minecraft-src/net/minecraft/world/entity/npc/Villager.java
2025-07-04 03:45:38 +03:00

978 lines
34 KiB
Java

package net.minecraft.world.entity.npc;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.util.Pair;
import com.mojang.logging.LogUtils;
import com.mojang.serialization.Dynamic;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.function.BiPredicate;
import net.minecraft.core.BlockPos;
import net.minecraft.core.GlobalPos;
import net.minecraft.core.Holder;
import net.minecraft.core.component.DataComponentGetter;
import net.minecraft.core.component.DataComponentType;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.DebugPackets;
import net.minecraft.network.syncher.EntityDataAccessor;
import net.minecraft.network.syncher.EntityDataSerializers;
import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.stats.Stats;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.Mth;
import net.minecraft.util.SpawnUtil;
import net.minecraft.util.SpawnUtil.Strategy;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.SimpleContainer;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.AgeableMob;
import net.minecraft.world.entity.ConversionParams;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.ExperienceOrb;
import net.minecraft.world.entity.LightningBolt;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ReputationEventHandler;
import net.minecraft.world.entity.SpawnGroupData;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder;
import net.minecraft.world.entity.ai.behavior.VillagerGoalPackages;
import net.minecraft.world.entity.ai.gossip.GossipContainer;
import net.minecraft.world.entity.ai.gossip.GossipType;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
import net.minecraft.world.entity.ai.navigation.GroundPathNavigation;
import net.minecraft.world.entity.ai.sensing.GolemSensor;
import net.minecraft.world.entity.ai.sensing.Sensor;
import net.minecraft.world.entity.ai.sensing.SensorType;
import net.minecraft.world.entity.ai.village.ReputationEventType;
import net.minecraft.world.entity.ai.village.poi.PoiManager;
import net.minecraft.world.entity.ai.village.poi.PoiType;
import net.minecraft.world.entity.ai.village.poi.PoiTypes;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.monster.Witch;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.raid.Raid;
import net.minecraft.world.entity.schedule.Activity;
import net.minecraft.world.entity.schedule.Schedule;
import net.minecraft.world.flag.FeatureFlags;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.trading.MerchantOffer;
import net.minecraft.world.item.trading.MerchantOffers;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.phys.AABB;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
public class Villager extends AbstractVillager implements ReputationEventHandler, VillagerDataHolder {
private static final Logger LOGGER = LogUtils.getLogger();
private static final EntityDataAccessor<VillagerData> DATA_VILLAGER_DATA = SynchedEntityData.defineId(Villager.class, EntityDataSerializers.VILLAGER_DATA);
public static final int BREEDING_FOOD_THRESHOLD = 12;
/**
* Mapping between valid food items and their respective efficiency values.
*/
public static final Map<Item, Integer> FOOD_POINTS = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
private static final int TRADES_PER_LEVEL = 2;
private static final int MAX_GOSSIP_TOPICS = 10;
private static final int GOSSIP_COOLDOWN = 1200;
private static final int GOSSIP_DECAY_INTERVAL = 24000;
private static final int HOW_FAR_AWAY_TO_TALK_TO_OTHER_VILLAGERS_ABOUT_GOLEMS = 10;
private static final int HOW_MANY_VILLAGERS_NEED_TO_AGREE_TO_SPAWN_A_GOLEM = 5;
private static final long TIME_SINCE_SLEEPING_FOR_GOLEM_SPAWNING = 24000L;
@VisibleForTesting
public static final float SPEED_MODIFIER = 0.5F;
private static final int DEFAULT_XP = 0;
private static final byte DEFAULT_FOOD_LEVEL = 0;
private static final int DEFAULT_LAST_RESTOCK = 0;
