148 lines
6.4 KiB
Java
148 lines
6.4 KiB
Java
package net.minecraft.world.item;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.BucketPickup;
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import net.minecraft.world.level.block.LiquidBlockContainer;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.material.FlowingFluid;
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import net.minecraft.world.level.material.Fluid;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.HitResult.Type;
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import org.jetbrains.annotations.Nullable;
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public class BucketItem extends Item implements DispensibleContainerItem {
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private final Fluid content;
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public BucketItem(Fluid content, Item.Properties properties) {
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super(properties);
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this.content = content;
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}
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@Override
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public InteractionResult use(Level level, Player player, InteractionHand hand) {
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ItemStack itemStack = player.getItemInHand(hand);
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BlockHitResult blockHitResult = getPlayerPOVHitResult(
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level, player, this.content == Fluids.EMPTY ? net.minecraft.world.level.ClipContext.Fluid.SOURCE_ONLY : net.minecraft.world.level.ClipContext.Fluid.NONE
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);
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if (blockHitResult.getType() == Type.MISS) {
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return InteractionResult.PASS;
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} else if (blockHitResult.getType() != Type.BLOCK) {
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return InteractionResult.PASS;
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} else {
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BlockPos blockPos = blockHitResult.getBlockPos();
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Direction direction = blockHitResult.getDirection();
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BlockPos blockPos2 = blockPos.relative(direction);
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if (!level.mayInteract(player, blockPos) || !player.mayUseItemAt(blockPos2, direction, itemStack)) {
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return InteractionResult.FAIL;
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} else if (this.content == Fluids.EMPTY) {
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BlockState blockState = level.getBlockState(blockPos);
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if (blockState.getBlock() instanceof BucketPickup bucketPickup) {
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ItemStack itemStack2 = bucketPickup.pickupBlock(player, level, blockPos, blockState);
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if (!itemStack2.isEmpty()) {
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player.awardStat(Stats.ITEM_USED.get(this));
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bucketPickup.getPickupSound().ifPresent(soundEvent -> player.playSound(soundEvent, 1.0F, 1.0F));
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level.gameEvent(player, GameEvent.FLUID_PICKUP, blockPos);
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ItemStack itemStack3 = ItemUtils.createFilledResult(itemStack, player, itemStack2);
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if (!level.isClientSide) {
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CriteriaTriggers.FILLED_BUCKET.trigger((ServerPlayer)player, itemStack2);
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}
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return InteractionResult.SUCCESS.heldItemTransformedTo(itemStack3);
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}
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}
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return InteractionResult.FAIL;
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} else {
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BlockState blockState = level.getBlockState(blockPos);
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BlockPos blockPos3 = blockState.getBlock() instanceof LiquidBlockContainer && this.content == Fluids.WATER ? blockPos : blockPos2;
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if (this.emptyContents(player, level, blockPos3, blockHitResult)) {
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this.checkExtraContent(player, level, itemStack, blockPos3);
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if (player instanceof ServerPlayer) {
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CriteriaTriggers.PLACED_BLOCK.trigger((ServerPlayer)player, blockPos3, itemStack);
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}
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player.awardStat(Stats.ITEM_USED.get(this));
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ItemStack itemStack2 = ItemUtils.createFilledResult(itemStack, player, getEmptySuccessItem(itemStack, player));
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return InteractionResult.SUCCESS.heldItemTransformedTo(itemStack2);
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} else {
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return InteractionResult.FAIL;
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}
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}
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}
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}
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public static ItemStack getEmptySuccessItem(ItemStack bucketStack, Player player) {
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return !player.hasInfiniteMaterials() ? new ItemStack(Items.BUCKET) : bucketStack;
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}
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@Override
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public void checkExtraContent(@Nullable LivingEntity entity, Level level, ItemStack stack, BlockPos pos) {
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}
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@Override
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public boolean emptyContents(@Nullable LivingEntity entity, Level level, BlockPos pos, @Nullable BlockHitResult hitResult) {
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if (!(this.content instanceof FlowingFluid flowingFluid)) {
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return false;
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} else {
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BlockState blockState = level.getBlockState(pos);
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Block block = blockState.getBlock();
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boolean bl = blockState.canBeReplaced(this.content);
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boolean bl2 = blockState.isAir()
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|| bl
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|| block instanceof LiquidBlockContainer liquidBlockContainer && liquidBlockContainer.canPlaceLiquid(entity, level, pos, blockState, this.content);
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if (!bl2) {
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return hitResult != null && this.emptyContents(entity, level, hitResult.getBlockPos().relative(hitResult.getDirection()), null);
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} else if (level.dimensionType().ultraWarm() && this.content.is(FluidTags.WATER)) {
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int i = pos.getX();
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int j = pos.getY();
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int k = pos.getZ();
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level.playSound(entity, pos, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (level.random.nextFloat() - level.random.nextFloat()) * 0.8F);
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for (int l = 0; l < 8; l++) {
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level.addParticle(ParticleTypes.LARGE_SMOKE, i + Math.random(), j + Math.random(), k + Math.random(), 0.0, 0.0, 0.0);
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}
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return true;
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} else if (block instanceof LiquidBlockContainer liquidBlockContainerx && this.content == Fluids.WATER) {
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liquidBlockContainerx.placeLiquid(level, pos, blockState, flowingFluid.getSource(false));
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this.playEmptySound(entity, level, pos);
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return true;
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} else {
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if (!level.isClientSide && bl && !blockState.liquid()) {
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level.destroyBlock(pos, true);
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}
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if (!level.setBlock(pos, this.content.defaultFluidState().createLegacyBlock(), 11) && !blockState.getFluidState().isSource()) {
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return false;
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} else {
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this.playEmptySound(entity, level, pos);
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return true;
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}
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}
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}
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}
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protected void playEmptySound(@Nullable LivingEntity entity, LevelAccessor level, BlockPos pos) {
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SoundEvent soundEvent = this.content.is(FluidTags.LAVA) ? SoundEvents.BUCKET_EMPTY_LAVA : SoundEvents.BUCKET_EMPTY;
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level.playSound(entity, pos, soundEvent, SoundSource.BLOCKS, 1.0F, 1.0F);
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level.gameEvent(entity, GameEvent.FLUID_PLACE, pos);
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}
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}
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