minecraft-src/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
2025-07-04 03:45:38 +03:00

337 lines
13 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.util.Pair;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BlockTags;
import net.minecraft.world.entity.AgeableMob;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.entity.ai.behavior.GateBehavior.OrderPolicy;
import net.minecraft.world.entity.ai.behavior.GateBehavior.RunningPolicy;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.village.poi.PoiTypes;
import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.entity.npc.VillagerProfession;
import net.minecraft.world.entity.raid.Raid;
import net.minecraft.world.level.block.BedBlock;
import net.minecraft.world.level.block.state.BlockState;
public class VillagerGoalPackages {
private static final float STROLL_SPEED_MODIFIER = 0.4F;
public static final int INTERACT_DIST_SQR = 5;
public static final int INTERACT_WALKUP_DIST = 2;
public static final float INTERACT_SPEED_MODIFIER = 0.5F;
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getCorePackage(
Holder<VillagerProfession> profession, float speedModifier
) {
return ImmutableList.of(
Pair.of(0, new Swim<>(0.8F)),
Pair.of(0, InteractWithDoor.create()),
Pair.of(0, new LookAtTargetSink(45, 90)),
Pair.of(0, new VillagerPanicTrigger()),
Pair.of(0, WakeUp.create()),
Pair.of(0, ReactToBell.create()),
Pair.of(0, SetRaidStatus.create()),
Pair.of(0, ValidateNearbyPoi.create(profession.value().heldJobSite(), MemoryModuleType.JOB_SITE)),
Pair.of(0, ValidateNearbyPoi.create(profession.value().acquirableJobSite(), MemoryModuleType.POTENTIAL_JOB_SITE)),
Pair.of(1, new MoveToTargetSink()),
Pair.of(2, PoiCompetitorScan.create()),
Pair.of(3, new LookAndFollowTradingPlayerSink(speedModifier)),
Pair.of(5, GoToWantedItem.create(speedModifier, false, 4)),
Pair.of(
6,
AcquirePoi.create(
profession.value().acquirableJobSite(),
MemoryModuleType.JOB_SITE,
MemoryModuleType.POTENTIAL_JOB_SITE,
true,
Optional.empty(),
(serverLevel, blockPos) -> true
)
),
Pair.of(7, new GoToPotentialJobSite(speedModifier)),
Pair.of(8, YieldJobSite.create(speedModifier)),
Pair.of(10, AcquirePoi.create(holder -> holder.is(PoiTypes.HOME), MemoryModuleType.HOME, false, Optional.of((byte)14), VillagerGoalPackages::validateBedPoi)),
Pair.of(10, AcquirePoi.create(holder -> holder.is(PoiTypes.MEETING), MemoryModuleType.MEETING_POINT, true, Optional.of((byte)14))),
Pair.of(10, AssignProfessionFromJobSite.create()),
Pair.of(10, ResetProfession.create())
);
}
private static boolean validateBedPoi(ServerLevel level, BlockPos pos) {
BlockState blockState = level.getBlockState(pos);
return blockState.is(BlockTags.BEDS) && !(Boolean)blockState.getValue(BedBlock.OCCUPIED);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getWorkPackage(
Holder<VillagerProfession> profession, float speedModifier
) {
WorkAtPoi workAtPoi;
if (profession.is(VillagerProfession.FARMER)) {
workAtPoi = new WorkAtComposter();
} else {
workAtPoi = new WorkAtPoi();
}
return ImmutableList.of(
getMinimalLookBehavior(),
Pair.of(
5,
new RunOne<>(
ImmutableList.of(
Pair.of(workAtPoi, 7),
Pair.of(StrollAroundPoi.create(MemoryModuleType.JOB_SITE, 0.4F, 4), 2),
Pair.of(StrollToPoi.create(MemoryModuleType.JOB_SITE, 0.4F, 1, 10), 5),
Pair.of(StrollToPoiList.create(MemoryModuleType.SECONDARY_JOB_SITE, speedModifier, 1, 6, MemoryModuleType.JOB_SITE), 5),
Pair.of(new HarvestFarmland(), profession.is(VillagerProfession.FARMER) ? 2 : 5),
Pair.of(new UseBonemeal(), profession.is(VillagerProfession.FARMER) ? 4 : 7)
)
)
),
Pair.of(10, new ShowTradesToPlayer(400, 1600)),
Pair.of(10, SetLookAndInteract.create(EntityType.PLAYER, 4)),
Pair.of(2, SetWalkTargetFromBlockMemory.create(MemoryModuleType.JOB_SITE, speedModifier, 9, 100, 1200)),