private static final int DEFAULT_LAST_GOSSIP_DECAY = 0;
private static final int DEFAULT_RESTOCKS_TODAY = 0;
private static final boolean DEFAULT_ASSIGN_PROFESSION_WHEN_SPAWNED = false;
private int updateMerchantTimer;
private boolean increaseProfessionLevelOnUpdate;
@Nullable
private Player lastTradedPlayer;
private boolean chasing;
private int foodLevel = 0;
private final GossipContainer gossips = new GossipContainer();
private long lastGossipTime;
private long lastGossipDecayTime = 0L;
private int villagerXp = 0;
private long lastRestockGameTime = 0L;
private int numberOfRestocksToday = 0;
private long lastRestockCheckDayTime;
private boolean assignProfessionWhenSpawned = false;
private static final ImmutableList<MemoryModuleType<?>> MEMORY_TYPES = ImmutableList.of(
MemoryModuleType.HOME,
MemoryModuleType.JOB_SITE,
MemoryModuleType.POTENTIAL_JOB_SITE,
MemoryModuleType.MEETING_POINT,
MemoryModuleType.NEAREST_LIVING_ENTITIES,
MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
MemoryModuleType.VISIBLE_VILLAGER_BABIES,
MemoryModuleType.NEAREST_PLAYERS,
MemoryModuleType.NEAREST_VISIBLE_PLAYER,
MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER,
MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM,
MemoryModuleType.ITEM_PICKUP_COOLDOWN_TICKS,
MemoryModuleType.WALK_TARGET,
MemoryModuleType.LOOK_TARGET,
MemoryModuleType.INTERACTION_TARGET,
MemoryModuleType.BREED_TARGET,
MemoryModuleType.PATH,
MemoryModuleType.DOORS_TO_CLOSE,
MemoryModuleType.NEAREST_BED,
MemoryModuleType.HURT_BY,
MemoryModuleType.HURT_BY_ENTITY,
MemoryModuleType.NEAREST_HOSTILE,
MemoryModuleType.SECONDARY_JOB_SITE,
MemoryModuleType.HIDING_PLACE,
MemoryModuleType.HEARD_BELL_TIME,
MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE,
MemoryModuleType.LAST_SLEPT,
MemoryModuleType.LAST_WOKEN,
MemoryModuleType.LAST_WORKED_AT_POI,
MemoryModuleType.GOLEM_DETECTED_RECENTLY
);
private static final ImmutableList<SensorType<? extends Sensor<? super Villager>>> SENSOR_TYPES = ImmutableList.of(
SensorType.NEAREST_LIVING_ENTITIES,
SensorType.NEAREST_PLAYERS,
SensorType.NEAREST_ITEMS,
SensorType.NEAREST_BED,
SensorType.HURT_BY,
SensorType.VILLAGER_HOSTILES,
SensorType.VILLAGER_BABIES,
SensorType.SECONDARY_POIS,
SensorType.GOLEM_DETECTED
);
public static final Map<MemoryModuleType<GlobalPos>, BiPredicate<Villager, Holder<PoiType>>> POI_MEMORIES = ImmutableMap.of(
MemoryModuleType.HOME,
(villager, holder) -> holder.is(PoiTypes.HOME),
MemoryModuleType.JOB_SITE,
(villager, holder) -> villager.getVillagerData().profession().value().heldJobSite().test(holder),
MemoryModuleType.POTENTIAL_JOB_SITE,
(villager, holder) -> VillagerProfession.ALL_ACQUIRABLE_JOBS.test(holder),
MemoryModuleType.MEETING_POINT,
(villager, holder) -> holder.is(PoiTypes.MEETING)
);
public Villager(EntityType<? extends Villager> entityType, Level level) {
this(entityType, level, VillagerType.PLAINS);
}
public Villager(EntityType<? extends Villager> entityType, Level level, ResourceKey<VillagerType> villagerType) {
this(entityType, level, level.registryAccess().getOrThrow(villagerType));
}
public Villager(EntityType<? extends Villager> entityType, Level level, Holder<VillagerType> villagerType) {
super(entityType, level);
((GroundPathNavigation)this.getNavigation()).setCanOpenDoors(true);
this.getNavigation().setCanFloat(true);
this.getNavigation().setRequiredPathLength(48.0F);
this.setCanPickUpLoot(true);
this.setVillagerData(this.getVillagerData().withType(villagerType).withProfession(level.registryAccess(), VillagerProfession.NONE));
}
@Override
public Brain<Villager> getBrain() {
return (Brain<Villager>)super.getBrain();
}
@Override
protected Brain.Provider<Villager> brainProvider() {
return Brain.provider(MEMORY_TYPES, SENSOR_TYPES);
}
@Override
protected Brain<?> makeBrain(Dynamic<?> dynamic) {
Brain<Villager> brain = this.brainProvider().makeBrain(dynamic);
this.registerBrainGoals(brain);
