
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Executor dispatcher,
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ChunkGenerator generator,
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int viewDistance,
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int simulationDistance,
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boolean sync,
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ChunkProgressListener progressListener,
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ChunkStatusUpdateListener chunkStatusListener,
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Supplier<DimensionDataStorage> overworldDataStorage
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) {
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this.level = level;
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this.mainThreadProcessor = new ServerChunkCache.MainThreadExecutor(level);
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this.mainThread = Thread.currentThread();
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Path path = levelStorageAccess.getDimensionPath(level.dimension()).resolve("data");
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try {
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FileUtil.createDirectoriesSafe(path);
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} catch (IOException var15) {
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LOGGER.error("Failed to create dimension data storage directory", (Throwable)var15);
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}
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this.dataStorage = new DimensionDataStorage(new SavedData.Context(level), path, fixerUpper, level.registryAccess());
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this.ticketStorage = this.dataStorage.computeIfAbsent(TicketStorage.TYPE);
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this.chunkMap = new ChunkMap(
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level,
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levelStorageAccess,
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fixerUpper,
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structureManager,
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dispatcher,
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this.mainThreadProcessor,
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this,
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generator,
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progressListener,
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chunkStatusListener,
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overworldDataStorage,
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this.ticketStorage,
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viewDistance,
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sync
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);
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this.lightEngine = this.chunkMap.getLightEngine();
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this.distanceManager = this.chunkMap.getDistanceManager();
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this.distanceManager.updateSimulationDistance(simulationDistance);
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this.clearCache();
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}
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public ThreadedLevelLightEngine getLightEngine() {
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return this.lightEngine;
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}
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@Nullable
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private ChunkHolder getVisibleChunkIfPresent(long chunkPos) {
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return this.chunkMap.getVisibleChunkIfPresent(chunkPos);
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}
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public int getTickingGenerated() {
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return this.chunkMap.getTickingGenerated();
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}
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private void storeInCache(long chunkPos, @Nullable ChunkAccess chunk, ChunkStatus chunkStatus) {
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for (int i = 3; i > 0; i--) {
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this.lastChunkPos[i] = this.lastChunkPos[i - 1];
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this.lastChunkStatus[i] = this.lastChunkStatus[i - 1];
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this.lastChunk[i] = this.lastChunk[i - 1];
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}
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this.lastChunkPos[0] = chunkPos;
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this.lastChunkStatus[0] = chunkStatus;
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this.lastChunk[0] = chunk;
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}
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@Nullable
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@Override
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public ChunkAccess getChunk(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
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if (Thread.currentThread() != this.mainThread) {
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return (ChunkAccess)CompletableFuture.supplyAsync(() -> this.getChunk(x, z, chunkStatus, requireChunk), this.mainThreadProcessor).join();
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} else {
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ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.incrementCounter("getChunk");
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long l = ChunkPos.asLong(x, z);
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for (int i = 0; i < 4; i++) {
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if (l == this.lastChunkPos[i] && chunkStatus == this.lastChunkStatus[i]) {
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ChunkAccess chunkAccess = this.lastChunk[i];
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if (chunkAccess != null || !requireChunk) {
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return chunkAccess;
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}
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}
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}
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profilerFiller.incrementCounter("getChunkCacheMiss");
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CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk);
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this.mainThreadProcessor.managedBlock(completableFuture::isDone);
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ChunkResult<ChunkAccess> chunkResult = (ChunkResult<ChunkAccess>)completableFuture.join();
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ChunkAccess chunkAccess2 = chunkResult.orElse(null);
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if (chunkAccess2 == null && requireChunk) {
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throw (IllegalStateException)Util.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkResult.getError()));
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} else {
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this.storeInCache(l, chunkAccess2, chunkStatus);
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return chunkAccess2;
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}
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}
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}
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@Nullable
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@Override
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public LevelChunk getChunkNow(int chunkX, int chunkZ) {
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if (Thread.currentThread() != this.mainThread) {
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return null;
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} else {
