minecraft-src/net/minecraft/world/damagesource/DamageSources.java
2025-07-04 02:00:41 +03:00

278 lines
8.4 KiB
Java

package net.minecraft.world.damagesource;
import net.minecraft.core.Registry;
import net.minecraft.core.RegistryAccess;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.entity.projectile.Fireball;
import net.minecraft.world.entity.projectile.FireworkRocketEntity;
import net.minecraft.world.entity.projectile.WitherSkull;
import net.minecraft.world.level.Explosion;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
public class DamageSources {
private final Registry<DamageType> damageTypes;
private final DamageSource inFire;
private final DamageSource campfire;
private final DamageSource lightningBolt;
private final DamageSource onFire;
private final DamageSource lava;
private final DamageSource hotFloor;
private final DamageSource inWall;
private final DamageSource cramming;
private final DamageSource drown;
private final DamageSource starve;
private final DamageSource cactus;
private final DamageSource fall;
private final DamageSource enderPearl;
private final DamageSource flyIntoWall;
private final DamageSource fellOutOfWorld;
private final DamageSource generic;
private final DamageSource magic;
private final DamageSource wither;
private final DamageSource dragonBreath;
private final DamageSource dryOut;
private final DamageSource sweetBerryBush;
private final DamageSource freeze;
private final DamageSource stalagmite;
private final DamageSource outsideBorder;
private final DamageSource genericKill;
public DamageSources(RegistryAccess registry) {
this.damageTypes = registry.lookupOrThrow(Registries.DAMAGE_TYPE);
this.inFire = this.source(DamageTypes.IN_FIRE);
this.campfire = this.source(DamageTypes.CAMPFIRE);
this.lightningBolt = this.source(DamageTypes.LIGHTNING_BOLT);
this.onFire = this.source(DamageTypes.ON_FIRE);
this.lava = this.source(DamageTypes.LAVA);
this.hotFloor = this.source(DamageTypes.HOT_FLOOR);
this.inWall = this.source(DamageTypes.IN_WALL);
this.cramming = this.source(DamageTypes.CRAMMING);
this.drown = this.source(DamageTypes.DROWN);
this.starve = this.source(DamageTypes.STARVE);
this.cactus = this.source(DamageTypes.CACTUS);
this.fall = this.source(DamageTypes.FALL);
this.enderPearl = this.source(DamageTypes.ENDER_PEARL);
this.flyIntoWall = this.source(DamageTypes.FLY_INTO_WALL);
this.fellOutOfWorld = this.source(DamageTypes.FELL_OUT_OF_WORLD);
this.generic = this.source(DamageTypes.GENERIC);
this.magic = this.source(DamageTypes.MAGIC);
this.wither = this.source(DamageTypes.WITHER);
this.dragonBreath = this.source(DamageTypes.DRAGON_BREATH);
this.dryOut = this.source(DamageTypes.DRY_OUT);
this.sweetBerryBush = this.source(DamageTypes.SWEET_BERRY_BUSH);
this.freeze = this.source(DamageTypes.FREEZE);
this.stalagmite = this.source(DamageTypes.STALAGMITE);
this.outsideBorder = this.source(DamageTypes.OUTSIDE_BORDER);
this.genericKill = this.source(DamageTypes.GENERIC_KILL);
}
private DamageSource source(ResourceKey<DamageType> damageTypeKey) {
return new DamageSource(this.damageTypes.getOrThrow(damageTypeKey));
}
private DamageSource source(ResourceKey<DamageType> damageTypeKey, @Nullable Entity entity) {
return new DamageSource(this.damageTypes.getOrThrow(damageTypeKey), entity);
}
private DamageSource source(ResourceKey<DamageType> damageTypeKey, @Nullable Entity causingEntity, @Nullable Entity directEntity) {
return new DamageSource(this.damageTypes.getOrThrow(damageTypeKey), causingEntity, directEntity);
}
public DamageSource inFire() {
return this.inFire;
}
public DamageSource campfire() {
return this.campfire;
}
public DamageSource lightningBolt() {
return this.lightningBolt;
}
public DamageSource onFire() {
return this.onFire;
}
public DamageSource lava() {
return this.lava;
}
public DamageSource hotFloor() {
return this.hotFloor;
}
public DamageSource inWall() {
return this.inWall;
}
public DamageSource cramming() {
return this.cramming;
}
public DamageSource drown() {
return this.drown;
}
public DamageSource starve() {
return this.starve;
}
