minecraft-src/net/minecraft/server/level/ServerChunkCache.java
2025-07-04 03:45:38 +03:00

622 lines
20 KiB
Java

package net.minecraft.server.level;
import com.google.common.annotations.VisibleForTesting;
import com.mojang.datafixers.DataFixer;
import com.mojang.logging.LogUtils;
import it.unimi.dsi.fastutil.longs.LongSet;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
import java.io.IOException;
import java.nio.file.Path;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
import java.util.function.Supplier;
import net.minecraft.FileUtil;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.network.protocol.Packet;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.progress.ChunkProgressListener;
import net.minecraft.util.VisibleForDebug;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.util.thread.BlockableEventLoop;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.entity.ai.village.poi.PoiManager;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.LocalMobCapCalculator;
import net.minecraft.world.level.NaturalSpawner;
import net.minecraft.world.level.TicketStorage;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.chunk.ChunkGeneratorStructureState;
import net.minecraft.world.level.chunk.ChunkSource;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LightChunk;
import net.minecraft.world.level.chunk.status.ChunkStatus;
import net.minecraft.world.level.chunk.storage.ChunkScanAccess;
import net.minecraft.world.level.entity.ChunkStatusUpdateListener;
import net.minecraft.world.level.levelgen.RandomState;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;
import net.minecraft.world.level.saveddata.SavedData;
import net.minecraft.world.level.storage.DimensionDataStorage;
import net.minecraft.world.level.storage.LevelStorageSource;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
public class ServerChunkCache extends ChunkSource {
private static final Logger LOGGER = LogUtils.getLogger();
private final DistanceManager distanceManager;
private final ServerLevel level;
final Thread mainThread;
final ThreadedLevelLightEngine lightEngine;
private final ServerChunkCache.MainThreadExecutor mainThreadProcessor;
public final ChunkMap chunkMap;
private final DimensionDataStorage dataStorage;
private final TicketStorage ticketStorage;
private long lastInhabitedUpdate;
private boolean spawnEnemies = true;
private boolean spawnFriendlies = true;
private static final int CACHE_SIZE = 4;
private final long[] lastChunkPos = new long[4];
private final ChunkStatus[] lastChunkStatus = new ChunkStatus[4];
private final ChunkAccess[] lastChunk = new ChunkAccess[4];
private final List<LevelChunk> spawningChunks = new ObjectArrayList<>();
private final Set<ChunkHolder> chunkHoldersToBroadcast = new ReferenceOpenHashSet<>();
@Nullable
@VisibleForDebug
private NaturalSpawner.SpawnState lastSpawnState;
public ServerChunkCache(
ServerLevel level,
LevelStorageSource.LevelStorageAccess levelStorageAccess,
DataFixer fixerUpper,
StructureTemplateManager structureManager,
Executor dispatcher,
ChunkGenerator generator,
int viewDistance,
int simulationDistance,
boolean sync,
ChunkProgressListener progressListener,
ChunkStatusUpdateListener chunkStatusListener,
Supplier<DimensionDataStorage> overworldDataStorage
) {
this.level = level;
this.mainThreadProcessor = new ServerChunkCache.MainThreadExecutor(level);
this.mainThread = Thread.currentThread();
Path path = levelStorageAccess.getDimensionPath(level.dimension()).resolve("data");
try {
FileUtil.createDirectoriesSafe(path);
} catch (IOException var15) {
LOGGER.error("Failed to create dimension data storage directory", (Throwable)var15);
