minecraft-src/net/minecraft/world/item/MaceItem.java
2025-07-04 03:45:38 +03:00

160 lines
6.3 KiB
Java

package net.minecraft.world.item;
import java.util.List;
import java.util.function.Predicate;
import net.minecraft.core.Direction;
import net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlotGroup;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.TamableAnimal;
import net.minecraft.world.entity.ai.attributes.AttributeModifier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.item.component.ItemAttributeModifiers;
import net.minecraft.world.item.component.Tool;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
public class MaceItem extends Item {
private static final int DEFAULT_ATTACK_DAMAGE = 5;
private static final float DEFAULT_ATTACK_SPEED = -3.4F;
public static final float SMASH_ATTACK_FALL_THRESHOLD = 1.5F;
private static final float SMASH_ATTACK_HEAVY_THRESHOLD = 5.0F;
public static final float SMASH_ATTACK_KNOCKBACK_RADIUS = 3.5F;
private static final float SMASH_ATTACK_KNOCKBACK_POWER = 0.7F;
public MaceItem(Item.Properties properties) {
super(properties);
}
public static ItemAttributeModifiers createAttributes() {
return ItemAttributeModifiers.builder()
.add(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_ID, 5.0, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND)
.add(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_ID, -3.4F, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND)
.build();
}
public static Tool createToolProperties() {
return new Tool(List.of(), 1.0F, 2, false);
}
@Override
public void hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) {
if (canSmashAttack(attacker)) {
ServerLevel serverLevel = (ServerLevel)attacker.level();
attacker.setDeltaMovement(attacker.getDeltaMovement().with(Direction.Axis.Y, 0.01F));
if (attacker instanceof ServerPlayer serverPlayer) {
serverPlayer.currentImpulseImpactPos = this.calculateImpactPosition(serverPlayer);
serverPlayer.setIgnoreFallDamageFromCurrentImpulse(true);
serverPlayer.connection.send(new ClientboundSetEntityMotionPacket(serverPlayer));
}
if (target.onGround()) {
if (attacker instanceof ServerPlayer serverPlayer) {
serverPlayer.setSpawnExtraParticlesOnFall(true);
}
SoundEvent soundEvent = attacker.fallDistance > 5.0 ? SoundEvents.MACE_SMASH_GROUND_HEAVY : SoundEvents.MACE_SMASH_GROUND;
serverLevel.playSound(null, attacker.getX(), attacker.getY(), attacker.getZ(), soundEvent, attacker.getSoundSource(), 1.0F, 1.0F);
} else {
serverLevel.playSound(null, attacker.getX(), attacker.getY(), attacker.getZ(), SoundEvents.MACE_SMASH_AIR, attacker.getSoundSource(), 1.0F, 1.0F);
}
knockback(serverLevel, attacker, target);
}
}
private Vec3 calculateImpactPosition(ServerPlayer player) {
return player.isIgnoringFallDamageFromCurrentImpulse() && player.currentImpulseImpactPos != null && player.currentImpulseImpactPos.y <= player.position().y
? player.currentImpulseImpactPos
: player.position();
}
@Override
public void postHurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) {
if (canSmashAttack(attacker)) {
attacker.resetFallDistance();
}
}
@Override
public float getAttackDamageBonus(Entity target, float damage, DamageSource damageSource) {
if (damageSource.getDirectEntity() instanceof LivingEntity livingEntity) {
if (!canSmashAttack(livingEntity)) {
return 0.0F;
} else {
double d = 3.0;
double e = 8.0;
double f = livingEntity.fallDistance;
double g;
if (f <= 3.0) {
g = 4.0 * f;
} else if (f <= 8.0) {
g = 12.0 + 2.0 * (f - 3.0);
} else {
g = 22.0 + f - 8.0;
}
return livingEntity.level() instanceof ServerLevel serverLevel
? (float)(g + EnchantmentHelper.modifyFallBasedDamage(serverLevel, livingEntity.getWeaponItem(), target, damageSource, 0.0F) * f)
: (float)g;
}
} else {
return 0.0F;
}
}
private static void knockback(Level level, Entity attacker, Entity target) {
level.levelEvent(2013, target.getOnPos(), 750);
level.getEntitiesOfClass(LivingEntity.class, target.getBoundingBox().inflate(3.5), knockbackPredicate(attacker, target)).forEach(livingEntity -> {
Vec3 vec3 = livingEntity.position().subtract(target.position());
double d = getKnockbackPower(attacker, livingEntity, vec3);
Vec3 vec32 = vec3.normalize().scale(d);
if (d > 0.0) {
livingEntity.push(vec32.x, 0.7F, vec32.z);
if (livingEntity instanceof ServerPlayer serverPlayer) {
serverPlayer.connection.send(new ClientboundSetEntityMotionPacket(serverPlayer));
}
}
});
}
private static Predicate<LivingEntity> knockbackPredicate(Entity attacker, Entity target) {
return livingEntity -> {
boolean bl = !livingEntity.isSpectator();
boolean bl2 = livingEntity != attacker && livingEntity != target;
boolean bl3 = !attacker.isAlliedTo(livingEntity);
boolean bl4 = !(
livingEntity instanceof TamableAnimal tamableAnimal
&& target instanceof LivingEntity livingEntity2
&& tamableAnimal.isTame()
&& tamableAnimal.isOwnedBy(livingEntity2)
);
boolean bl5 = !(livingEntity instanceof ArmorStand armorStand && armorStand.isMarker());
boolean bl6 = target.distanceToSqr(livingEntity) <= Math.pow(3.5, 2.0);
return bl && bl2 && bl3 && bl4 && bl5 && bl6;
};
}
private static double getKnockbackPower(Entity attacker, LivingEntity entity, Vec3 offset) {
return (3.5 - offset.length()) * 0.7F * (attacker.fallDistance > 5.0 ? 2 : 1) * (1.0 - entity.getAttributeValue(Attributes.KNOCKBACK_RESISTANCE));
}
public static boolean canSmashAttack(LivingEntity entity) {
return entity.fallDistance > 1.5 && !entity.isFallFlying();
}
@Nullable
@Override
public DamageSource getDamageSource(LivingEntity entity) {
return canSmashAttack(entity) ? entity.damageSources().mace(entity) : super.getDamageSource(entity);
}
}