100 lines
4.6 KiB
Java
100 lines
4.6 KiB
Java
package net.minecraft.world.item;
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import java.util.List;
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import net.minecraft.core.HolderGetter;
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import net.minecraft.core.HolderSet;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.tags.TagKey;
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import net.minecraft.world.entity.EquipmentSlotGroup;
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import net.minecraft.world.entity.ai.attributes.AttributeModifier;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.item.component.ItemAttributeModifiers;
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import net.minecraft.world.item.component.Tool;
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import net.minecraft.world.item.component.Weapon;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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public record ToolMaterial(
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TagKey<Block> incorrectBlocksForDrops, int durability, float speed, float attackDamageBonus, int enchantmentValue, TagKey<Item> repairItems
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) {
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public static final ToolMaterial WOOD = new ToolMaterial(BlockTags.INCORRECT_FOR_WOODEN_TOOL, 59, 2.0F, 0.0F, 15, ItemTags.WOODEN_TOOL_MATERIALS);
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public static final ToolMaterial STONE = new ToolMaterial(BlockTags.INCORRECT_FOR_STONE_TOOL, 131, 4.0F, 1.0F, 5, ItemTags.STONE_TOOL_MATERIALS);
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public static final ToolMaterial IRON = new ToolMaterial(BlockTags.INCORRECT_FOR_IRON_TOOL, 250, 6.0F, 2.0F, 14, ItemTags.IRON_TOOL_MATERIALS);
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public static final ToolMaterial DIAMOND = new ToolMaterial(BlockTags.INCORRECT_FOR_DIAMOND_TOOL, 1561, 8.0F, 3.0F, 10, ItemTags.DIAMOND_TOOL_MATERIALS);
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public static final ToolMaterial GOLD = new ToolMaterial(BlockTags.INCORRECT_FOR_GOLD_TOOL, 32, 12.0F, 0.0F, 22, ItemTags.GOLD_TOOL_MATERIALS);
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public static final ToolMaterial NETHERITE = new ToolMaterial(BlockTags.INCORRECT_FOR_NETHERITE_TOOL, 2031, 9.0F, 4.0F, 15, ItemTags.NETHERITE_TOOL_MATERIALS);
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private Item.Properties applyCommonProperties(Item.Properties properties) {
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return properties.durability(this.durability).repairable(this.repairItems).enchantable(this.enchantmentValue);
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}
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public Item.Properties applyToolProperties(
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Item.Properties properties, TagKey<Block> mineableBlocks, float attackDamage, float attackSpeed, float disableBlockingForSeconfs
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) {
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HolderGetter<Block> holderGetter = BuiltInRegistries.acquireBootstrapRegistrationLookup(BuiltInRegistries.BLOCK);
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return this.applyCommonProperties(properties)
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.component(
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DataComponents.TOOL,
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new Tool(
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List.of(
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Tool.Rule.deniesDrops(holderGetter.getOrThrow(this.incorrectBlocksForDrops)),
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Tool.Rule.minesAndDrops(holderGetter.getOrThrow(mineableBlocks), this.speed)
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),
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1.0F,
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1,
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true
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)
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)
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.attributes(this.createToolAttributes(attackDamage, attackSpeed))
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.component(DataComponents.WEAPON, new Weapon(2, disableBlockingForSeconfs));
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}
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private ItemAttributeModifiers createToolAttributes(float attackDamage, float attackSpeed) {
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return ItemAttributeModifiers.builder()
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.add(
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Attributes.ATTACK_DAMAGE,
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new AttributeModifier(Item.BASE_ATTACK_DAMAGE_ID, attackDamage + this.attackDamageBonus, AttributeModifier.Operation.ADD_VALUE),
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EquipmentSlotGroup.MAINHAND
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)
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.add(
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Attributes.ATTACK_SPEED, new AttributeModifier(Item.BASE_ATTACK_SPEED_ID, attackSpeed, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND
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)
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.build();
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}
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public Item.Properties applySwordProperties(Item.Properties properties, float attackDamage, float attackSpeed) {
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HolderGetter<Block> holderGetter = BuiltInRegistries.acquireBootstrapRegistrationLookup(BuiltInRegistries.BLOCK);
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return this.applyCommonProperties(properties)
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.component(
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DataComponents.TOOL,
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new Tool(
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List.of(
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Tool.Rule.minesAndDrops(HolderSet.direct(Blocks.COBWEB.builtInRegistryHolder()), 15.0F),
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Tool.Rule.overrideSpeed(holderGetter.getOrThrow(BlockTags.SWORD_INSTANTLY_MINES), Float.MAX_VALUE),
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Tool.Rule.overrideSpeed(holderGetter.getOrThrow(BlockTags.SWORD_EFFICIENT), 1.5F)
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),
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1.0F,
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2,
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false
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)
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)
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.attributes(this.createSwordAttributes(attackDamage, attackSpeed))
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.component(DataComponents.WEAPON, new Weapon(1));
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}
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private ItemAttributeModifiers createSwordAttributes(float attackDamage, float attackSpeed) {
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return ItemAttributeModifiers.builder()
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.add(
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Attributes.ATTACK_DAMAGE,
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new AttributeModifier(Item.BASE_ATTACK_DAMAGE_ID, attackDamage + this.attackDamageBonus, AttributeModifier.Operation.ADD_VALUE),
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EquipmentSlotGroup.MAINHAND
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)
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.add(
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Attributes.ATTACK_SPEED, new AttributeModifier(Item.BASE_ATTACK_SPEED_ID, attackSpeed, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND
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)
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.build();
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}
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}
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