34 lines
1.2 KiB
Java
34 lines
1.2 KiB
Java
package net.minecraft.world.level;
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import java.util.Optional;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.phys.Vec3;
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public class ExplosionDamageCalculator {
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public Optional<Float> getBlockExplosionResistance(Explosion explosion, BlockGetter reader, BlockPos pos, BlockState state, FluidState fluid) {
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return state.isAir() && fluid.isEmpty() ? Optional.empty() : Optional.of(Math.max(state.getBlock().getExplosionResistance(), fluid.getExplosionResistance()));
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}
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public boolean shouldBlockExplode(Explosion explosion, BlockGetter reader, BlockPos pos, BlockState state, float power) {
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return true;
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}
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public boolean shouldDamageEntity(Explosion explosion, Entity entity) {
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return true;
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}
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public float getKnockbackMultiplier(Entity entity) {
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return 1.0F;
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}
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public float getEntityDamageAmount(Explosion explosion, Entity entity, float seenPercent) {
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float f = explosion.radius() * 2.0F;
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Vec3 vec3 = explosion.center();
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double d = Math.sqrt(entity.distanceToSqr(vec3)) / f;
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double e = (1.0 - d) * seenPercent;
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return (float)((e * e + e) / 2.0 * 7.0 * f + 1.0);
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}
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}
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