304 lines
11 KiB
Java
304 lines
11 KiB
Java
package net.minecraft.world.item;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.List;
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import java.util.Optional;
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import java.util.function.Predicate;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.core.Holder;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.StringRepresentable;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.projectile.AbstractArrow;
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import net.minecraft.world.entity.projectile.FireworkRocketEntity;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.item.component.ChargedProjectiles;
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import net.minecraft.world.item.enchantment.EnchantmentEffectComponents;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Quaternionf;
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import org.joml.Vector3f;
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public class CrossbowItem extends ProjectileWeaponItem {
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private static final float MAX_CHARGE_DURATION = 1.25F;
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public static final int DEFAULT_RANGE = 8;
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/**
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* Set to {@code true} when the crossbow is 20% charged.
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*/
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private boolean startSoundPlayed = false;
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/**
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* Set to {@code true} when the crossbow is 50% charged.
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*/
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private boolean midLoadSoundPlayed = false;
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private static final float START_SOUND_PERCENT = 0.2F;
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private static final float MID_SOUND_PERCENT = 0.5F;
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private static final float ARROW_POWER = 3.15F;
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private static final float FIREWORK_POWER = 1.6F;
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public static final float MOB_ARROW_POWER = 1.6F;
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private static final CrossbowItem.ChargingSounds DEFAULT_SOUNDS = new CrossbowItem.ChargingSounds(
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Optional.of(SoundEvents.CROSSBOW_LOADING_START), Optional.of(SoundEvents.CROSSBOW_LOADING_MIDDLE), Optional.of(SoundEvents.CROSSBOW_LOADING_END)
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);
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public CrossbowItem(Item.Properties properties) {
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super(properties);
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}
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@Override
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public Predicate<ItemStack> getSupportedHeldProjectiles() {
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return ARROW_OR_FIREWORK;
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}
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@Override
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public Predicate<ItemStack> getAllSupportedProjectiles() {
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return ARROW_ONLY;
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}
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@Override
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public InteractionResult use(Level level, Player player, InteractionHand hand) {
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ItemStack itemStack = player.getItemInHand(hand);
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ChargedProjectiles chargedProjectiles = itemStack.get(DataComponents.CHARGED_PROJECTILES);
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if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
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this.performShooting(level, player, hand, itemStack, getShootingPower(chargedProjectiles), 1.0F, null);
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return InteractionResult.CONSUME;
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} else if (!player.getProjectile(itemStack).isEmpty()) {
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this.startSoundPlayed = false;
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this.midLoadSoundPlayed = false;
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player.startUsingItem(hand);
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return InteractionResult.CONSUME;
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} else {
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return InteractionResult.FAIL;
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}
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}
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private static float getShootingPower(ChargedProjectiles projectile) {
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return projectile.contains(Items.FIREWORK_ROCKET) ? 1.6F : 3.15F;
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}
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@Override
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public boolean releaseUsing(ItemStack stack, Level level, LivingEntity entity, int timeLeft) {
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int i = this.getUseDuration(stack, entity) - timeLeft;
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return getPowerForTime(i, stack, entity) >= 1.0F && isCharged(stack);
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}
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbowStack) {
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List<ItemStack> list = draw(crossbowStack, shooter.getProjectile(crossbowStack), shooter);
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if (!list.isEmpty()) {
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crossbowStack.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
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return true;
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} else {
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return false;
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}
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}
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public static boolean isCharged(ItemStack crossbowStack) {
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ChargedProjectiles chargedProjectiles = crossbowStack.getOrDefault(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
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return !chargedProjectiles.isEmpty();
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}
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@Override
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protected void shootProjectile(
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LivingEntity shooter, Projectile projectile, int index, float velocity, float inaccuracy, float angle, @Nullable LivingEntity target
