minecraft-src/net/minecraft/world/damagesource/CombatRules.java
2025-07-04 01:41:11 +03:00

36 lines
1.3 KiB
Java

package net.minecraft.world.damagesource;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
public class CombatRules {
public static final float MAX_ARMOR = 20.0F;
public static final float ARMOR_PROTECTION_DIVIDER = 25.0F;
public static final float BASE_ARMOR_TOUGHNESS = 2.0F;
public static final float MIN_ARMOR_RATIO = 0.2F;
private static final int NUM_ARMOR_ITEMS = 4;
public static float getDamageAfterAbsorb(LivingEntity entity, float damage, DamageSource damageSource, float armorValue, float armorToughness) {
float f = 2.0F + armorToughness / 4.0F;
float g = Mth.clamp(armorValue - damage / f, armorValue * 0.2F, 20.0F);
float h = g / 25.0F;
ItemStack itemStack = damageSource.getWeaponItem();
float i;
if (itemStack != null && entity.level() instanceof ServerLevel serverLevel) {
i = Mth.clamp(EnchantmentHelper.modifyArmorEffectiveness(serverLevel, itemStack, entity, damageSource, h), 0.0F, 1.0F);
} else {
i = h;
}
float j = 1.0F - i;
return damage * j;
}
public static float getDamageAfterMagicAbsorb(float damage, float enchantModifiers) {
float f = Mth.clamp(enchantModifiers, 0.0F, 20.0F);
return damage * (1.0F - f / 25.0F);
}
}