68 lines
2.4 KiB
Java
68 lines
2.4 KiB
Java
package net.minecraft.world.item;
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import java.util.OptionalInt;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Position;
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import net.minecraft.core.dispenser.BlockSource;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.DispenserBlock;
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import net.minecraft.world.phys.Vec3;
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public interface ProjectileItem {
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Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction);
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default ProjectileItem.DispenseConfig createDispenseConfig() {
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return ProjectileItem.DispenseConfig.DEFAULT;
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}
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default void shoot(Projectile projectile, double x, double y, double z, float velocity, float inaccuracy) {
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projectile.shoot(x, y, z, velocity, inaccuracy);
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}
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public record DispenseConfig(ProjectileItem.PositionFunction positionFunction, float uncertainty, float power, OptionalInt overrideDispenseEvent) {
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public static final ProjectileItem.DispenseConfig DEFAULT = builder().build();
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public static ProjectileItem.DispenseConfig.Builder builder() {
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return new ProjectileItem.DispenseConfig.Builder();
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}
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public static class Builder {
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private ProjectileItem.PositionFunction positionFunction = (blockSource, direction) -> DispenserBlock.getDispensePosition(
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blockSource, 0.7, new Vec3(0.0, 0.1, 0.0)
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);
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private float uncertainty = 6.0F;
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private float power = 1.1F;
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private OptionalInt overrideDispenseEvent = OptionalInt.empty();
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public ProjectileItem.DispenseConfig.Builder positionFunction(ProjectileItem.PositionFunction positionFunction) {
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this.positionFunction = positionFunction;
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return this;
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}
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public ProjectileItem.DispenseConfig.Builder uncertainty(float uncertainty) {
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this.uncertainty = uncertainty;
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return this;
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}
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public ProjectileItem.DispenseConfig.Builder power(float power) {
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this.power = power;
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return this;
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}
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public ProjectileItem.DispenseConfig.Builder overrideDispenseEvent(int overrideDispenseEvent) {
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this.overrideDispenseEvent = OptionalInt.of(overrideDispenseEvent);
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return this;
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}
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public ProjectileItem.DispenseConfig build() {
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return new ProjectileItem.DispenseConfig(this.positionFunction, this.uncertainty, this.power, this.overrideDispenseEvent);
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}
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}
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}
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@FunctionalInterface
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public interface PositionFunction {
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Position getDispensePosition(BlockSource blockSource, Direction direction);
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}
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}
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