Pair.of(3, new GiveGiftToHero(100)),
Pair.of(99, UpdateActivityFromSchedule.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getPlayPackage(float speedModifier) {
return ImmutableList.of(
Pair.of(0, new MoveToTargetSink(80, 120)),
getFullLookBehavior(),
Pair.of(5, PlayTagWithOtherKids.create()),
Pair.of(
5,
new RunOne<>(
ImmutableMap.of(MemoryModuleType.VISIBLE_VILLAGER_BABIES, MemoryStatus.VALUE_ABSENT),
ImmutableList.of(
Pair.of(InteractWith.of(EntityType.VILLAGER, 8, MemoryModuleType.INTERACTION_TARGET, speedModifier, 2), 2),
Pair.of(InteractWith.of(EntityType.CAT, 8, MemoryModuleType.INTERACTION_TARGET, speedModifier, 2), 1),
Pair.of(VillageBoundRandomStroll.create(speedModifier), 1),
Pair.of(SetWalkTargetFromLookTarget.create(speedModifier, 2), 1),
Pair.of(new JumpOnBed(speedModifier), 2),
Pair.of(new DoNothing(20, 40), 2)
)
)
),
Pair.of(99, UpdateActivityFromSchedule.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getRestPackage(
Holder<VillagerProfession> profession, float speedModifier
) {
return ImmutableList.of(
Pair.of(2, SetWalkTargetFromBlockMemory.create(MemoryModuleType.HOME, speedModifier, 1, 150, 1200)),
Pair.of(3, ValidateNearbyPoi.create(holder -> holder.is(PoiTypes.HOME), MemoryModuleType.HOME)),
Pair.of(3, new SleepInBed()),
Pair.of(
5,
new RunOne<>(
ImmutableMap.of(MemoryModuleType.HOME, MemoryStatus.VALUE_ABSENT),
ImmutableList.of(
Pair.of(SetClosestHomeAsWalkTarget.create(speedModifier), 1),
Pair.of(InsideBrownianWalk.create(speedModifier), 4),
Pair.of(GoToClosestVillage.create(speedModifier, 4), 2),
Pair.of(new DoNothing(20, 40), 2)
)
)
),
getMinimalLookBehavior(),
Pair.of(99, UpdateActivityFromSchedule.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getMeetPackage(
Holder<VillagerProfession> profession, float speedModifier
) {
return ImmutableList.of(
Pair.of(
2,
TriggerGate.triggerOneShuffled(
ImmutableList.of(Pair.of(StrollAroundPoi.create(MemoryModuleType.MEETING_POINT, 0.4F, 40), 2), Pair.of(SocializeAtBell.create(), 2))
)
),
Pair.of(10, new ShowTradesToPlayer(400, 1600)),
Pair.of(10, SetLookAndInteract.create(EntityType.PLAYER, 4)),
Pair.of(2, SetWalkTargetFromBlockMemory.create(MemoryModuleType.MEETING_POINT, speedModifier, 6, 100, 200)),
Pair.of(3, new GiveGiftToHero(100)),
Pair.of(3, ValidateNearbyPoi.create(holder -> holder.is(PoiTypes.MEETING), MemoryModuleType.MEETING_POINT)),
Pair.of(
3,
new GateBehavior<>(
ImmutableMap.of(),
ImmutableSet.of(MemoryModuleType.INTERACTION_TARGET),
OrderPolicy.ORDERED,
RunningPolicy.RUN_ONE,
ImmutableList.of(Pair.of(new TradeWithVillager(), 1))
)
),
getFullLookBehavior(),
Pair.of(99, UpdateActivityFromSchedule.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getIdlePackage(
Holder<VillagerProfession> profession, float speedModifier
) {
return ImmutableList.of(
Pair.of(
2,
new RunOne<>(
ImmutableList.of(
Pair.of(InteractWith.of(EntityType.VILLAGER, 8, MemoryModuleType.INTERACTION_TARGET, speedModifier, 2), 2),
Pair.of(InteractWith.of(EntityType.VILLAGER, 8, AgeableMob::canBreed, AgeableMob::canBreed, MemoryModuleType.BREED_TARGET, speedModifier, 2), 1),
Pair.of(InteractWith.of(EntityType.CAT, 8, MemoryModuleType.INTERACTION_TARGET, speedModifier, 2), 1),
Pair.of(VillageBoundRandomStroll.create(speedModifier), 1),
Pair.of(SetWalkTargetFromLookTarget.create(speedModifier, 2), 1),
Pair.of(new JumpOnBed(speedModifier), 1),
Pair.of(new DoNothing(30, 60), 1)
)
)
),
Pair.of(3, new GiveGiftToHero(100)),
Pair.of(3, SetLookAndInteract.create(EntityType.PLAYER, 4)),
Pair.of(3, new ShowTradesToPlayer(400, 1600)),
Pair.of(
3,
new GateBehavior<>(
ImmutableMap.of(),
ImmutableSet.of(MemoryModuleType.INTERACTION_TARGET),
OrderPolicy.ORDERED,
RunningPolicy.RUN_ONE,
ImmutableList.of(Pair.of(new TradeWithVillager(), 1))
)
),
Pair.of(
3,
new GateBehavior<>(
