minecraft-src/net/minecraft/world/entity/ai/goal/target/NearestAttackableTargetGoal.java
2025-07-04 02:49:36 +03:00

90 lines
3.1 KiB
Java

package net.minecraft.world.entity.ai.goal.target;
import java.util.EnumSet;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.goal.Goal.Flag;
import net.minecraft.world.entity.ai.targeting.TargetingConditions;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.AABB;
import org.jetbrains.annotations.Nullable;
public class NearestAttackableTargetGoal<T extends LivingEntity> extends TargetGoal {
private static final int DEFAULT_RANDOM_INTERVAL = 10;
protected final Class<T> targetType;
protected final int randomInterval;
@Nullable
protected LivingEntity target;
/**
* This filter is applied to the Entity search. Only matching entities will be targeted.
*/
protected TargetingConditions targetConditions;
public NearestAttackableTargetGoal(Mob mob, Class<T> targetType, boolean mustSee) {
this(mob, targetType, 10, mustSee, false, null);
}
public NearestAttackableTargetGoal(Mob mob, Class<T> targetType, boolean mustSee, TargetingConditions.Selector selector) {
this(mob, targetType, 10, mustSee, false, selector);
}
public NearestAttackableTargetGoal(Mob mob, Class<T> targetType, boolean mustSee, boolean mustReach) {
this(mob, targetType, 10, mustSee, mustReach, null);
}
public NearestAttackableTargetGoal(
Mob mob, Class<T> targetType, int interval, boolean mustSee, boolean mustReach, @Nullable TargetingConditions.Selector selector
) {
super(mob, mustSee, mustReach);
this.targetType = targetType;
this.randomInterval = reducedTickDelay(interval);
this.setFlags(EnumSet.of(Flag.TARGET));
this.targetConditions = TargetingConditions.forCombat().range(this.getFollowDistance()).selector(selector);
}
@Override
public boolean canUse() {
if (this.randomInterval > 0 && this.mob.getRandom().nextInt(this.randomInterval) != 0) {
return false;
} else {
this.findTarget();
return this.target != null;
}
}
protected AABB getTargetSearchArea(double targetDistance) {
return this.mob.getBoundingBox().inflate(targetDistance, targetDistance, targetDistance);
}
protected void findTarget() {
ServerLevel serverLevel = getServerLevel(this.mob);
if (this.targetType != Player.class && this.targetType != ServerPlayer.class) {
this.target = serverLevel.getNearestEntity(
this.mob.level().getEntitiesOfClass(this.targetType, this.getTargetSearchArea(this.getFollowDistance()), livingEntity -> true),
this.getTargetConditions(),
this.mob,
this.mob.getX(),
this.mob.getEyeY(),
this.mob.getZ()
);
} else {
this.target = serverLevel.getNearestPlayer(this.getTargetConditions(), this.mob, this.mob.getX(), this.mob.getEyeY(), this.mob.getZ());
}
}
@Override
public void start() {
this.mob.setTarget(this.target);
super.start();
}
public void setTarget(@Nullable LivingEntity target) {
this.target = target;
}
private TargetingConditions getTargetConditions() {
return this.targetConditions.range(this.getFollowDistance());
}
}