50 lines
1.4 KiB
Java
50 lines
1.4 KiB
Java
package net.minecraft.server.players;
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import java.util.List;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.player.Player;
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public class SleepStatus {
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private int activePlayers;
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private int sleepingPlayers;
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public boolean areEnoughSleeping(int requiredSleepPercentage) {
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return this.sleepingPlayers >= this.sleepersNeeded(requiredSleepPercentage);
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}
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public boolean areEnoughDeepSleeping(int requiredSleepPercentage, List<ServerPlayer> sleepingPlayers) {
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int i = (int)sleepingPlayers.stream().filter(Player::isSleepingLongEnough).count();
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return i >= this.sleepersNeeded(requiredSleepPercentage);
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}
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public int sleepersNeeded(int requiredSleepPercentage) {
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return Math.max(1, Mth.ceil(this.activePlayers * requiredSleepPercentage / 100.0F));
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}
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public void removeAllSleepers() {
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this.sleepingPlayers = 0;
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}
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public int amountSleeping() {
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return this.sleepingPlayers;
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}
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public boolean update(List<ServerPlayer> players) {
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int i = this.activePlayers;
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int j = this.sleepingPlayers;
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this.activePlayers = 0;
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this.sleepingPlayers = 0;
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for (ServerPlayer serverPlayer : players) {
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if (!serverPlayer.isSpectator()) {
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this.activePlayers++;
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if (serverPlayer.isSleeping()) {
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this.sleepingPlayers++;
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}
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}
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}
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return (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers);
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}
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}
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