return brain;
}
public void refreshBrain(ServerLevel serverLevel) {
Brain<Villager> brain = this.getBrain();
brain.stopAll(serverLevel, this);
this.brain = brain.copyWithoutBehaviors();
this.registerBrainGoals(this.getBrain());
}
private void registerBrainGoals(Brain<Villager> villagerBrain) {
Holder<VillagerProfession> holder = this.getVillagerData().profession();
if (this.isBaby()) {
villagerBrain.setSchedule(Schedule.VILLAGER_BABY);
villagerBrain.addActivity(Activity.PLAY, VillagerGoalPackages.getPlayPackage(0.5F));
} else {
villagerBrain.setSchedule(Schedule.VILLAGER_DEFAULT);
villagerBrain.addActivityWithConditions(
Activity.WORK, VillagerGoalPackages.getWorkPackage(holder, 0.5F), ImmutableSet.of(Pair.of(MemoryModuleType.JOB_SITE, MemoryStatus.VALUE_PRESENT))
);
}
villagerBrain.addActivity(Activity.CORE, VillagerGoalPackages.getCorePackage(holder, 0.5F));
villagerBrain.addActivityWithConditions(
Activity.MEET, VillagerGoalPackages.getMeetPackage(holder, 0.5F), ImmutableSet.of(Pair.of(MemoryModuleType.MEETING_POINT, MemoryStatus.VALUE_PRESENT))
);
villagerBrain.addActivity(Activity.REST, VillagerGoalPackages.getRestPackage(holder, 0.5F));
villagerBrain.addActivity(Activity.IDLE, VillagerGoalPackages.getIdlePackage(holder, 0.5F));
villagerBrain.addActivity(Activity.PANIC, VillagerGoalPackages.getPanicPackage(holder, 0.5F));
villagerBrain.addActivity(Activity.PRE_RAID, VillagerGoalPackages.getPreRaidPackage(holder, 0.5F));
villagerBrain.addActivity(Activity.RAID, VillagerGoalPackages.getRaidPackage(holder, 0.5F));
villagerBrain.addActivity(Activity.HIDE, VillagerGoalPackages.getHidePackage(holder, 0.5F));
villagerBrain.setCoreActivities(ImmutableSet.of(Activity.CORE));
villagerBrain.setDefaultActivity(Activity.IDLE);
villagerBrain.setActiveActivityIfPossible(Activity.IDLE);
villagerBrain.updateActivityFromSchedule(this.level().getDayTime(), this.level().getGameTime());
}
@Override
protected void ageBoundaryReached() {
super.ageBoundaryReached();
if (this.level() instanceof ServerLevel) {
this.refreshBrain((ServerLevel)this.level());
}
}
public static Builder createAttributes() {
return Mob.createMobAttributes().add(Attributes.MOVEMENT_SPEED, 0.5);
}
public boolean assignProfessionWhenSpawned() {
return this.assignProfessionWhenSpawned;
}
@Override
protected void customServerAiStep(ServerLevel level) {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("villagerBrain");
this.getBrain().tick(level, this);
profilerFiller.pop();
if (this.assignProfessionWhenSpawned) {
this.assignProfessionWhenSpawned = false;
}
if (!this.isTrading() && this.updateMerchantTimer > 0) {
this.updateMerchantTimer--;
if (this.updateMerchantTimer <= 0) {
if (this.increaseProfessionLevelOnUpdate) {
this.increaseMerchantCareer();
this.increaseProfessionLevelOnUpdate = false;
}
this.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 200, 0));
}
}
if (this.lastTradedPlayer != null) {
level.onReputationEvent(ReputationEventType.TRADE, this.lastTradedPlayer, this);
level.broadcastEntityEvent(this, (byte)14);
this.lastTradedPlayer = null;
}
if (!this.isNoAi() && this.random.nextInt(100) == 0) {
Raid raid = level.getRaidAt(this.blockPosition());
if (raid != null && raid.isActive() && !raid.isOver()) {
level.broadcastEntityEvent(this, (byte)42);
}
}
if (this.getVillagerData().profession().is(VillagerProfession.NONE) && this.isTrading()) {
this.stopTrading();
}
super.customServerAiStep(level);
}
@Override
public void tick() {
super.tick();
if (this.getUnhappyCounter() > 0) {
this.setUnhappyCounter(this.getUnhappyCounter() - 1);
}
this.maybeDecayGossip();
}
@Override
public InteractionResult mobInteract(Player player, InteractionHand hand) {
ItemStack itemStack = player.getItemInHand(hand);
if (itemStack.is(Items.VILLAGER_SPAWN_EGG) || !this.isAlive() || this.isTrading() || this.isSleeping()) {
return super.mobInteract(player, hand);
} else if (this.isBaby()) {