public DamageSource cactus() {
return this.cactus;
}
public DamageSource fall() {
return this.fall;
}
public DamageSource enderPearl() {
return this.enderPearl;
}
public DamageSource flyIntoWall() {
return this.flyIntoWall;
}
public DamageSource fellOutOfWorld() {
return this.fellOutOfWorld;
}
public DamageSource generic() {
return this.generic;
}
public DamageSource magic() {
return this.magic;
}
public DamageSource wither() {
return this.wither;
}
public DamageSource dragonBreath() {
return this.dragonBreath;
}
public DamageSource dryOut() {
return this.dryOut;
}
public DamageSource sweetBerryBush() {
return this.sweetBerryBush;
}
public DamageSource freeze() {
return this.freeze;
}
public DamageSource stalagmite() {
return this.stalagmite;
}
public DamageSource fallingBlock(Entity entity) {
return this.source(DamageTypes.FALLING_BLOCK, entity);
}
public DamageSource anvil(Entity entity) {
return this.source(DamageTypes.FALLING_ANVIL, entity);
}
public DamageSource fallingStalactite(Entity entity) {
return this.source(DamageTypes.FALLING_STALACTITE, entity);
}
public DamageSource sting(LivingEntity entity) {
return this.source(DamageTypes.STING, entity);
}
public DamageSource mobAttack(LivingEntity mob) {
return this.source(DamageTypes.MOB_ATTACK, mob);
}
public DamageSource noAggroMobAttack(LivingEntity mob) {
return this.source(DamageTypes.MOB_ATTACK_NO_AGGRO, mob);
}
public DamageSource playerAttack(Player player) {
return this.source(DamageTypes.PLAYER_ATTACK, player);
}
public DamageSource arrow(AbstractArrow arrow, @Nullable Entity shooter) {
return this.source(DamageTypes.ARROW, arrow, shooter);
}
public DamageSource trident(Entity trident, @Nullable Entity thrower) {
return this.source(DamageTypes.TRIDENT, trident, thrower);
}
public DamageSource mobProjectile(Entity projectile, @Nullable LivingEntity thrower) {
return this.source(DamageTypes.MOB_PROJECTILE, projectile, thrower);
}
public DamageSource spit(Entity spit, @Nullable LivingEntity thrower) {
return this.source(DamageTypes.SPIT, spit, thrower);
}
public DamageSource windCharge(Entity windCharge, @Nullable LivingEntity thrower) {
return this.source(DamageTypes.WIND_CHARGE, windCharge, thrower);
}
public DamageSource fireworks(FireworkRocketEntity firework, @Nullable Entity shooter) {
return this.source(DamageTypes.FIREWORKS, firework, shooter);
}
public DamageSource fireball(Fireball fireball, @Nullable Entity thrower) {
return thrower == null ? this.source(DamageTypes.UNATTRIBUTED_FIREBALL, fireball) : this.source(DamageTypes.FIREBALL, fireball, thrower);
}
public DamageSource witherSkull(WitherSkull witherSkull, Entity shooter) {
return this.source(DamageTypes.WITHER_SKULL, witherSkull, shooter);
}
public DamageSource thrown(Entity causingEntity, @Nullable Entity directEntity) {
return this.source(DamageTypes.THROWN, causingEntity, directEntity);
}
public DamageSource indirectMagic(Entity causingEntity, @Nullable Entity directEntity) {
return this.source(DamageTypes.INDIRECT_MAGIC, causingEntity, directEntity);
}
public DamageSource thorns(Entity entity) {
return this.source(DamageTypes.THORNS, entity);
}
public DamageSource explosion(@Nullable Explosion explosion) {
return explosion != null ? this.explosion(explosion.getDirectSourceEntity(), explosion.getIndirectSourceEntity()) : this.explosion(null, null);
}
public DamageSource explosion(@Nullable Entity causingEntity, @Nullable Entity directEntity) {
return this.source(directEntity != null && causingEntity != null ? DamageTypes.PLAYER_EXPLOSION : DamageTypes.EXPLOSION, causingEntity, directEntity);
}
public DamageSource sonicBoom(Entity entity) {
return this.source(DamageTypes.SONIC_BOOM, entity);
}
public DamageSource badRespawnPointExplosion(Vec3 position) {
return new DamageSource(this.damageTypes.getOrThrow(DamageTypes.BAD_RESPAWN_POINT), position);
}
public DamageSource outOfBorder() {
return this.outsideBorder;
}
public DamageSource genericKill() {
return this.genericKill;
}
public DamageSource mace(Entity entity) {
return this.source(DamageTypes.MACE_SMASH, entity);
}
}