minecraft-src/net/minecraft/world/level/PathNavigationRegion.java
2025-07-04 02:00:41 +03:00

128 lines
4.3 KiB
Java

package net.minecraft.world.level;
import com.google.common.base.Suppliers;
import java.util.List;
import java.util.function.Supplier;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.SectionPos;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.border.WorldBorder;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkSource;
import net.minecraft.world.level.chunk.EmptyLevelChunk;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class PathNavigationRegion implements CollisionGetter {
protected final int centerX;
protected final int centerZ;
protected final ChunkAccess[][] chunks;
protected boolean allEmpty;
protected final Level level;
private final Supplier<Holder<Biome>> plains;
public PathNavigationRegion(Level level, BlockPos centerPos, BlockPos offsetPos) {
this.level = level;
this.plains = Suppliers.memoize(() -> level.registryAccess().lookupOrThrow(Registries.BIOME).getOrThrow(Biomes.PLAINS));
this.centerX = SectionPos.blockToSectionCoord(centerPos.getX());
this.centerZ = SectionPos.blockToSectionCoord(centerPos.getZ());
int i = SectionPos.blockToSectionCoord(offsetPos.getX());
int j = SectionPos.blockToSectionCoord(offsetPos.getZ());
this.chunks = new ChunkAccess[i - this.centerX + 1][j - this.centerZ + 1];
ChunkSource chunkSource = level.getChunkSource();
this.allEmpty = true;
for (int k = this.centerX; k <= i; k++) {
for (int l = this.centerZ; l <= j; l++) {
this.chunks[k - this.centerX][l - this.centerZ] = chunkSource.getChunkNow(k, l);
}
}
for (int k = SectionPos.blockToSectionCoord(centerPos.getX()); k <= SectionPos.blockToSectionCoord(offsetPos.getX()); k++) {
for (int l = SectionPos.blockToSectionCoord(centerPos.getZ()); l <= SectionPos.blockToSectionCoord(offsetPos.getZ()); l++) {
ChunkAccess chunkAccess = this.chunks[k - this.centerX][l - this.centerZ];
if (chunkAccess != null && !chunkAccess.isYSpaceEmpty(centerPos.getY(), offsetPos.getY())) {
this.allEmpty = false;
return;
}
}
}
}
private ChunkAccess getChunk(BlockPos pos) {
return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()));
}
private ChunkAccess getChunk(int x, int z) {
int i = x - this.centerX;
int j = z - this.centerZ;
if (i >= 0 && i < this.chunks.length && j >= 0 && j < this.chunks[i].length) {
ChunkAccess chunkAccess = this.chunks[i][j];
return (ChunkAccess)(chunkAccess != null ? chunkAccess : new EmptyLevelChunk(this.level, new ChunkPos(x, z), (Holder<Biome>)this.plains.get()));
} else {
return new EmptyLevelChunk(this.level, new ChunkPos(x, z), (Holder<Biome>)this.plains.get());
}
}
@Override
public WorldBorder getWorldBorder() {
return this.level.getWorldBorder();
}
@Override
public BlockGetter getChunkForCollisions(int chunkX, int chunkZ) {
return this.getChunk(chunkX, chunkZ);
}
@Override
public List<VoxelShape> getEntityCollisions(@Nullable Entity entity, AABB collisionBox) {
return List.of();
}
@Nullable
@Override
public BlockEntity getBlockEntity(BlockPos pos) {
ChunkAccess chunkAccess = this.getChunk(pos);
return chunkAccess.getBlockEntity(pos);
}
@Override
public BlockState getBlockState(BlockPos pos) {
if (this.isOutsideBuildHeight(pos)) {
return Blocks.AIR.defaultBlockState();
} else {
ChunkAccess chunkAccess = this.getChunk(pos);
return chunkAccess.getBlockState(pos);
}
}
@Override
public FluidState getFluidState(BlockPos pos) {
if (this.isOutsideBuildHeight(pos)) {
return Fluids.EMPTY.defaultFluidState();
} else {
ChunkAccess chunkAccess = this.getChunk(pos);
return chunkAccess.getFluidState(pos);
}
}
@Override
public int getMinY() {
return this.level.getMinY();
}
@Override
public int getHeight() {
return this.level.getHeight();
}
}