this.setUnhappy();
return InteractionResult.SUCCESS;
} else {
if (!this.level().isClientSide) {
boolean bl = this.getOffers().isEmpty();
if (hand == InteractionHand.MAIN_HAND) {
if (bl) {
this.setUnhappy();
}
player.awardStat(Stats.TALKED_TO_VILLAGER);
}
if (bl) {
return InteractionResult.CONSUME;
}
this.startTrading(player);
}
return InteractionResult.SUCCESS;
}
}
private void setUnhappy() {
this.setUnhappyCounter(40);
if (!this.level().isClientSide()) {
this.makeSound(SoundEvents.VILLAGER_NO);
}
}
private void startTrading(Player player) {
this.updateSpecialPrices(player);
this.setTradingPlayer(player);
this.openTradingScreen(player, this.getDisplayName(), this.getVillagerData().level());
}
@Override
public void setTradingPlayer(@Nullable Player tradingPlayer) {
boolean bl = this.getTradingPlayer() != null && tradingPlayer == null;
super.setTradingPlayer(tradingPlayer);
if (bl) {
this.stopTrading();
}
}
@Override
protected void stopTrading() {
super.stopTrading();
this.resetSpecialPrices();
}
private void resetSpecialPrices() {
if (!this.level().isClientSide()) {
for (MerchantOffer merchantOffer : this.getOffers()) {
merchantOffer.resetSpecialPriceDiff();
}
}
}
@Override
public boolean canRestock() {
return true;
}
public void restock() {
this.updateDemand();
for (MerchantOffer merchantOffer : this.getOffers()) {
merchantOffer.resetUses();
}
this.resendOffersToTradingPlayer();
this.lastRestockGameTime = this.level().getGameTime();
this.numberOfRestocksToday++;
}
private void resendOffersToTradingPlayer() {
MerchantOffers merchantOffers = this.getOffers();
Player player = this.getTradingPlayer();
if (player != null && !merchantOffers.isEmpty()) {
player.sendMerchantOffers(
player.containerMenu.containerId, merchantOffers, this.getVillagerData().level(), this.getVillagerXp(), this.showProgressBar(), this.canRestock()
);
}
}
private boolean needsToRestock() {
for (MerchantOffer merchantOffer : this.getOffers()) {
if (merchantOffer.needsRestock()) {
return true;
}
}
return false;
}
private boolean allowedToRestock() {
return this.numberOfRestocksToday == 0 || this.numberOfRestocksToday < 2 && this.level().getGameTime() > this.lastRestockGameTime + 2400L;
}
public boolean shouldRestock() {
long l = this.lastRestockGameTime + 12000L;
long m = this.level().getGameTime();
boolean bl = m > l;
long n = this.level().getDayTime();
if (this.lastRestockCheckDayTime > 0L) {
long o = this.lastRestockCheckDayTime / 24000L;
long p = n / 24000L;
bl |= p > o;
}
this.lastRestockCheckDayTime = n;
if (bl) {
this.lastRestockGameTime = m;
this.resetNumberOfRestocks();
}
return this.allowedToRestock() && this.needsToRestock();
}
private void catchUpDemand() {
int i = 2 - this.numberOfRestocksToday;
if (i > 0) {
for (MerchantOffer merchantOffer : this.getOffers()) {
merchantOffer.resetUses();
}
}
for (int j = 0; j < i; j++) {
this.updateDemand();
}
this.resendOffersToTradingPlayer();
}
private void updateDemand() {
for (MerchantOffer merchantOffer : this.getOffers()) {
merchantOffer.updateDemand();
}
}
private void updateSpecialPrices(Player player) {
int i = this.getPlayerReputation(player);
if (i != 0) {
for (MerchantOffer merchantOffer : this.getOffers()) {
merchantOffer.addToSpecialPriceDiff(-Mth.floor(i * merchantOffer.getPriceMultiplier()));
}
}
if (player.hasEffect(MobEffects.HERO_OF_THE_VILLAGE)) {
MobEffectInstance mobEffectInstance = player.getEffect(MobEffects.HERO_OF_THE_VILLAGE);
int j = mobEffectInstance.getAmplifier();
for (MerchantOffer merchantOffer2 : this.getOffers()) {
double d = 0.3 + 0.0625 * j;
int k = (int)Math.floor(d * merchantOffer2.getBaseCostA().getCount());
merchantOffer2.addToSpecialPriceDiff(-Math.max(k, 1));
}
}
}
@Override
protected void defineSynchedData(net.minecraft.network.syncher.SynchedEntityData.Builder builder) {
super.defineSynchedData(builder);
builder.define(DATA_VILLAGER_DATA, createDefaultVillagerData());
}
