225 lines
8.1 KiB
Java
225 lines
8.1 KiB
Java
package net.minecraft.world.item.equipment;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Optional;
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import net.minecraft.core.Holder;
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import net.minecraft.core.HolderGetter;
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import net.minecraft.core.HolderSet;
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import net.minecraft.core.RegistryCodecs;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.network.RegistryFriendlyByteBuf;
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import net.minecraft.network.codec.ByteBufCodecs;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.stats.Stats;
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import net.minecraft.tags.EntityTypeTags;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.DyeColor;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.enchantment.EnchantmentEffectComponents;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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public record Equippable(
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EquipmentSlot slot,
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Holder<SoundEvent> equipSound,
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Optional<ResourceKey<EquipmentAsset>> assetId,
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Optional<ResourceLocation> cameraOverlay,
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Optional<HolderSet<EntityType<?>>> allowedEntities,
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boolean dispensable,
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boolean swappable,
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boolean damageOnHurt,
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boolean equipOnInteract
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) {
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public static final Codec<Equippable> CODEC = RecordCodecBuilder.create(
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instance -> instance.group(
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EquipmentSlot.CODEC.fieldOf("slot").forGetter(Equippable::slot),
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SoundEvent.CODEC.optionalFieldOf("equip_sound", SoundEvents.ARMOR_EQUIP_GENERIC).forGetter(Equippable::equipSound),
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ResourceKey.codec(EquipmentAssets.ROOT_ID).optionalFieldOf("asset_id").forGetter(Equippable::assetId),
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ResourceLocation.CODEC.optionalFieldOf("camera_overlay").forGetter(Equippable::cameraOverlay),
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RegistryCodecs.homogeneousList(Registries.ENTITY_TYPE).optionalFieldOf("allowed_entities").forGetter(Equippable::allowedEntities),
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Codec.BOOL.optionalFieldOf("dispensable", true).forGetter(Equippable::dispensable),
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Codec.BOOL.optionalFieldOf("swappable", true).forGetter(Equippable::swappable),
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Codec.BOOL.optionalFieldOf("damage_on_hurt", true).forGetter(Equippable::damageOnHurt),
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Codec.BOOL.optionalFieldOf("equip_on_interact", false).forGetter(Equippable::equipOnInteract)
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)
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.apply(instance, Equippable::new)
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);
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public static final StreamCodec<RegistryFriendlyByteBuf, Equippable> STREAM_CODEC = StreamCodec.composite(
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EquipmentSlot.STREAM_CODEC,
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Equippable::slot,
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SoundEvent.STREAM_CODEC,
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Equippable::equipSound,
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ResourceKey.streamCodec(EquipmentAssets.ROOT_ID).apply(ByteBufCodecs::optional),
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Equippable::assetId,
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ResourceLocation.STREAM_CODEC.apply(ByteBufCodecs::optional),
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Equippable::cameraOverlay,
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ByteBufCodecs.holderSet(Registries.ENTITY_TYPE).apply(ByteBufCodecs::optional),
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Equippable::allowedEntities,
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ByteBufCodecs.BOOL,
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Equippable::dispensable,
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ByteBufCodecs.BOOL,
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Equippable::swappable,
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ByteBufCodecs.BOOL,
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Equippable::damageOnHurt,
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ByteBufCodecs.BOOL,
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Equippable::equipOnInteract,
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Equippable::new
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);
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public static Equippable llamaSwag(DyeColor color) {
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return builder(EquipmentSlot.BODY)
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.setEquipSound(SoundEvents.LLAMA_SWAG)
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.setAsset((ResourceKey<EquipmentAsset>)EquipmentAssets.CARPETS.get(color))
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.setAllowedEntities(EntityType.LLAMA, EntityType.TRADER_LLAMA)
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.build();
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}
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public static Equippable saddle() {
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HolderGetter<EntityType<?>> holderGetter = BuiltInRegistries.acquireBootstrapRegistrationLookup(BuiltInRegistries.ENTITY_TYPE);
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return builder(EquipmentSlot.SADDLE)
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.setEquipSound(SoundEvents.HORSE_SADDLE)
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.setAsset(EquipmentAssets.SADDLE)
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.setAllowedEntities(holderGetter.getOrThrow(EntityTypeTags.CAN_EQUIP_SADDLE))
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.setEquipOnInteract(true)
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.build();
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}
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public static Equippable.Builder builder(EquipmentSlot slot) {
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return new Equippable.Builder(slot);
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}
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public InteractionResult swapWithEquipmentSlot(ItemStack stack, Player player) {
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if (player.canUseSlot(this.slot) && this.canBeEquippedBy(player.getType())) {
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ItemStack itemStack = player.getItemBySlot(this.slot);
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if ((!EnchantmentHelper.has(itemStack, EnchantmentEffectComponents.PREVENT_ARMOR_CHANGE) || player.isCreative())
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&& !ItemStack.isSameItemSameComponents(stack, itemStack)) {
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if (!player.level().isClientSide()) {
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player.awardStat(Stats.ITEM_USED.get(stack.getItem()));
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}
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if (stack.getCount() <= 1) {
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ItemStack itemStack2 = itemStack.isEmpty() ? stack : itemStack.copyAndClear();