}
this.dataStorage = new DimensionDataStorage(new SavedData.Context(level), path, fixerUpper, level.registryAccess());
this.ticketStorage = this.dataStorage.computeIfAbsent(TicketStorage.TYPE);
this.chunkMap = new ChunkMap(
level,
levelStorageAccess,
fixerUpper,
structureManager,
dispatcher,
this.mainThreadProcessor,
this,
generator,
progressListener,
chunkStatusListener,
overworldDataStorage,
this.ticketStorage,
viewDistance,
sync
);
this.lightEngine = this.chunkMap.getLightEngine();
this.distanceManager = this.chunkMap.getDistanceManager();
this.distanceManager.updateSimulationDistance(simulationDistance);
this.clearCache();
}
public ThreadedLevelLightEngine getLightEngine() {
return this.lightEngine;
}
@Nullable
private ChunkHolder getVisibleChunkIfPresent(long chunkPos) {
return this.chunkMap.getVisibleChunkIfPresent(chunkPos);
}
public int getTickingGenerated() {
return this.chunkMap.getTickingGenerated();
}
private void storeInCache(long chunkPos, @Nullable ChunkAccess chunk, ChunkStatus chunkStatus) {
for (int i = 3; i > 0; i--) {
this.lastChunkPos[i] = this.lastChunkPos[i - 1];
this.lastChunkStatus[i] = this.lastChunkStatus[i - 1];
this.lastChunk[i] = this.lastChunk[i - 1];
}
this.lastChunkPos[0] = chunkPos;
this.lastChunkStatus[0] = chunkStatus;
this.lastChunk[0] = chunk;
}
@Nullable
@Override
public ChunkAccess getChunk(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
if (Thread.currentThread() != this.mainThread) {
return (ChunkAccess)CompletableFuture.supplyAsync(() -> this.getChunk(x, z, chunkStatus, requireChunk), this.mainThreadProcessor).join();
} else {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.incrementCounter("getChunk");
long l = ChunkPos.asLong(x, z);
for (int i = 0; i < 4; i++) {
if (l == this.lastChunkPos[i] && chunkStatus == this.lastChunkStatus[i]) {
ChunkAccess chunkAccess = this.lastChunk[i];
if (chunkAccess != null || !requireChunk) {
return chunkAccess;
}
}
}
profilerFiller.incrementCounter("getChunkCacheMiss");
CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk);
this.mainThreadProcessor.managedBlock(completableFuture::isDone);
ChunkResult<ChunkAccess> chunkResult = (ChunkResult<ChunkAccess>)completableFuture.join();
ChunkAccess chunkAccess2 = chunkResult.orElse(null);
if (chunkAccess2 == null && requireChunk) {
throw (IllegalStateException)Util.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkResult.getError()));
} else {
this.storeInCache(l, chunkAccess2, chunkStatus);
return chunkAccess2;
}
}
}
@Nullable
@Override
public LevelChunk getChunkNow(int chunkX, int chunkZ) {
if (Thread.currentThread() != this.mainThread) {
return null;
} else {
Profiler.get().incrementCounter("getChunkNow");
long l = ChunkPos.asLong(chunkX, chunkZ);
for (int i = 0; i < 4; i++) {
if (l == this.lastChunkPos[i] && this.lastChunkStatus[i] == ChunkStatus.FULL) {
ChunkAccess chunkAccess = this.lastChunk[i];
return chunkAccess instanceof LevelChunk ? (LevelChunk)chunkAccess : null;
}
}
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l);
if (chunkHolder == null) {
return null;
} else {
ChunkAccess chunkAccess = chunkHolder.getChunkIfPresent(ChunkStatus.FULL);
if (chunkAccess != null) {
this.storeInCache(l, chunkAccess, ChunkStatus.FULL);
if (chunkAccess instanceof LevelChunk) {
return (LevelChunk)chunkAccess;
}
}
return null;
}
}
}
private void clearCache() {
Arrays.fill(this.lastChunkPos, ChunkPos.INVALID_CHUNK_POS);
Arrays.fill(this.lastChunkStatus, null);
Arrays.fill(this.lastChunk, null);
}
public CompletableFuture<ChunkResult<ChunkAccess>> getChunkFuture(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