public static VillagerData createDefaultVillagerData() {
return new VillagerData(
BuiltInRegistries.VILLAGER_TYPE.getOrThrow(VillagerType.PLAINS), BuiltInRegistries.VILLAGER_PROFESSION.getOrThrow(VillagerProfession.NONE), 1
);
}
@Override
public void addAdditionalSaveData(CompoundTag tag) {
super.addAdditionalSaveData(tag);
tag.store("VillagerData", VillagerData.CODEC, this.getVillagerData());
tag.putByte("FoodLevel", (byte)this.foodLevel);
tag.store("Gossips", GossipContainer.CODEC, this.gossips);
tag.putInt("Xp", this.villagerXp);
tag.putLong("LastRestock", this.lastRestockGameTime);
tag.putLong("LastGossipDecay", this.lastGossipDecayTime);
tag.putInt("RestocksToday", this.numberOfRestocksToday);
if (this.assignProfessionWhenSpawned) {
tag.putBoolean("AssignProfessionWhenSpawned", true);
}
}
@Override
public void readAdditionalSaveData(CompoundTag tag) {
super.readAdditionalSaveData(tag);
this.entityData.set(DATA_VILLAGER_DATA, (VillagerData)tag.read("VillagerData", VillagerData.CODEC).orElseGet(Villager::createDefaultVillagerData));
this.foodLevel = tag.getByteOr("FoodLevel", (byte)0);
this.gossips.clear();
tag.read("Gossips", GossipContainer.CODEC).ifPresent(this.gossips::putAll);
this.villagerXp = tag.getIntOr("Xp", 0);
this.lastRestockGameTime = tag.getLongOr("LastRestock", 0L);
this.lastGossipDecayTime = tag.getLongOr("LastGossipDecay", 0L);
if (this.level() instanceof ServerLevel) {
this.refreshBrain((ServerLevel)this.level());
}
this.numberOfRestocksToday = tag.getIntOr("RestocksToday", 0);
this.assignProfessionWhenSpawned = tag.getBooleanOr("AssignProfessionWhenSpawned", false);
}
@Override
public boolean removeWhenFarAway(double distanceToClosestPlayer) {
return false;
}
@Nullable
@Override
protected SoundEvent getAmbientSound() {
if (this.isSleeping()) {
return null;
} else {
return this.isTrading() ? SoundEvents.VILLAGER_TRADE : SoundEvents.VILLAGER_AMBIENT;
}
}
@Override
protected SoundEvent getHurtSound(DamageSource damageSource) {
return SoundEvents.VILLAGER_HURT;
}
@Override
protected SoundEvent getDeathSound() {
return SoundEvents.VILLAGER_DEATH;
}
public void playWorkSound() {
this.makeSound(this.getVillagerData().profession().value().workSound());
}
@Override
public void setVillagerData(VillagerData data) {
VillagerData villagerData = this.getVillagerData();
if (!villagerData.profession().equals(data.profession())) {
this.offers = null;
}
this.entityData.set(DATA_VILLAGER_DATA, data);
}
@Override
public VillagerData getVillagerData() {
return this.entityData.get(DATA_VILLAGER_DATA);
}
@Override
protected void rewardTradeXp(MerchantOffer offer) {
int i = 3 + this.random.nextInt(4);
this.villagerXp = this.villagerXp + offer.getXp();
this.lastTradedPlayer = this.getTradingPlayer();
if (this.shouldIncreaseLevel()) {
this.updateMerchantTimer = 40;
this.increaseProfessionLevelOnUpdate = true;
i += 5;
}
if (offer.shouldRewardExp()) {
this.level().addFreshEntity(new ExperienceOrb(this.level(), this.getX(), this.getY() + 0.5, this.getZ(), i));
}
}
@Override
public void setLastHurtByMob(@Nullable LivingEntity livingEntity) {
if (livingEntity != null && this.level() instanceof ServerLevel) {
((ServerLevel)this.level()).onReputationEvent(ReputationEventType.VILLAGER_HURT, livingEntity, this);
if (this.isAlive() && livingEntity instanceof Player) {
this.level().broadcastEntityEvent(this, (byte)13);
}
}
super.setLastHurtByMob(livingEntity);
}
@Override
public void die(DamageSource damageSource) {
LOGGER.info("Villager {} died, message: '{}'", this, damageSource.getLocalizedDeathMessage(this).getString());
Entity entity = damageSource.getEntity();
if (entity != null) {
this.tellWitnessesThatIWasMurdered(entity);
}
this.releaseAllPois();
super.die(damageSource);
}
private void releaseAllPois() {
this.releasePoi(MemoryModuleType.HOME);
this.releasePoi(MemoryModuleType.JOB_SITE);
this.releasePoi(MemoryModuleType.POTENTIAL_JOB_SITE);
