minecraft-src/net/minecraft/world/entity/ai/behavior/ValidateNearbyPoi.java
2025-07-04 03:15:13 +03:00

57 lines
2.4 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import java.util.List;
import java.util.function.Predicate;
import net.minecraft.core.BlockPos;
import net.minecraft.core.GlobalPos;
import net.minecraft.core.Holder;
import net.minecraft.network.protocol.game.DebugPackets;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BlockTags;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.village.poi.PoiType;
import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.level.block.BedBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
public class ValidateNearbyPoi {
private static final int MAX_DISTANCE = 16;
public static BehaviorControl<LivingEntity> create(Predicate<Holder<PoiType>> poiValidator, MemoryModuleType<GlobalPos> poiPosMemory) {
return BehaviorBuilder.create(
instance -> instance.group(instance.present(poiPosMemory)).apply(instance, memoryAccessor -> (serverLevel, livingEntity, l) -> {
GlobalPos globalPos = instance.get(memoryAccessor);
BlockPos blockPos = globalPos.pos();
if (serverLevel.dimension() == globalPos.dimension() && blockPos.closerToCenterThan(livingEntity.position(), 16.0)) {
ServerLevel serverLevel2 = serverLevel.getServer().getLevel(globalPos.dimension());
if (serverLevel2 == null || !serverLevel2.getPoiManager().exists(blockPos, poiValidator)) {
memoryAccessor.erase();
} else if (bedIsOccupied(serverLevel2, blockPos, livingEntity)) {
memoryAccessor.erase();
if (!bedIsOccupiedByVillager(serverLevel2, blockPos)) {
serverLevel.getPoiManager().release(blockPos);
DebugPackets.sendPoiTicketCountPacket(serverLevel, blockPos);
}
}
return true;
} else {
return false;
}
})
);
}
private static boolean bedIsOccupied(ServerLevel level, BlockPos pos, LivingEntity entity) {
BlockState blockState = level.getBlockState(pos);
return blockState.is(BlockTags.BEDS) && (Boolean)blockState.getValue(BedBlock.OCCUPIED) && !entity.isSleeping();
}
private static boolean bedIsOccupiedByVillager(ServerLevel level, BlockPos pos) {
List<Villager> list = level.getEntitiesOfClass(Villager.class, new AABB(pos), LivingEntity::isSleeping);
return !list.isEmpty();
}
}