minecraft-src/net/minecraft/world/entity/ai/behavior/FollowTemptation.java
2025-07-04 03:15:13 +03:00

87 lines
3.8 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableMap.Builder;
import java.util.Optional;
import java.util.function.Function;
import net.minecraft.Util;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.memory.WalkTarget;
import net.minecraft.world.entity.player.Player;
public class FollowTemptation extends Behavior<PathfinderMob> {
public static final int TEMPTATION_COOLDOWN = 100;
public static final double DEFAULT_CLOSE_ENOUGH_DIST = 2.5;
public static final double BACKED_UP_CLOSE_ENOUGH_DIST = 3.5;
private final Function<LivingEntity, Float> speedModifier;
private final Function<LivingEntity, Double> closeEnoughDistance;
public FollowTemptation(Function<LivingEntity, Float> speedModifier) {
this(speedModifier, livingEntity -> 2.5);
}
public FollowTemptation(Function<LivingEntity, Float> speedModifier, Function<LivingEntity, Double> closeEnoughDistance) {
super(Util.make(() -> {
Builder<MemoryModuleType<?>, MemoryStatus> builder = ImmutableMap.builder();
builder.put(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED);
builder.put(MemoryModuleType.WALK_TARGET, MemoryStatus.REGISTERED);
builder.put(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS, MemoryStatus.VALUE_ABSENT);
builder.put(MemoryModuleType.IS_TEMPTED, MemoryStatus.REGISTERED);
builder.put(MemoryModuleType.TEMPTING_PLAYER, MemoryStatus.VALUE_PRESENT);
builder.put(MemoryModuleType.BREED_TARGET, MemoryStatus.VALUE_ABSENT);
builder.put(MemoryModuleType.IS_PANICKING, MemoryStatus.VALUE_ABSENT);
return builder.build();
}));
this.speedModifier = speedModifier;
this.closeEnoughDistance = closeEnoughDistance;
}
protected float getSpeedModifier(PathfinderMob pathfinder) {
return (Float)this.speedModifier.apply(pathfinder);
}
private Optional<Player> getTemptingPlayer(PathfinderMob pathfinder) {
return pathfinder.getBrain().getMemory(MemoryModuleType.TEMPTING_PLAYER);
}
@Override
protected boolean timedOut(long gameTime) {
return false;
}
protected boolean canStillUse(ServerLevel serverLevel, PathfinderMob pathfinderMob, long l) {
return this.getTemptingPlayer(pathfinderMob).isPresent()
&& !pathfinderMob.getBrain().hasMemoryValue(MemoryModuleType.BREED_TARGET)
&& !pathfinderMob.getBrain().hasMemoryValue(MemoryModuleType.IS_PANICKING);
}
protected void start(ServerLevel serverLevel, PathfinderMob pathfinderMob, long l) {
pathfinderMob.getBrain().setMemory(MemoryModuleType.IS_TEMPTED, true);
}
protected void stop(ServerLevel serverLevel, PathfinderMob pathfinderMob, long l) {
Brain<?> brain = pathfinderMob.getBrain();
brain.setMemory(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS, 100);
brain.setMemory(MemoryModuleType.IS_TEMPTED, false);
brain.eraseMemory(MemoryModuleType.WALK_TARGET);
brain.eraseMemory(MemoryModuleType.LOOK_TARGET);
}
protected void tick(ServerLevel serverLevel, PathfinderMob pathfinderMob, long l) {
Player player = (Player)this.getTemptingPlayer(pathfinderMob).get();
Brain<?> brain = pathfinderMob.getBrain();
brain.setMemory(MemoryModuleType.LOOK_TARGET, new EntityTracker(player, true));
double d = (Double)this.closeEnoughDistance.apply(pathfinderMob);
if (pathfinderMob.distanceToSqr(player) < Mth.square(d)) {
brain.eraseMemory(MemoryModuleType.WALK_TARGET);
} else {
brain.setMemory(MemoryModuleType.WALK_TARGET, new WalkTarget(new EntityTracker(player, false), this.getSpeedModifier(pathfinderMob), 2));
}
}
}