this.releasePoi(MemoryModuleType.MEETING_POINT);
}
private void tellWitnessesThatIWasMurdered(Entity murderer) {
if (this.level() instanceof ServerLevel serverLevel) {
Optional<NearestVisibleLivingEntities> optional = this.brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES);
if (!optional.isEmpty()) {
((NearestVisibleLivingEntities)optional.get())
.findAll(ReputationEventHandler.class::isInstance)
.forEach(livingEntity -> serverLevel.onReputationEvent(ReputationEventType.VILLAGER_KILLED, murderer, (ReputationEventHandler)livingEntity));
}
}
}
public void releasePoi(MemoryModuleType<GlobalPos> moduleType) {
if (this.level() instanceof ServerLevel) {
MinecraftServer minecraftServer = ((ServerLevel)this.level()).getServer();
this.brain.getMemory(moduleType).ifPresent(globalPos -> {
ServerLevel serverLevel = minecraftServer.getLevel(globalPos.dimension());
if (serverLevel != null) {
PoiManager poiManager = serverLevel.getPoiManager();
Optional<Holder<PoiType>> optional = poiManager.getType(globalPos.pos());
BiPredicate<Villager, Holder<PoiType>> biPredicate = (BiPredicate<Villager, Holder<PoiType>>)POI_MEMORIES.get(moduleType);
if (optional.isPresent() && biPredicate.test(this, (Holder)optional.get())) {
poiManager.release(globalPos.pos());
DebugPackets.sendPoiTicketCountPacket(serverLevel, globalPos.pos());
}
}
});
}
}
@Override
public boolean canBreed() {
return this.foodLevel + this.countFoodPointsInInventory() >= 12 && !this.isSleeping() && this.getAge() == 0;
}
private boolean hungry() {
return this.foodLevel < 12;
}
private void eatUntilFull() {
if (this.hungry() && this.countFoodPointsInInventory() != 0) {
for (int i = 0; i < this.getInventory().getContainerSize(); i++) {
ItemStack itemStack = this.getInventory().getItem(i);
if (!itemStack.isEmpty()) {
Integer integer = (Integer)FOOD_POINTS.get(itemStack.getItem());
if (integer != null) {
int j = itemStack.getCount();
for (int k = j; k > 0; k--) {
this.foodLevel = this.foodLevel + integer;
this.getInventory().removeItem(i, 1);
if (!this.hungry()) {
return;
}
}
}
}
}
}
}
public int getPlayerReputation(Player player) {
return this.gossips.getReputation(player.getUUID(), gossipType -> true);
}
private void digestFood(int qty) {
this.foodLevel -= qty;
}
public void eatAndDigestFood() {
this.eatUntilFull();
this.digestFood(12);
}
public void setOffers(MerchantOffers offers) {
this.offers = offers;
}
private boolean shouldIncreaseLevel() {
int i = this.getVillagerData().level();
return VillagerData.canLevelUp(i) && this.villagerXp >= VillagerData.getMaxXpPerLevel(i);
}
private void increaseMerchantCareer() {
this.setVillagerData(this.getVillagerData().withLevel(this.getVillagerData().level() + 1));
this.updateTrades();
}
@Override
protected Component getTypeName() {
return this.getVillagerData().profession().value().name();
}
@Override
public void handleEntityEvent(byte id) {
if (id == 12) {
this.addParticlesAroundSelf(ParticleTypes.HEART);
} else if (id == 13) {
this.addParticlesAroundSelf(ParticleTypes.ANGRY_VILLAGER);
} else if (id == 14) {
this.addParticlesAroundSelf(ParticleTypes.HAPPY_VILLAGER);
} else if (id == 42) {
this.addParticlesAroundSelf(ParticleTypes.SPLASH);
} else {
super.handleEntityEvent(id);
}
}
@Nullable
@Override
public SpawnGroupData finalizeSpawn(
ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData spawnGroupData
) {
if (spawnReason == EntitySpawnReason.BREEDING) {
this.setVillagerData(this.getVillagerData().withProfession(level.registryAccess(), VillagerProfession.NONE));
}
if (spawnReason == EntitySpawnReason.COMMAND
|| spawnReason == EntitySpawnReason.SPAWN_ITEM_USE
|| EntitySpawnReason.isSpawner(spawnReason)
|| spawnReason == EntitySpawnReason.DISPENSER) {
this.setVillagerData(this.getVillagerData().withType(level.registryAccess(), VillagerType.byBiome(level.getBiome(this.blockPosition()))));
}
if (spawnReason == EntitySpawnReason.STRUCTURE) {
this.assignProfessionWhenSpawned = true;
