278 lines
8.4 KiB
Java
278 lines
8.4 KiB
Java
package net.minecraft.world.damagesource;
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import net.minecraft.core.Registry;
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import net.minecraft.core.RegistryAccess;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.AbstractArrow;
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import net.minecraft.world.entity.projectile.Fireball;
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import net.minecraft.world.entity.projectile.FireworkRocketEntity;
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import net.minecraft.world.entity.projectile.WitherSkull;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.Nullable;
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public class DamageSources {
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private final Registry<DamageType> damageTypes;
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private final DamageSource inFire;
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private final DamageSource campfire;
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private final DamageSource lightningBolt;
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private final DamageSource onFire;
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private final DamageSource lava;
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private final DamageSource hotFloor;
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private final DamageSource inWall;
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private final DamageSource cramming;
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private final DamageSource drown;
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private final DamageSource starve;
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private final DamageSource cactus;
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private final DamageSource fall;
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private final DamageSource enderPearl;
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private final DamageSource flyIntoWall;
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private final DamageSource fellOutOfWorld;
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private final DamageSource generic;
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private final DamageSource magic;
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private final DamageSource wither;
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private final DamageSource dragonBreath;
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private final DamageSource dryOut;
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private final DamageSource sweetBerryBush;
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private final DamageSource freeze;
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private final DamageSource stalagmite;
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private final DamageSource outsideBorder;
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private final DamageSource genericKill;
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public DamageSources(RegistryAccess registry) {
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this.damageTypes = registry.lookupOrThrow(Registries.DAMAGE_TYPE);
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this.inFire = this.source(DamageTypes.IN_FIRE);
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this.campfire = this.source(DamageTypes.CAMPFIRE);
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this.lightningBolt = this.source(DamageTypes.LIGHTNING_BOLT);
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this.onFire = this.source(DamageTypes.ON_FIRE);
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this.lava = this.source(DamageTypes.LAVA);
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this.hotFloor = this.source(DamageTypes.HOT_FLOOR);
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this.inWall = this.source(DamageTypes.IN_WALL);
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this.cramming = this.source(DamageTypes.CRAMMING);
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this.drown = this.source(DamageTypes.DROWN);
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this.starve = this.source(DamageTypes.STARVE);
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this.cactus = this.source(DamageTypes.CACTUS);
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this.fall = this.source(DamageTypes.FALL);
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this.enderPearl = this.source(DamageTypes.ENDER_PEARL);
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this.flyIntoWall = this.source(DamageTypes.FLY_INTO_WALL);
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this.fellOutOfWorld = this.source(DamageTypes.FELL_OUT_OF_WORLD);
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this.generic = this.source(DamageTypes.GENERIC);
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this.magic = this.source(DamageTypes.MAGIC);
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this.wither = this.source(DamageTypes.WITHER);
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this.dragonBreath = this.source(DamageTypes.DRAGON_BREATH);
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this.dryOut = this.source(DamageTypes.DRY_OUT);
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this.sweetBerryBush = this.source(DamageTypes.SWEET_BERRY_BUSH);
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this.freeze = this.source(DamageTypes.FREEZE);
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this.stalagmite = this.source(DamageTypes.STALAGMITE);
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this.outsideBorder = this.source(DamageTypes.OUTSIDE_BORDER);
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this.genericKill = this.source(DamageTypes.GENERIC_KILL);
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}
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private DamageSource source(ResourceKey<DamageType> damageTypeKey) {
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return new DamageSource(this.damageTypes.getOrThrow(damageTypeKey));
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}
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private DamageSource source(ResourceKey<DamageType> damageTypeKey, @Nullable Entity entity) {
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return new DamageSource(this.damageTypes.getOrThrow(damageTypeKey), entity);
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}
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private DamageSource source(ResourceKey<DamageType> damageTypeKey, @Nullable Entity causingEntity, @Nullable Entity directEntity) {
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return new DamageSource(this.damageTypes.getOrThrow(damageTypeKey), causingEntity, directEntity);
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}
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public DamageSource inFire() {
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return this.inFire;
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}
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public DamageSource campfire() {
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return this.campfire;
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}
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public DamageSource lightningBolt() {
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return this.lightningBolt;
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}
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public DamageSource onFire() {
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return this.onFire;
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}
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public DamageSource lava() {
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return this.lava;
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}
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public DamageSource hotFloor() {
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return this.hotFloor;
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}
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public DamageSource inWall() {
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return this.inWall;
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}
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public DamageSource cramming() {
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return this.cramming;
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}
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public DamageSource drown() {
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return this.drown;
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}
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public DamageSource starve() {
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return this.starve;
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}
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public DamageSource cactus() {
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return this.cactus;
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}
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public DamageSource fall() {
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return this.fall;
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}
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public DamageSource enderPearl() {
