minecraft-src/net/minecraft/server/packs/resources/SimpleReloadInstance.java
2025-07-04 03:45:38 +03:00

155 lines
5.7 KiB
Java

package net.minecraft.server.packs.resources;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.concurrent.atomic.AtomicInteger;
import net.minecraft.Util;
import net.minecraft.util.Unit;
import org.jetbrains.annotations.Nullable;
public class SimpleReloadInstance<S> implements ReloadInstance {
private static final int PREPARATION_PROGRESS_WEIGHT = 2;
private static final int EXTRA_RELOAD_PROGRESS_WEIGHT = 2;
private static final int LISTENER_PROGRESS_WEIGHT = 1;
final CompletableFuture<Unit> allPreparations = new CompletableFuture();
@Nullable
private CompletableFuture<List<S>> allDone;
final Set<PreparableReloadListener> preparingListeners;
private final int listenerCount;
private final AtomicInteger startedTasks = new AtomicInteger();
private final AtomicInteger finishedTasks = new AtomicInteger();
private final AtomicInteger startedReloads = new AtomicInteger();
private final AtomicInteger finishedReloads = new AtomicInteger();
public static ReloadInstance of(
ResourceManager resourceManager,
List<PreparableReloadListener> listeners,
Executor backgroundExecutor,
Executor gameExecutor,
CompletableFuture<Unit> alsoWaitedFor
) {
SimpleReloadInstance<Void> simpleReloadInstance = new SimpleReloadInstance<>(listeners);
simpleReloadInstance.startTasks(backgroundExecutor, gameExecutor, resourceManager, listeners, SimpleReloadInstance.StateFactory.SIMPLE, alsoWaitedFor);
return simpleReloadInstance;
}
protected SimpleReloadInstance(List<PreparableReloadListener> preparingListeners) {
this.listenerCount = preparingListeners.size();
this.preparingListeners = new HashSet(preparingListeners);
}
protected void startTasks(
Executor backgroundExecutor,
Executor gameExecutor,
ResourceManager resourceManager,
List<PreparableReloadListener> listeners,
SimpleReloadInstance.StateFactory<S> stateFactory,
CompletableFuture<?> alsoWaitedFor
) {
this.allDone = this.prepareTasks(backgroundExecutor, gameExecutor, resourceManager, listeners, stateFactory, alsoWaitedFor);
}
protected CompletableFuture<List<S>> prepareTasks(
Executor backgroundExecutor,
Executor gameExectutor,
ResourceManager resourceManager,
List<PreparableReloadListener> listeners,
SimpleReloadInstance.StateFactory<S> stateFactory,
CompletableFuture<?> alsoWaitedFor
) {
Executor executor = runnable -> {
this.startedTasks.incrementAndGet();
backgroundExecutor.execute(() -> {
runnable.run();
this.finishedTasks.incrementAndGet();
});
};
Executor executor2 = runnable -> {
this.startedReloads.incrementAndGet();
gameExectutor.execute(() -> {
runnable.run();
this.finishedReloads.incrementAndGet();
});
};
this.startedTasks.incrementAndGet();
alsoWaitedFor.thenRun(this.finishedTasks::incrementAndGet);
CompletableFuture<?> completableFuture = alsoWaitedFor;
List<CompletableFuture<S>> list = new ArrayList();
for (PreparableReloadListener preparableReloadListener : listeners) {
PreparableReloadListener.PreparationBarrier preparationBarrier = this.createBarrierForListener(preparableReloadListener, completableFuture, gameExectutor);
CompletableFuture<S> completableFuture2 = stateFactory.create(preparationBarrier, resourceManager, preparableReloadListener, executor, executor2);
list.add(completableFuture2);
completableFuture = completableFuture2;
}
return Util.sequenceFailFast(list);
}
private PreparableReloadListener.PreparationBarrier createBarrierForListener(
PreparableReloadListener listener, CompletableFuture<?> alsoWaitedFor, Executor executor
) {
return new PreparableReloadListener.PreparationBarrier() {
@Override
public <T> CompletableFuture<T> wait(T object) {
executor.execute(() -> {
SimpleReloadInstance.this.preparingListeners.remove(listener);
if (SimpleReloadInstance.this.preparingListeners.isEmpty()) {
SimpleReloadInstance.this.allPreparations.complete(Unit.INSTANCE);
}
});
return SimpleReloadInstance.this.allPreparations.thenCombine(alsoWaitedFor, (unit, object2) -> object);
}
};
}
@Override
public CompletableFuture<?> done() {
return (CompletableFuture<?>)Objects.requireNonNull(this.allDone, "not started");
}
@Override
public float getActualProgress() {
int i = this.listenerCount - this.preparingListeners.size();
float f = weightProgress(this.finishedTasks.get(), this.finishedReloads.get(), i);
float g = weightProgress(this.startedTasks.get(), this.startedReloads.get(), this.listenerCount);
return f / g;
}
private static int weightProgress(int tasks, int reloads, int listeners) {
return tasks * 2 + reloads * 2 + listeners * 1;
}
public static ReloadInstance create(
ResourceManager resourceManager,
List<PreparableReloadListener> listeners,
Executor backgroundExecutor,
Executor gameExecutor,
CompletableFuture<Unit> alsoWaitedFor,
boolean profiled
) {
return profiled
? ProfiledReloadInstance.of(resourceManager, listeners, backgroundExecutor, gameExecutor, alsoWaitedFor)
: of(resourceManager, listeners, backgroundExecutor, gameExecutor, alsoWaitedFor);
}
@FunctionalInterface
protected interface StateFactory<S> {
SimpleReloadInstance.StateFactory<Void> SIMPLE = (preparationBarrier, resourceManager, preparableReloadListener, executor, executor2) -> preparableReloadListener.reload(
preparationBarrier, resourceManager, executor, executor2
);
CompletableFuture<S> create(
PreparableReloadListener.PreparationBarrier preparationBarrier,
ResourceManager resourceManager,
PreparableReloadListener preparableReloadListener,
Executor executor,
Executor executor2
);
}
}