boolean bl = Thread.currentThread() == this.mainThread;
CompletableFuture<ChunkResult<ChunkAccess>> completableFuture;
if (bl) {
completableFuture = this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk);
this.mainThreadProcessor.managedBlock(completableFuture::isDone);
} else {
completableFuture = CompletableFuture.supplyAsync(() -> this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk), this.mainThreadProcessor)
.thenCompose(completableFuturex -> completableFuturex);
}
return completableFuture;
}
private CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
ChunkPos chunkPos = new ChunkPos(x, z);
long l = chunkPos.toLong();
int i = ChunkLevel.byStatus(chunkStatus);
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l);
if (requireChunk) {
this.addTicket(new Ticket(TicketType.UNKNOWN, i), chunkPos);
if (this.chunkAbsent(chunkHolder, i)) {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("chunkLoad");
this.runDistanceManagerUpdates();
chunkHolder = this.getVisibleChunkIfPresent(l);
profilerFiller.pop();
if (this.chunkAbsent(chunkHolder, i)) {
throw (IllegalStateException)Util.pauseInIde(new IllegalStateException("No chunk holder after ticket has been added"));
}
}
}
return this.chunkAbsent(chunkHolder, i) ? GenerationChunkHolder.UNLOADED_CHUNK_FUTURE : chunkHolder.scheduleChunkGenerationTask(chunkStatus, this.chunkMap);
}
private boolean chunkAbsent(@Nullable ChunkHolder chunkHolder, int status) {
return chunkHolder == null || chunkHolder.getTicketLevel() > status;
}
@Override
public boolean hasChunk(int chunkX, int chunkZ) {
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(new ChunkPos(chunkX, chunkZ).toLong());
int i = ChunkLevel.byStatus(ChunkStatus.FULL);
return !this.chunkAbsent(chunkHolder, i);
}
@Nullable
@Override
public LightChunk getChunkForLighting(int chunkX, int chunkZ) {
long l = ChunkPos.asLong(chunkX, chunkZ);
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l);
return chunkHolder == null ? null : chunkHolder.getChunkIfPresentUnchecked(ChunkStatus.INITIALIZE_LIGHT.getParent());
}
public Level getLevel() {
return this.level;
}
public boolean pollTask() {
return this.mainThreadProcessor.pollTask();
}
boolean runDistanceManagerUpdates() {
boolean bl = this.distanceManager.runAllUpdates(this.chunkMap);
boolean bl2 = this.chunkMap.promoteChunkMap();
this.chunkMap.runGenerationTasks();
if (!bl && !bl2) {
return false;
} else {
this.clearCache();
return true;
}
}
public boolean isPositionTicking(long chunkPos) {
if (!this.level.shouldTickBlocksAt(chunkPos)) {
return false;
} else {
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(chunkPos);
return chunkHolder == null ? false : ((ChunkResult)chunkHolder.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).isSuccess();
}
}
public void save(boolean flush) {
this.runDistanceManagerUpdates();
this.chunkMap.saveAllChunks(flush);
}
@Override
public void close() throws IOException {
this.save(true);
this.dataStorage.close();
this.lightEngine.close();
this.chunkMap.close();
}
@Override
public void tick(BooleanSupplier hasTimeLeft, boolean tickChunks) {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("purge");
if (this.level.tickRateManager().runsNormally() || !tickChunks) {
this.ticketStorage.purgeStaleTickets();
}
this.runDistanceManagerUpdates();
profilerFiller.popPush("chunks");
if (tickChunks) {
this.tickChunks();
this.chunkMap.tick();
}
profilerFiller.popPush("unload");
this.chunkMap.tick(hasTimeLeft);
profilerFiller.pop();
this.clearCache();
}
private void tickChunks() {
long l = this.level.getGameTime();
long m = l - this.lastInhabitedUpdate;
this.lastInhabitedUpdate = l;