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return this.enderPearl;
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}
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public DamageSource flyIntoWall() {
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return this.flyIntoWall;
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}
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public DamageSource fellOutOfWorld() {
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return this.fellOutOfWorld;
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}
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public DamageSource generic() {
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return this.generic;
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}
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public DamageSource magic() {
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return this.magic;
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}
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public DamageSource wither() {
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return this.wither;
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}
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public DamageSource dragonBreath() {
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return this.dragonBreath;
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}
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public DamageSource dryOut() {
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return this.dryOut;
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}
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public DamageSource sweetBerryBush() {
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return this.sweetBerryBush;
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}
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public DamageSource freeze() {
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return this.freeze;
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}
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public DamageSource stalagmite() {
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return this.stalagmite;
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}
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public DamageSource fallingBlock(Entity entity) {
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return this.source(DamageTypes.FALLING_BLOCK, entity);
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}
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public DamageSource anvil(Entity entity) {
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return this.source(DamageTypes.FALLING_ANVIL, entity);
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}
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public DamageSource fallingStalactite(Entity entity) {
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return this.source(DamageTypes.FALLING_STALACTITE, entity);
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}
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public DamageSource sting(LivingEntity entity) {
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return this.source(DamageTypes.STING, entity);
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}
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public DamageSource mobAttack(LivingEntity mob) {
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return this.source(DamageTypes.MOB_ATTACK, mob);
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}
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public DamageSource noAggroMobAttack(LivingEntity mob) {
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return this.source(DamageTypes.MOB_ATTACK_NO_AGGRO, mob);
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}
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public DamageSource playerAttack(Player player) {
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return this.source(DamageTypes.PLAYER_ATTACK, player);
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}
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public DamageSource arrow(AbstractArrow arrow, @Nullable Entity shooter) {
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return this.source(DamageTypes.ARROW, arrow, shooter);
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}
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public DamageSource trident(Entity trident, @Nullable Entity thrower) {
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return this.source(DamageTypes.TRIDENT, trident, thrower);
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}
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public DamageSource mobProjectile(Entity projectile, @Nullable LivingEntity thrower) {
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return this.source(DamageTypes.MOB_PROJECTILE, projectile, thrower);
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}
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public DamageSource spit(Entity spit, @Nullable LivingEntity thrower) {
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return this.source(DamageTypes.SPIT, spit, thrower);
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}
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public DamageSource windCharge(Entity windCharge, @Nullable LivingEntity thrower) {
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return this.source(DamageTypes.WIND_CHARGE, windCharge, thrower);
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}
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public DamageSource fireworks(FireworkRocketEntity firework, @Nullable Entity shooter) {
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return this.source(DamageTypes.FIREWORKS, firework, shooter);
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}
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public DamageSource fireball(Fireball fireball, @Nullable Entity thrower) {
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return thrower == null ? this.source(DamageTypes.UNATTRIBUTED_FIREBALL, fireball) : this.source(DamageTypes.FIREBALL, fireball, thrower);
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}
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public DamageSource witherSkull(WitherSkull witherSkull, Entity shooter) {
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return this.source(DamageTypes.WITHER_SKULL, witherSkull, shooter);
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}
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public DamageSource thrown(Entity causingEntity, @Nullable Entity directEntity) {
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return this.source(DamageTypes.THROWN, causingEntity, directEntity);
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}
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public DamageSource indirectMagic(Entity causingEntity, @Nullable Entity directEntity) {
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return this.source(DamageTypes.INDIRECT_MAGIC, causingEntity, directEntity);
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}
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public DamageSource thorns(Entity entity) {
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return this.source(DamageTypes.THORNS, entity);
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}
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public DamageSource explosion(@Nullable Explosion explosion) {
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return explosion != null ? this.explosion(explosion.getDirectSourceEntity(), explosion.getIndirectSourceEntity()) : this.explosion(null, null);
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}
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public DamageSource explosion(@Nullable Entity causingEntity, @Nullable Entity directEntity) {
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return this.source(directEntity != null && causingEntity != null ? DamageTypes.PLAYER_EXPLOSION : DamageTypes.EXPLOSION, causingEntity, directEntity);
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}
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public DamageSource sonicBoom(Entity entity) {
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return this.source(DamageTypes.SONIC_BOOM, entity);
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}
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public DamageSource badRespawnPointExplosion(Vec3 position) {
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return new DamageSource(this.damageTypes.getOrThrow(DamageTypes.BAD_RESPAWN_POINT), position);
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}
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public DamageSource outOfBorder() {
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return this.outsideBorder;
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}
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public DamageSource genericKill() {
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return this.genericKill;
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}
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public DamageSource mace(Entity entity) {
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return this.source(DamageTypes.MACE_SMASH, entity);
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}
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}
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