}
return super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData);
}
@Nullable
public Villager getBreedOffspring(ServerLevel serverLevel, AgeableMob ageableMob) {
double d = this.random.nextDouble();
Holder<VillagerType> holder;
if (d < 0.5) {
holder = serverLevel.registryAccess().getOrThrow(VillagerType.byBiome(serverLevel.getBiome(this.blockPosition())));
} else if (d < 0.75) {
holder = this.getVillagerData().type();
} else {
holder = ((Villager)ageableMob).getVillagerData().type();
}
Villager villager = new Villager(EntityType.VILLAGER, serverLevel, holder);
villager.finalizeSpawn(serverLevel, serverLevel.getCurrentDifficultyAt(villager.blockPosition()), EntitySpawnReason.BREEDING, null);
return villager;
}
@Override
public void thunderHit(ServerLevel level, LightningBolt lightning) {
if (level.getDifficulty() != Difficulty.PEACEFUL) {
LOGGER.info("Villager {} was struck by lightning {}.", this, lightning);
Witch witch = this.convertTo(EntityType.WITCH, ConversionParams.single(this, false, false), witchx -> {
witchx.finalizeSpawn(level, level.getCurrentDifficultyAt(witchx.blockPosition()), EntitySpawnReason.CONVERSION, null);
witchx.setPersistenceRequired();
this.releaseAllPois();
});
if (witch == null) {
super.thunderHit(level, lightning);
}
} else {
super.thunderHit(level, lightning);
}
}
@Override
protected void pickUpItem(ServerLevel level, ItemEntity entity) {
InventoryCarrier.pickUpItem(level, this, this, entity);
}
@Override
public boolean wantsToPickUp(ServerLevel level, ItemStack stack) {
Item item = stack.getItem();
return (stack.is(ItemTags.VILLAGER_PICKS_UP) || this.getVillagerData().profession().value().requestedItems().contains(item))
&& this.getInventory().canAddItem(stack);
}
/**
* Used by {@link net.minecraft.world.entity.ai.behavior.TradeWithVillager} to check if the villager can give some items from an inventory to another villager.
*/
public boolean hasExcessFood() {
return this.countFoodPointsInInventory() >= 24;
}
public boolean wantsMoreFood() {
return this.countFoodPointsInInventory() < 12;
}
/**
* @return calculated food value from item stacks in this villager's inventory
*/
private int countFoodPointsInInventory() {
SimpleContainer simpleContainer = this.getInventory();
return FOOD_POINTS.entrySet().stream().mapToInt(entry -> simpleContainer.countItem((Item)entry.getKey()) * (Integer)entry.getValue()).sum();
}
/**
* Returns {@code true} if villager has seeds, potatoes or carrots in inventory
*/
public boolean hasFarmSeeds() {
return this.getInventory().hasAnyMatching(itemStack -> itemStack.is(ItemTags.VILLAGER_PLANTABLE_SEEDS));
}
@Override
protected void updateTrades() {
VillagerData villagerData = this.getVillagerData();
ResourceKey<VillagerProfession> resourceKey = (ResourceKey<VillagerProfession>)villagerData.profession().unwrapKey().orElse(null);
if (resourceKey != null) {
Int2ObjectMap<VillagerTrades.ItemListing[]> int2ObjectMap2;
if (this.level().enabledFeatures().contains(FeatureFlags.TRADE_REBALANCE)) {
Int2ObjectMap<VillagerTrades.ItemListing[]> int2ObjectMap = (Int2ObjectMap<VillagerTrades.ItemListing[]>)VillagerTrades.EXPERIMENTAL_TRADES
.get(resourceKey);
int2ObjectMap2 = int2ObjectMap != null ? int2ObjectMap : (Int2ObjectMap)VillagerTrades.TRADES.get(resourceKey);
} else {
int2ObjectMap2 = (Int2ObjectMap<VillagerTrades.ItemListing[]>)VillagerTrades.TRADES.get(resourceKey);
}
if (int2ObjectMap2 != null && !int2ObjectMap2.isEmpty()) {
VillagerTrades.ItemListing[] itemListings = int2ObjectMap2.get(villagerData.level());
if (itemListings != null) {
MerchantOffers merchantOffers = this.getOffers();
this.addOffersFromItemListings(merchantOffers, itemListings, 2);
}
}
}
}
public void gossip(ServerLevel serverLevel, Villager target, long gameTime) {
if ((gameTime < this.lastGossipTime || gameTime >= this.lastGossipTime + 1200L)
&& (gameTime < target.lastGossipTime || gameTime >= target.lastGossipTime + 1200L)) {