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) {
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Vector3f vector3f;
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if (target != null) {
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double d = target.getX() - shooter.getX();
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double e = target.getZ() - shooter.getZ();
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double f = Math.sqrt(d * d + e * e);
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double g = target.getY(0.3333333333333333) - projectile.getY() + f * 0.2F;
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vector3f = getProjectileShotVector(shooter, new Vec3(d, g, e), angle);
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} else {
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Vec3 vec3 = shooter.getUpVector(1.0F);
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Quaternionf quaternionf = new Quaternionf().setAngleAxis((double)(angle * (float) (Math.PI / 180.0)), vec3.x, vec3.y, vec3.z);
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Vec3 vec32 = shooter.getViewVector(1.0F);
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vector3f = vec32.toVector3f().rotate(quaternionf);
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}
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projectile.shoot(vector3f.x(), vector3f.y(), vector3f.z(), velocity, inaccuracy);
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float h = getShotPitch(shooter.getRandom(), index);
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shooter.level().playSound(null, shooter.getX(), shooter.getY(), shooter.getZ(), SoundEvents.CROSSBOW_SHOOT, shooter.getSoundSource(), 1.0F, h);
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}
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private static Vector3f getProjectileShotVector(LivingEntity shooter, Vec3 distance, float angle) {
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Vector3f vector3f = distance.toVector3f().normalize();
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Vector3f vector3f2 = new Vector3f(vector3f).cross(new Vector3f(0.0F, 1.0F, 0.0F));
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if (vector3f2.lengthSquared() <= 1.0E-7) {
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Vec3 vec3 = shooter.getUpVector(1.0F);
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vector3f2 = new Vector3f(vector3f).cross(vec3.toVector3f());
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}
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Vector3f vector3f3 = new Vector3f(vector3f).rotateAxis((float) (Math.PI / 2), vector3f2.x, vector3f2.y, vector3f2.z);
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return new Vector3f(vector3f).rotateAxis(angle * (float) (Math.PI / 180.0), vector3f3.x, vector3f3.y, vector3f3.z);
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}
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@Override
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protected Projectile createProjectile(Level level, LivingEntity shooter, ItemStack weapon, ItemStack ammo, boolean isCrit) {
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if (ammo.is(Items.FIREWORK_ROCKET)) {
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return new FireworkRocketEntity(level, ammo, shooter, shooter.getX(), shooter.getEyeY() - 0.15F, shooter.getZ(), true);
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} else {
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Projectile projectile = super.createProjectile(level, shooter, weapon, ammo, isCrit);
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if (projectile instanceof AbstractArrow abstractArrow) {
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abstractArrow.setSoundEvent(SoundEvents.CROSSBOW_HIT);
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}
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return projectile;
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}
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}
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@Override
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protected int getDurabilityUse(ItemStack stack) {
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return stack.is(Items.FIREWORK_ROCKET) ? 3 : 1;
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}
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public void performShooting(
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Level level, LivingEntity shooter, InteractionHand hand, ItemStack weapon, float velocity, float inaccuracy, @Nullable LivingEntity target
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) {
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if (level instanceof ServerLevel serverLevel) {
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ChargedProjectiles chargedProjectiles = weapon.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
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if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
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this.shoot(serverLevel, shooter, hand, weapon, chargedProjectiles.getItems(), velocity, inaccuracy, shooter instanceof Player, target);
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if (shooter instanceof ServerPlayer serverPlayer) {
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CriteriaTriggers.SHOT_CROSSBOW.trigger(serverPlayer, weapon);
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serverPlayer.awardStat(Stats.ITEM_USED.get(weapon.getItem()));
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}
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}
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}
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}
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private static float getShotPitch(RandomSource random, int index) {
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return index == 0 ? 1.0F : getRandomShotPitch((index & 1) == 1, random);
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}
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private static float getRandomShotPitch(boolean isHighPitched, RandomSource random) {
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float f = isHighPitched ? 0.63F : 0.43F;
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return 1.0F / (random.nextFloat() * 0.5F + 1.8F) + f;
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}
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@Override
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public void onUseTick(Level level, LivingEntity livingEntity, ItemStack stack, int remainingUseDuration) {
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if (!level.isClientSide) {
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CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack);
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float f = (float)(stack.getUseDuration(livingEntity) - remainingUseDuration) / getChargeDuration(stack, livingEntity);
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if (f < 0.2F) {
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this.startSoundPlayed = false;
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this.midLoadSoundPlayed = false;
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}
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if (f >= 0.2F && !this.startSoundPlayed) {