if (!this.level.isDebug()) {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("pollingChunks");
if (this.level.tickRateManager().runsNormally()) {
profilerFiller.push("tickingChunks");
this.tickChunks(profilerFiller, m);
profilerFiller.pop();
}
this.broadcastChangedChunks(profilerFiller);
profilerFiller.pop();
}
}
private void broadcastChangedChunks(ProfilerFiller profiler) {
profiler.push("broadcast");
for (ChunkHolder chunkHolder : this.chunkHoldersToBroadcast) {
LevelChunk levelChunk = chunkHolder.getTickingChunk();
if (levelChunk != null) {
chunkHolder.broadcastChanges(levelChunk);
}
}
this.chunkHoldersToBroadcast.clear();
profiler.pop();
}
private void tickChunks(ProfilerFiller profiler, long timeInhabited) {
profiler.popPush("naturalSpawnCount");
int i = this.distanceManager.getNaturalSpawnChunkCount();
NaturalSpawner.SpawnState spawnState = NaturalSpawner.createState(
i, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap)
);
this.lastSpawnState = spawnState;
profiler.popPush("spawnAndTick");
boolean bl = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
int j = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
List<MobCategory> list;
if (bl && (this.spawnEnemies || this.spawnFriendlies)) {
boolean bl2 = this.level.getLevelData().getGameTime() % 400L == 0L;
list = NaturalSpawner.getFilteredSpawningCategories(spawnState, this.spawnFriendlies, this.spawnEnemies, bl2);
} else {
list = List.of();
}
List<LevelChunk> list2 = this.spawningChunks;
try {
profiler.push("filteringSpawningChunks");
this.chunkMap.collectSpawningChunks(list2);
profiler.popPush("shuffleSpawningChunks");
Util.shuffle(list2, this.level.random);
profiler.popPush("tickSpawningChunks");
for (LevelChunk levelChunk : list2) {
this.tickSpawningChunk(levelChunk, timeInhabited, list, spawnState);
}
} finally {
list2.clear();
}
profiler.popPush("tickTickingChunks");
this.chunkMap.forEachBlockTickingChunk(levelChunkx -> this.level.tickChunk(levelChunkx, j));
profiler.pop();
profiler.popPush("customSpawners");
if (bl) {
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
}
}
private void tickSpawningChunk(LevelChunk chunk, long timeInhabited, List<MobCategory> spawnCategories, NaturalSpawner.SpawnState spawnState) {
ChunkPos chunkPos = chunk.getPos();
chunk.incrementInhabitedTime(timeInhabited);
if (this.distanceManager.inEntityTickingRange(chunkPos.toLong())) {
this.level.tickThunder(chunk);
}
if (!spawnCategories.isEmpty()) {
if (this.level.canSpawnEntitiesInChunk(chunkPos)) {
NaturalSpawner.spawnForChunk(this.level, chunk, spawnState, spawnCategories);
}
}
}
private void getFullChunk(long chunkPos, Consumer<LevelChunk> fullChunkGetter) {
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(chunkPos);
if (chunkHolder != null) {
((ChunkResult)chunkHolder.getFullChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).ifSuccess(fullChunkGetter);
}
}
@Override
public String gatherStats() {
return Integer.toString(this.getLoadedChunksCount());
}
@VisibleForTesting
public int getPendingTasksCount() {
return this.mainThreadProcessor.getPendingTasksCount();
}
public ChunkGenerator getGenerator() {
return this.chunkMap.generator();
}
public ChunkGeneratorStructureState getGeneratorState() {
return this.chunkMap.generatorState();
}
public RandomState randomState() {
return this.chunkMap.randomState();
}
@Override
public int getLoadedChunksCount() {
return this.chunkMap.size();
}
public void blockChanged(BlockPos pos) {
int i = SectionPos.blockToSectionCoord(pos.getX());
int j = SectionPos.blockToSectionCoord(pos.getZ());
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(ChunkPos.asLong(i, j));