this.gossips.transferFrom(target.gossips, this.random, 10);
this.lastGossipTime = gameTime;
target.lastGossipTime = gameTime;
this.spawnGolemIfNeeded(serverLevel, gameTime, 5);
}
}
private void maybeDecayGossip() {
long l = this.level().getGameTime();
if (this.lastGossipDecayTime == 0L) {
this.lastGossipDecayTime = l;
} else if (l >= this.lastGossipDecayTime + 24000L) {
this.gossips.decay();
this.lastGossipDecayTime = l;
}
}
public void spawnGolemIfNeeded(ServerLevel serverLevel, long gameTime, int minVillagerAmount) {
if (this.wantsToSpawnGolem(gameTime)) {
AABB aABB = this.getBoundingBox().inflate(10.0, 10.0, 10.0);
List<Villager> list = serverLevel.getEntitiesOfClass(Villager.class, aABB);
List<Villager> list2 = list.stream().filter(villager -> villager.wantsToSpawnGolem(gameTime)).limit(5L).toList();
if (list2.size() >= minVillagerAmount) {
if (!SpawnUtil.trySpawnMob(
EntityType.IRON_GOLEM, EntitySpawnReason.MOB_SUMMONED, serverLevel, this.blockPosition(), 10, 8, 6, Strategy.LEGACY_IRON_GOLEM, false
)
.isEmpty()) {
list.forEach(GolemSensor::golemDetected);
}
}
}
}
public boolean wantsToSpawnGolem(long gameTime) {
return !this.golemSpawnConditionsMet(this.level().getGameTime()) ? false : !this.brain.hasMemoryValue(MemoryModuleType.GOLEM_DETECTED_RECENTLY);
}
@Override
public void onReputationEventFrom(ReputationEventType type, Entity target) {
if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
this.gossips.add(target.getUUID(), GossipType.MAJOR_POSITIVE, 20);
this.gossips.add(target.getUUID(), GossipType.MINOR_POSITIVE, 25);
} else if (type == ReputationEventType.TRADE) {
this.gossips.add(target.getUUID(), GossipType.TRADING, 2);
} else if (type == ReputationEventType.VILLAGER_HURT) {
this.gossips.add(target.getUUID(), GossipType.MINOR_NEGATIVE, 25);
} else if (type == ReputationEventType.VILLAGER_KILLED) {
this.gossips.add(target.getUUID(), GossipType.MAJOR_NEGATIVE, 25);
}
}
@Override
public int getVillagerXp() {
return this.villagerXp;
}
public void setVillagerXp(int villagerXp) {
this.villagerXp = villagerXp;
}
private void resetNumberOfRestocks() {
this.catchUpDemand();
this.numberOfRestocksToday = 0;
}
public GossipContainer getGossips() {
return this.gossips;
}
public void setGossips(GossipContainer gossips) {
this.gossips.putAll(gossips);
}
@Override
protected void sendDebugPackets() {
super.sendDebugPackets();
DebugPackets.sendEntityBrain(this);
}
@Override
public void startSleeping(BlockPos pos) {
super.startSleeping(pos);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level().getGameTime());
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
this.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE);
}
@Override
public void stopSleeping() {
super.stopSleeping();
this.brain.setMemory(MemoryModuleType.LAST_WOKEN, this.level().getGameTime());
}
private boolean golemSpawnConditionsMet(long gameTime) {
Optional<Long> optional = this.brain.getMemory(MemoryModuleType.LAST_SLEPT);
return optional.filter(long_ -> gameTime - long_ < 24000L).isPresent();
}
@Nullable
@Override
public <T> T get(DataComponentType<? extends T> component) {
return component == DataComponents.VILLAGER_VARIANT
? castComponentValue((DataComponentType<T>)component, this.getVillagerData().type())
: super.get(component);
}
@Override
protected void applyImplicitComponents(DataComponentGetter componentGetter) {
this.applyImplicitComponentIfPresent(componentGetter, DataComponents.VILLAGER_VARIANT);
super.applyImplicitComponents(componentGetter);
}
@Override
protected <T> boolean applyImplicitComponent(DataComponentType<T> component, T value) {
if (component == DataComponents.VILLAGER_VARIANT) {
Holder<VillagerType> holder = castComponentValue(DataComponents.VILLAGER_VARIANT, value);
this.setVillagerData(this.getVillagerData().withType(holder));
return true;
} else {
return super.applyImplicitComponent(component, value);
}
}
}