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this.startSoundPlayed = true;
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chargingSounds.start()
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.ifPresent(
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holder -> level.playSound(
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null, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), (SoundEvent)holder.value(), SoundSource.PLAYERS, 0.5F, 1.0F
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)
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);
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}
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if (f >= 0.5F && !this.midLoadSoundPlayed) {
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this.midLoadSoundPlayed = true;
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chargingSounds.mid()
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.ifPresent(
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holder -> level.playSound(
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null, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), (SoundEvent)holder.value(), SoundSource.PLAYERS, 0.5F, 1.0F
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)
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);
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}
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if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(livingEntity, stack)) {
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chargingSounds.end()
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.ifPresent(
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holder -> level.playSound(
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null,
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livingEntity.getX(),
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livingEntity.getY(),
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livingEntity.getZ(),
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(SoundEvent)holder.value(),
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livingEntity.getSoundSource(),
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1.0F,
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1.0F / (level.getRandom().nextFloat() * 0.5F + 1.0F) + 0.2F
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)
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);
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}
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}
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}
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@Override
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public int getUseDuration(ItemStack stack, LivingEntity entity) {
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return 72000;
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}
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public static int getChargeDuration(ItemStack stack, LivingEntity shooter) {
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float f = EnchantmentHelper.modifyCrossbowChargingTime(stack, shooter, 1.25F);
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return Mth.floor(f * 20.0F);
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}
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@Override
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public ItemUseAnimation getUseAnimation(ItemStack stack) {
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return ItemUseAnimation.CROSSBOW;
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}
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CrossbowItem.ChargingSounds getChargingSounds(ItemStack stack) {
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return (CrossbowItem.ChargingSounds)EnchantmentHelper.pickHighestLevel(stack, EnchantmentEffectComponents.CROSSBOW_CHARGING_SOUNDS).orElse(DEFAULT_SOUNDS);
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}
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private static float getPowerForTime(int timeLeft, ItemStack stack, LivingEntity shooter) {
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float f = (float)timeLeft / getChargeDuration(stack, shooter);
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if (f > 1.0F) {
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f = 1.0F;
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}
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return f;
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}
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@Override
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public boolean useOnRelease(ItemStack stack) {
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return stack.is(this);
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}
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@Override
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public int getDefaultProjectileRange() {
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return 8;
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}
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public static enum ChargeType implements StringRepresentable {
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NONE("none"),
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ARROW("arrow"),
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ROCKET("rocket");
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public static final Codec<CrossbowItem.ChargeType> CODEC = StringRepresentable.fromEnum(CrossbowItem.ChargeType::values);
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private final String name;
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private ChargeType(final String name) {
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this.name = name;
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}
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@Override
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public String getSerializedName() {
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return this.name;
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}
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}
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public record ChargingSounds(Optional<Holder<SoundEvent>> start, Optional<Holder<SoundEvent>> mid, Optional<Holder<SoundEvent>> end) {
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public static final Codec<CrossbowItem.ChargingSounds> CODEC = RecordCodecBuilder.create(
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instance -> instance.group(
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SoundEvent.CODEC.optionalFieldOf("start").forGetter(CrossbowItem.ChargingSounds::start),
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SoundEvent.CODEC.optionalFieldOf("mid").forGetter(CrossbowItem.ChargingSounds::mid),
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SoundEvent.CODEC.optionalFieldOf("end").forGetter(CrossbowItem.ChargingSounds::end)
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)
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.apply(instance, CrossbowItem.ChargingSounds::new)
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);
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}
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}
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