minecraft-src/net/minecraft/world/entity/ai/behavior/BackUpIfTooClose.java
2025-07-04 01:41:11 +03:00

32 lines
1.4 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
public class BackUpIfTooClose {
public static OneShot<Mob> create(int tooCloseDistance, float strafeSpeed) {
return BehaviorBuilder.create(
instance -> instance.group(
instance.absent(MemoryModuleType.WALK_TARGET),
instance.registered(MemoryModuleType.LOOK_TARGET),
instance.present(MemoryModuleType.ATTACK_TARGET),
instance.present(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
)
.apply(instance, (memoryAccessor, memoryAccessor2, memoryAccessor3, memoryAccessor4) -> (serverLevel, mob, l) -> {
LivingEntity livingEntity = instance.get(memoryAccessor3);
if (livingEntity.closerThan(mob, tooCloseDistance) && instance.<NearestVisibleLivingEntities>get(memoryAccessor4).contains(livingEntity)) {
memoryAccessor2.set(new EntityTracker(livingEntity, true));
mob.getMoveControl().strafe(-strafeSpeed, 0.0F);
mob.setYRot(Mth.rotateIfNecessary(mob.getYRot(), mob.yHeadRot, 0.0F));
return true;
} else {
return false;
}
})
);
}
}