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Profiler.get().incrementCounter("getChunkNow");
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long l = ChunkPos.asLong(chunkX, chunkZ);
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for (int i = 0; i < 4; i++) {
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if (l == this.lastChunkPos[i] && this.lastChunkStatus[i] == ChunkStatus.FULL) {
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ChunkAccess chunkAccess = this.lastChunk[i];
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return chunkAccess instanceof LevelChunk ? (LevelChunk)chunkAccess : null;
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}
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}
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l);
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if (chunkHolder == null) {
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return null;
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} else {
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ChunkAccess chunkAccess = chunkHolder.getChunkIfPresent(ChunkStatus.FULL);
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if (chunkAccess != null) {
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this.storeInCache(l, chunkAccess, ChunkStatus.FULL);
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if (chunkAccess instanceof LevelChunk) {
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return (LevelChunk)chunkAccess;
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}
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}
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return null;
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}
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}
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}
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private void clearCache() {
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Arrays.fill(this.lastChunkPos, ChunkPos.INVALID_CHUNK_POS);
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Arrays.fill(this.lastChunkStatus, null);
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Arrays.fill(this.lastChunk, null);
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}
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public CompletableFuture<ChunkResult<ChunkAccess>> getChunkFuture(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
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boolean bl = Thread.currentThread() == this.mainThread;
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CompletableFuture<ChunkResult<ChunkAccess>> completableFuture;
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if (bl) {
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completableFuture = this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk);
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this.mainThreadProcessor.managedBlock(completableFuture::isDone);
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} else {
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completableFuture = CompletableFuture.supplyAsync(() -> this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk), this.mainThreadProcessor)
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.thenCompose(completableFuturex -> completableFuturex);
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}
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return completableFuture;
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}
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private CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
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ChunkPos chunkPos = new ChunkPos(x, z);
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long l = chunkPos.toLong();
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int i = ChunkLevel.byStatus(chunkStatus);
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l);
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if (requireChunk) {
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this.addTicket(new Ticket(TicketType.UNKNOWN, i), chunkPos);
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if (this.chunkAbsent(chunkHolder, i)) {
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ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.push("chunkLoad");
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this.runDistanceManagerUpdates();
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chunkHolder = this.getVisibleChunkIfPresent(l);
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profilerFiller.pop();
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if (this.chunkAbsent(chunkHolder, i)) {
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throw (IllegalStateException)Util.pauseInIde(new IllegalStateException("No chunk holder after ticket has been added"));
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}
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}
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}
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return this.chunkAbsent(chunkHolder, i) ? GenerationChunkHolder.UNLOADED_CHUNK_FUTURE : chunkHolder.scheduleChunkGenerationTask(chunkStatus, this.chunkMap);
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}
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private boolean chunkAbsent(@Nullable ChunkHolder chunkHolder, int status) {
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return chunkHolder == null || chunkHolder.getTicketLevel() > status;
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}
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@Override
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public boolean hasChunk(int chunkX, int chunkZ) {
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(new ChunkPos(chunkX, chunkZ).toLong());
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int i = ChunkLevel.byStatus(ChunkStatus.FULL);
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return !this.chunkAbsent(chunkHolder, i);
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}
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@Nullable
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@Override
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public LightChunk getChunkForLighting(int chunkX, int chunkZ) {
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long l = ChunkPos.asLong(chunkX, chunkZ);
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l);
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return chunkHolder == null ? null : chunkHolder.getChunkIfPresentUnchecked(ChunkStatus.INITIALIZE_LIGHT.getParent());
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}
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public Level getLevel() {
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return this.level;
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}
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public boolean pollTask() {
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return this.mainThreadProcessor.pollTask();
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}
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boolean runDistanceManagerUpdates() {
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boolean bl = this.distanceManager.runAllUpdates(this.chunkMap);
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boolean bl2 = this.chunkMap.promoteChunkMap();
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this.chunkMap.runGenerationTasks();
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if (!bl && !bl2) {
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return false;
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} else {
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this.clearCache();
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return true;
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}
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}
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public boolean isPositionTicking(long chunkPos) {
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if (!this.level.shouldTickBlocksAt(chunkPos)) {