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ItemStack itemStack3 = player.isCreative() ? stack.copy() : stack.copyAndClear();
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player.setItemSlot(this.slot, itemStack3);
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return InteractionResult.SUCCESS.heldItemTransformedTo(itemStack2);
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} else {
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ItemStack itemStack2 = itemStack.copyAndClear();
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ItemStack itemStack3 = stack.consumeAndReturn(1, player);
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player.setItemSlot(this.slot, itemStack3);
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if (!player.getInventory().add(itemStack2)) {
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player.drop(itemStack2, false);
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}
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return InteractionResult.SUCCESS.heldItemTransformedTo(stack);
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}
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} else {
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return InteractionResult.FAIL;
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}
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} else {
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return InteractionResult.PASS;
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}
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}
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public InteractionResult equipOnTarget(Player player, LivingEntity entity, ItemStack stack) {
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if (entity.isEquippableInSlot(stack, this.slot) && !entity.hasItemInSlot(this.slot) && entity.isAlive()) {
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if (!player.level().isClientSide()) {
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entity.setItemSlot(this.slot, stack.split(1));
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if (entity instanceof Mob mob) {
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mob.setGuaranteedDrop(this.slot);
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}
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}
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return InteractionResult.SUCCESS;
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} else {
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return InteractionResult.PASS;
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}
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}
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public boolean canBeEquippedBy(EntityType<?> entityType) {
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return this.allowedEntities.isEmpty() || ((HolderSet)this.allowedEntities.get()).contains(entityType.builtInRegistryHolder());
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}
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public static class Builder {
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private final EquipmentSlot slot;
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private Holder<SoundEvent> equipSound = SoundEvents.ARMOR_EQUIP_GENERIC;
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private Optional<ResourceKey<EquipmentAsset>> assetId = Optional.empty();
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private Optional<ResourceLocation> cameraOverlay = Optional.empty();
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private Optional<HolderSet<EntityType<?>>> allowedEntities = Optional.empty();
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private boolean dispensable = true;
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private boolean swappable = true;
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private boolean damageOnHurt = true;
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private boolean equipOnInteract;
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Builder(EquipmentSlot slot) {
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this.slot = slot;
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}
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public Equippable.Builder setEquipSound(Holder<SoundEvent> equipSound) {
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this.equipSound = equipSound;
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return this;
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}
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public Equippable.Builder setAsset(ResourceKey<EquipmentAsset> asset) {
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this.assetId = Optional.of(asset);
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return this;
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}
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public Equippable.Builder setCameraOverlay(ResourceLocation cameraOverlay) {
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this.cameraOverlay = Optional.of(cameraOverlay);
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return this;
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}
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public Equippable.Builder setAllowedEntities(EntityType<?>... allowedEntities) {
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return this.setAllowedEntities(HolderSet.direct(EntityType::builtInRegistryHolder, allowedEntities));
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}
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public Equippable.Builder setAllowedEntities(HolderSet<EntityType<?>> allowedEntities) {
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this.allowedEntities = Optional.of(allowedEntities);
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return this;
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}
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public Equippable.Builder setDispensable(boolean dispensable) {
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this.dispensable = dispensable;
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return this;
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}
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public Equippable.Builder setSwappable(boolean swappable) {
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this.swappable = swappable;
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return this;
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}
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public Equippable.Builder setDamageOnHurt(boolean damageOnHurt) {
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this.damageOnHurt = damageOnHurt;
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return this;
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}
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public Equippable.Builder setEquipOnInteract(boolean equipOnInteract) {
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this.equipOnInteract = equipOnInteract;
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return this;
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}
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public Equippable build() {
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return new Equippable(
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this.slot,
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this.equipSound,
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this.assetId,
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this.cameraOverlay,
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this.allowedEntities,
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this.dispensable,
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this.swappable,
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this.damageOnHurt,
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this.equipOnInteract
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);
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}
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}
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}
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