if (chunkHolder != null && chunkHolder.blockChanged(pos)) {
this.chunkHoldersToBroadcast.add(chunkHolder);
}
}
@Override
public void onLightUpdate(LightLayer layer, SectionPos pos) {
this.mainThreadProcessor.execute(() -> {
ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(pos.chunk().toLong());
if (chunkHolder != null && chunkHolder.sectionLightChanged(layer, pos.y())) {
this.chunkHoldersToBroadcast.add(chunkHolder);
}
});
}
public void addTicket(Ticket ticket, ChunkPos chunkPos) {
this.ticketStorage.addTicket(ticket, chunkPos);
}
public void addTicketWithRadius(TicketType ticket, ChunkPos chunkPos, int radius) {
this.ticketStorage.addTicketWithRadius(ticket, chunkPos, radius);
}
public void removeTicketWithRadius(TicketType ticket, ChunkPos chunkPos, int radius) {
this.ticketStorage.removeTicketWithRadius(ticket, chunkPos, radius);
}
@Override
public boolean updateChunkForced(ChunkPos chunkPos, boolean add) {
return this.ticketStorage.updateChunkForced(chunkPos, add);
}
@Override
public LongSet getForceLoadedChunks() {
return this.ticketStorage.getForceLoadedChunks();
}
public void move(ServerPlayer player) {
if (!player.isRemoved()) {
this.chunkMap.move(player);
}
}
public void removeEntity(Entity entity) {
this.chunkMap.removeEntity(entity);
}
public void addEntity(Entity entity) {
this.chunkMap.addEntity(entity);
}
public void broadcastAndSend(Entity entity, Packet<?> packet) {
this.chunkMap.broadcastAndSend(entity, packet);
}
public void broadcast(Entity entity, Packet<?> packet) {
this.chunkMap.broadcast(entity, packet);
}
public void setViewDistance(int viewDistance) {
this.chunkMap.setServerViewDistance(viewDistance);
}
public void setSimulationDistance(int simulationDistance) {
this.distanceManager.updateSimulationDistance(simulationDistance);
}
@Override
public void setSpawnSettings(boolean spawnSettings) {
this.spawnEnemies = spawnSettings;
this.spawnFriendlies = this.spawnFriendlies;
}
public String getChunkDebugData(ChunkPos chunkPos) {
return this.chunkMap.getChunkDebugData(chunkPos);
}
public DimensionDataStorage getDataStorage() {
return this.dataStorage;
}
public PoiManager getPoiManager() {
return this.chunkMap.getPoiManager();
}
public ChunkScanAccess chunkScanner() {
return this.chunkMap.chunkScanner();
}
@Nullable
@VisibleForDebug
public NaturalSpawner.SpawnState getLastSpawnState() {
return this.lastSpawnState;
}
public void deactivateTicketsOnClosing() {
this.ticketStorage.deactivateTicketsOnClosing();
}
public void onChunkReadyToSend(ChunkHolder chunkHolder) {
if (chunkHolder.hasChangesToBroadcast()) {
this.chunkHoldersToBroadcast.add(chunkHolder);
}
}
final class MainThreadExecutor extends BlockableEventLoop<Runnable> {
MainThreadExecutor(final Level level) {
super("Chunk source main thread executor for " + level.dimension().location());
}
@Override
public void managedBlock(BooleanSupplier isDone) {
super.managedBlock(() -> MinecraftServer.throwIfFatalException() && isDone.getAsBoolean());
}
@Override
public Runnable wrapRunnable(Runnable runnable) {
return runnable;
}
@Override
protected boolean shouldRun(Runnable runnable) {
return true;
}
@Override
protected boolean scheduleExecutables() {
return true;
}
@Override
protected Thread getRunningThread() {
return ServerChunkCache.this.mainThread;
}
@Override
protected void doRunTask(Runnable task) {
Profiler.get().incrementCounter("runTask");
super.doRunTask(task);
}
@Override
protected boolean pollTask() {
if (ServerChunkCache.this.runDistanceManagerUpdates()) {
return true;
} else {
ServerChunkCache.this.lightEngine.tryScheduleUpdate();
return super.pollTask();
}
}
}
}