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return false;
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} else {
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(chunkPos);
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return chunkHolder == null ? false : ((ChunkResult)chunkHolder.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).isSuccess();
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}
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}
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public void save(boolean flush) {
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this.runDistanceManagerUpdates();
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this.chunkMap.saveAllChunks(flush);
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}
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@Override
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public void close() throws IOException {
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this.save(true);
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this.dataStorage.close();
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this.lightEngine.close();
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this.chunkMap.close();
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}
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@Override
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public void tick(BooleanSupplier hasTimeLeft, boolean tickChunks) {
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ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.push("purge");
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if (this.level.tickRateManager().runsNormally() || !tickChunks) {
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this.ticketStorage.purgeStaleTickets();
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}
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this.runDistanceManagerUpdates();
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profilerFiller.popPush("chunks");
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if (tickChunks) {
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this.tickChunks();
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this.chunkMap.tick();
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}
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profilerFiller.popPush("unload");
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this.chunkMap.tick(hasTimeLeft);
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profilerFiller.pop();
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this.clearCache();
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}
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private void tickChunks() {
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long l = this.level.getGameTime();
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long m = l - this.lastInhabitedUpdate;
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this.lastInhabitedUpdate = l;
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if (!this.level.isDebug()) {
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ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.push("pollingChunks");
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if (this.level.tickRateManager().runsNormally()) {
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profilerFiller.push("tickingChunks");
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this.tickChunks(profilerFiller, m);
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profilerFiller.pop();
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}
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this.broadcastChangedChunks(profilerFiller);
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profilerFiller.pop();
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}
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}
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private void broadcastChangedChunks(ProfilerFiller profiler) {
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profiler.push("broadcast");
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for (ChunkHolder chunkHolder : this.chunkHoldersToBroadcast) {
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LevelChunk levelChunk = chunkHolder.getTickingChunk();
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if (levelChunk != null) {
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chunkHolder.broadcastChanges(levelChunk);
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}
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}
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this.chunkHoldersToBroadcast.clear();
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profiler.pop();
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}
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private void tickChunks(ProfilerFiller profiler, long timeInhabited) {
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profiler.popPush("naturalSpawnCount");
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int i = this.distanceManager.getNaturalSpawnChunkCount();
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NaturalSpawner.SpawnState spawnState = NaturalSpawner.createState(
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i, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap)
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);
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this.lastSpawnState = spawnState;
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profiler.popPush("spawnAndTick");
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boolean bl = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
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int j = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
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List<MobCategory> list;
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if (bl && (this.spawnEnemies || this.spawnFriendlies)) {
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boolean bl2 = this.level.getLevelData().getGameTime() % 400L == 0L;
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list = NaturalSpawner.getFilteredSpawningCategories(spawnState, this.spawnFriendlies, this.spawnEnemies, bl2);
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} else {
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list = List.of();
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}
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List<LevelChunk> list2 = this.spawningChunks;
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try {
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profiler.push("filteringSpawningChunks");
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this.chunkMap.collectSpawningChunks(list2);
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profiler.popPush("shuffleSpawningChunks");
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Util.shuffle(list2, this.level.random);
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profiler.popPush("tickSpawningChunks");
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for (LevelChunk levelChunk : list2) {
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this.tickSpawningChunk(levelChunk, timeInhabited, list, spawnState);
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}
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} finally {
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list2.clear();
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}
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profiler.popPush("tickTickingChunks");
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this.chunkMap.forEachBlockTickingChunk(levelChunkx -> this.level.tickChunk(levelChunkx, j));
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profiler.pop();
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profiler.popPush("customSpawners");
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if (bl) {
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this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
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}
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}
