minecraft-src/net/minecraft/world/level/ExplosionDamageCalculator.java
2025-07-04 02:49:36 +03:00

34 lines
1.2 KiB
Java

package net.minecraft.world.level;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.Vec3;
public class ExplosionDamageCalculator {
public Optional<Float> getBlockExplosionResistance(Explosion explosion, BlockGetter reader, BlockPos pos, BlockState state, FluidState fluid) {
return state.isAir() && fluid.isEmpty() ? Optional.empty() : Optional.of(Math.max(state.getBlock().getExplosionResistance(), fluid.getExplosionResistance()));
}
public boolean shouldBlockExplode(Explosion explosion, BlockGetter reader, BlockPos pos, BlockState state, float power) {
return true;
}
public boolean shouldDamageEntity(Explosion explosion, Entity entity) {
return true;
}
public float getKnockbackMultiplier(Entity entity) {
return 1.0F;
}
public float getEntityDamageAmount(Explosion explosion, Entity entity, float seenPercent) {
float f = explosion.radius() * 2.0F;
Vec3 vec3 = explosion.center();
double d = Math.sqrt(entity.distanceToSqr(vec3)) / f;
double e = (1.0 - d) * seenPercent;
return (float)((e * e + e) / 2.0 * 7.0 * f + 1.0);
}
}