minecraft-src/net/minecraft/world/entity/animal/frog/TadpoleAi.java
2025-07-04 03:45:38 +03:00

76 lines
3 KiB
Java

package net.minecraft.world.entity.animal.frog;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.util.Pair;
import net.minecraft.util.valueproviders.UniformInt;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.behavior.AnimalPanic;
import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks;
import net.minecraft.world.entity.ai.behavior.FollowTemptation;
import net.minecraft.world.entity.ai.behavior.GateBehavior;
import net.minecraft.world.entity.ai.behavior.LookAtTargetSink;
import net.minecraft.world.entity.ai.behavior.MoveToTargetSink;
import net.minecraft.world.entity.ai.behavior.RandomStroll;
import net.minecraft.world.entity.ai.behavior.SetEntityLookTargetSometimes;
import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget;
import net.minecraft.world.entity.ai.behavior.GateBehavior.OrderPolicy;
import net.minecraft.world.entity.ai.behavior.GateBehavior.RunningPolicy;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.schedule.Activity;
public class TadpoleAi {
private static final float SPEED_MULTIPLIER_WHEN_PANICKING = 2.0F;
private static final float SPEED_MULTIPLIER_WHEN_IDLING_IN_WATER = 0.5F;
private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 1.25F;
protected static Brain<?> makeBrain(Brain<Tadpole> brain) {
initCoreActivity(brain);
initIdleActivity(brain);
brain.setCoreActivities(ImmutableSet.of(Activity.CORE));
brain.setDefaultActivity(Activity.IDLE);
brain.useDefaultActivity();
return brain;
}
private static void initCoreActivity(Brain<Tadpole> brain) {
brain.addActivity(
Activity.CORE,
0,
ImmutableList.of(
new AnimalPanic<>(2.0F), new LookAtTargetSink(45, 90), new MoveToTargetSink(), new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS)
)
);
}
private static void initIdleActivity(Brain<Tadpole> brain) {
brain.addActivity(
Activity.IDLE,
ImmutableList.of(
Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))),
Pair.of(1, new FollowTemptation(livingEntity -> 1.25F)),
Pair.of(
2,
new GateBehavior<>(
ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT),
ImmutableSet.of(),
OrderPolicy.ORDERED,
RunningPolicy.TRY_ALL,
ImmutableList.of(
Pair.of(RandomStroll.swim(0.5F), 2), Pair.of(SetWalkTargetFromLookTarget.create(0.5F, 3), 3), Pair.of(BehaviorBuilder.triggerIf(Entity::isInWater), 5)
)
)
)
)
);
}
public static void updateActivity(Tadpole tadpole) {
tadpole.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.IDLE));
}
}