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private void tickSpawningChunk(LevelChunk chunk, long timeInhabited, List<MobCategory> spawnCategories, NaturalSpawner.SpawnState spawnState) {
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ChunkPos chunkPos = chunk.getPos();
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chunk.incrementInhabitedTime(timeInhabited);
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if (this.distanceManager.inEntityTickingRange(chunkPos.toLong())) {
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this.level.tickThunder(chunk);
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}
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if (!spawnCategories.isEmpty()) {
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if (this.level.canSpawnEntitiesInChunk(chunkPos)) {
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NaturalSpawner.spawnForChunk(this.level, chunk, spawnState, spawnCategories);
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}
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}
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}
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private void getFullChunk(long chunkPos, Consumer<LevelChunk> fullChunkGetter) {
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(chunkPos);
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if (chunkHolder != null) {
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((ChunkResult)chunkHolder.getFullChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).ifSuccess(fullChunkGetter);
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}
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}
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@Override
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public String gatherStats() {
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return Integer.toString(this.getLoadedChunksCount());
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}
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@VisibleForTesting
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public int getPendingTasksCount() {
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return this.mainThreadProcessor.getPendingTasksCount();
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}
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public ChunkGenerator getGenerator() {
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return this.chunkMap.generator();
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}
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public ChunkGeneratorStructureState getGeneratorState() {
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return this.chunkMap.generatorState();
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}
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public RandomState randomState() {
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return this.chunkMap.randomState();
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}
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@Override
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public int getLoadedChunksCount() {
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return this.chunkMap.size();
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}
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public void blockChanged(BlockPos pos) {
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int i = SectionPos.blockToSectionCoord(pos.getX());
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int j = SectionPos.blockToSectionCoord(pos.getZ());
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(ChunkPos.asLong(i, j));
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if (chunkHolder != null && chunkHolder.blockChanged(pos)) {
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this.chunkHoldersToBroadcast.add(chunkHolder);
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}
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}
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@Override
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public void onLightUpdate(LightLayer layer, SectionPos pos) {
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this.mainThreadProcessor.execute(() -> {
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ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(pos.chunk().toLong());
|
|
if (chunkHolder != null && chunkHolder.sectionLightChanged(layer, pos.y())) {
|
|
this.chunkHoldersToBroadcast.add(chunkHolder);
|
|
}
|
|
});
|
|
}
|
|
|
|
public void addTicket(Ticket ticket, ChunkPos chunkPos) {
|
|
this.ticketStorage.addTicket(ticket, chunkPos);
|
|
}
|
|
|
|
public void addTicketWithRadius(TicketType ticket, ChunkPos chunkPos, int radius) {
|
|
this.ticketStorage.addTicketWithRadius(ticket, chunkPos, radius);
|
|
}
|
|
|
|
public void removeTicketWithRadius(TicketType ticket, ChunkPos chunkPos, int radius) {
|
|
this.ticketStorage.removeTicketWithRadius(ticket, chunkPos, radius);
|
|
}
|
|
|
|
@Override
|
|
public boolean updateChunkForced(ChunkPos chunkPos, boolean add) {
|
|
return this.ticketStorage.updateChunkForced(chunkPos, add);
|
|
}
|
|
|
|
@Override
|
|
public LongSet getForceLoadedChunks() {
|
|
return this.ticketStorage.getForceLoadedChunks();
|
|
}
|
|
|
|
public void move(ServerPlayer player) {
|
|
if (!player.isRemoved()) {
|
|
this.chunkMap.move(player);
|
|
}
|
|
}
|
|
|
|
public void removeEntity(Entity entity) {
|
|
this.chunkMap.removeEntity(entity);
|
|
}
|
|
|
|
public void addEntity(Entity entity) {
|
|
this.chunkMap.addEntity(entity);
|
|
}
|
|
|
|
public void broadcastAndSend(Entity entity, Packet<?> packet) {
|
|
this.chunkMap.broadcastAndSend(entity, packet);
|
|
}
|
|
|
|
public void broadcast(Entity entity, Packet<?> packet) {
|
|
this.chunkMap.broadcast(entity, packet);
|
|
}
|
|
|
|
public void setViewDistance(int viewDistance) {
|
|
this.chunkMap.setServerViewDistance(viewDistance);
|
|
}
|
|
|
|
public void setSimulationDistance(int simulationDistance) {
|
|
this.distanceManager.updateSimulationDistance(simulationDistance);
|
|
}
|
|
|
|
@Override
|
|
public void setSpawnSettings(boolean spawnSettings) {
|
|
this.spawnEnemies = spawnSettings;
|
|
this.spawnFriendlies = this.spawnFriendlies;
|
|
}
|
|
|
|
public String getChunkDebugData(ChunkPos chunkPos) {
|
|
return this.chunkMap.getChunkDebugData(chunkPos);
|
|
}
|
|
|
|
public DimensionDataStorage getDataStorage() {
|
|
return this.dataStorage;
|
|
}
|
|
|
|
public PoiManager getPoiManager() {
|
|
return this.chunkMap.getPoiManager();
|
|
}
|
|
|
|
public ChunkScanAccess chunkScanner() {
|
|
return this.chunkMap.chunkScanner();
|
|
}
|
|
|
|
@Nullable
|
|
@VisibleForDebug
|
|
public NaturalSpawner.SpawnState getLastSpawnState() {
|
|
return this.lastSpawnState;
|
|
}
|
|
|
|
public void deactivateTicketsOnClosing() {
|
|
this.ticketStorage.deactivateTicketsOnClosing();
|
|
}
|
|
|
|
public void onChunkReadyToSend(ChunkHolder chunkHolder) {
|
|
if (chunkHolder.hasChangesToBroadcast()) {
|
|
this.chunkHoldersToBroadcast.add(chunkHolder);
|
|
}
|
|
}
|
|
|
|
final class MainThreadExecutor extends BlockableEventLoop<Runnable> {
|
|
MainThreadExecutor(final Level level) {
|
|
super("Chunk source main thread executor for " + level.dimension().location());
|
|
}
|
|
|
|
@Override
|
|
public void managedBlock(BooleanSupplier isDone) {
|
|
super.managedBlock(() -> MinecraftServer.throwIfFatalException() && isDone.getAsBoolean());
|
|
}
|
|
|
|
@Override
|
|
public Runnable wrapRunnable(Runnable runnable) {
|
|
return runnable;
|
|
}
|
|
|
|
@Override
|
|
protected boolean shouldRun(Runnable runnable) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
protected boolean scheduleExecutables() {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
protected Thread getRunningThread() {
|
|
return ServerChunkCache.this.mainThread;
|
|
}
|
|
|
|
@Override
|
|
protected void doRunTask(Runnable task) {
|
|
Profiler.get().incrementCounter("runTask");
|
|
super.doRunTask(task);
|
|
}
|
|
|
|
@Override
|
|
protected boolean pollTask() {
|
|
if (ServerChunkCache.this.runDistanceManagerUpdates()) {
|
|
return true;
|
|
} else {
|
|
ServerChunkCache.this.lightEngine.tryScheduleUpdate();
|
|
return super.pollTask();
|
|
}
|
|
}
|
|
}
|
|
}
|