ImmutableMap.of(),
ImmutableSet.of(MemoryModuleType.BREED_TARGET),
OrderPolicy.ORDERED,
RunningPolicy.RUN_ONE,
ImmutableList.of(Pair.of(new VillagerMakeLove(), 1))
)
),
getFullLookBehavior(),
Pair.of(99, UpdateActivityFromSchedule.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getPanicPackage(
Holder<VillagerProfession> profession, float speedModifier
) {
float f = speedModifier * 1.5F;
return ImmutableList.of(
Pair.of(0, VillagerCalmDown.create()),
Pair.of(1, SetWalkTargetAwayFrom.entity(MemoryModuleType.NEAREST_HOSTILE, f, 6, false)),
Pair.of(1, SetWalkTargetAwayFrom.entity(MemoryModuleType.HURT_BY_ENTITY, f, 6, false)),
Pair.of(3, VillageBoundRandomStroll.create(f, 2, 2)),
getMinimalLookBehavior()
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getPreRaidPackage(
Holder<VillagerProfession> profession, float speedModifier
) {
return ImmutableList.of(
Pair.of(0, RingBell.create()),
Pair.of(
0,
TriggerGate.triggerOneShuffled(
ImmutableList.of(
Pair.of(SetWalkTargetFromBlockMemory.create(MemoryModuleType.MEETING_POINT, speedModifier * 1.5F, 2, 150, 200), 6),
Pair.of(VillageBoundRandomStroll.create(speedModifier * 1.5F), 2)
)
)
),
getMinimalLookBehavior(),
Pair.of(99, ResetRaidStatus.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getRaidPackage(
Holder<VillagerProfession> profession, float speedModifier
) {
return ImmutableList.of(
Pair.of(
0,
BehaviorBuilder.sequence(
BehaviorBuilder.triggerIf(VillagerGoalPackages::raidExistsAndNotVictory),
TriggerGate.triggerOneShuffled(
ImmutableList.of(Pair.of(MoveToSkySeeingSpot.create(speedModifier), 5), Pair.of(VillageBoundRandomStroll.create(speedModifier * 1.1F), 2))
)
)
),
Pair.of(0, new CelebrateVillagersSurvivedRaid(600, 600)),
Pair.of(
2, BehaviorBuilder.sequence(BehaviorBuilder.triggerIf(VillagerGoalPackages::raidExistsAndActive), LocateHidingPlace.create(24, speedModifier * 1.4F, 1))
),
getMinimalLookBehavior(),
Pair.of(99, ResetRaidStatus.create())
);
}
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getHidePackage(
Holder<VillagerProfession> profession, float speedModifier
) {
int i = 2;
return ImmutableList.of(
Pair.of(0, SetHiddenState.create(15, 3)), Pair.of(1, LocateHidingPlace.create(32, speedModifier * 1.25F, 2)), getMinimalLookBehavior()
);
}
private static Pair<Integer, BehaviorControl<LivingEntity>> getFullLookBehavior() {
return Pair.of(
5,
new RunOne<>(
ImmutableList.of(
Pair.of(SetEntityLookTarget.create(EntityType.CAT, 8.0F), 8),
Pair.of(SetEntityLookTarget.create(EntityType.VILLAGER, 8.0F), 2),
Pair.of(SetEntityLookTarget.create(EntityType.PLAYER, 8.0F), 2),
Pair.of(SetEntityLookTarget.create(MobCategory.CREATURE, 8.0F), 1),
Pair.of(SetEntityLookTarget.create(MobCategory.WATER_CREATURE, 8.0F), 1),
Pair.of(SetEntityLookTarget.create(MobCategory.AXOLOTLS, 8.0F), 1),
Pair.of(SetEntityLookTarget.create(MobCategory.UNDERGROUND_WATER_CREATURE, 8.0F), 1),
Pair.of(SetEntityLookTarget.create(MobCategory.WATER_AMBIENT, 8.0F), 1),
Pair.of(SetEntityLookTarget.create(MobCategory.MONSTER, 8.0F), 1),
Pair.of(new DoNothing(30, 60), 2)
)
)
);
}
private static Pair<Integer, BehaviorControl<LivingEntity>> getMinimalLookBehavior() {
return Pair.of(
5,
new RunOne<>(
ImmutableList.of(
Pair.of(SetEntityLookTarget.create(EntityType.VILLAGER, 8.0F), 2),
Pair.of(SetEntityLookTarget.create(EntityType.PLAYER, 8.0F), 2),
Pair.of(new DoNothing(30, 60), 8)
)
)
);
}
private static boolean raidExistsAndActive(ServerLevel level, LivingEntity entity) {
Raid raid = level.getRaidAt(entity.blockPosition());
return raid != null && raid.isActive() && !raid.isVictory() && !raid.isLoss();
}
private static boolean raidExistsAndNotVictory(ServerLevel level, LivingEntity entity) {
Raid raid = level.getRaidAt(entity.blockPosition());
return raid != null && raid.isVictory();
}
}