minecraft-src/net/minecraft/world/level/ServerExplosion.java
2025-07-04 03:15:13 +03:00

341 lines
11 KiB
Java

package net.minecraft.world.level;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Mth;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.item.PrimedTnt;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.ClipContext.Block;
import net.minecraft.world.level.ClipContext.Fluid;
import net.minecraft.world.level.Explosion.BlockInteraction;
import net.minecraft.world.level.block.BaseFireBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.HitResult.Type;
import org.jetbrains.annotations.Nullable;
public class ServerExplosion implements Explosion {
private static final ExplosionDamageCalculator EXPLOSION_DAMAGE_CALCULATOR = new ExplosionDamageCalculator();
private static final int MAX_DROPS_PER_COMBINED_STACK = 16;
private static final float LARGE_EXPLOSION_RADIUS = 2.0F;
private final boolean fire;
private final BlockInteraction blockInteraction;
private final ServerLevel level;
private final Vec3 center;
@Nullable
private final Entity source;
private final float radius;
private final DamageSource damageSource;
private final ExplosionDamageCalculator damageCalculator;
private final Map<Player, Vec3> hitPlayers = new HashMap();
public ServerExplosion(
ServerLevel level,
@Nullable Entity source,
@Nullable DamageSource damageSource,
@Nullable ExplosionDamageCalculator damageCalculator,
Vec3 center,
float radius,
boolean fire,
BlockInteraction blockInteraction
) {
this.level = level;
this.source = source;
this.radius = radius;
this.center = center;
this.fire = fire;
this.blockInteraction = blockInteraction;
this.damageSource = damageSource == null ? level.damageSources().explosion(this) : damageSource;
this.damageCalculator = damageCalculator == null ? this.makeDamageCalculator(source) : damageCalculator;
}
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
return (ExplosionDamageCalculator)(entity == null ? EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
}
public static float getSeenPercent(Vec3 explosionVector, Entity entity) {
AABB aABB = entity.getBoundingBox();
double d = 1.0 / ((aABB.maxX - aABB.minX) * 2.0 + 1.0);
double e = 1.0 / ((aABB.maxY - aABB.minY) * 2.0 + 1.0);
double f = 1.0 / ((aABB.maxZ - aABB.minZ) * 2.0 + 1.0);
double g = (1.0 - Math.floor(1.0 / d) * d) / 2.0;
double h = (1.0 - Math.floor(1.0 / f) * f) / 2.0;
if (!(d < 0.0) && !(e < 0.0) && !(f < 0.0)) {
int i = 0;
int j = 0;
for (double k = 0.0; k <= 1.0; k += d) {
for (double l = 0.0; l <= 1.0; l += e) {
for (double m = 0.0; m <= 1.0; m += f) {
double n = Mth.lerp(k, aABB.minX, aABB.maxX);
double o = Mth.lerp(l, aABB.minY, aABB.maxY);
double p = Mth.lerp(m, aABB.minZ, aABB.maxZ);
Vec3 vec3 = new Vec3(n + g, o, p + h);
if (entity.level().clip(new ClipContext(vec3, explosionVector, Block.COLLIDER, Fluid.NONE, entity)).getType() == Type.MISS) {
i++;
}
j++;
}
}
}
return (float)i / j;
} else {
return 0.0F;
}
}
@Override
public float radius() {
return this.radius;
}
@Override
public Vec3 center() {
return this.center;
}
private List<BlockPos> calculateExplodedPositions() {
Set<BlockPos> set = new HashSet();
int i = 16;
for (int j = 0; j < 16; j++) {
for (int k = 0; k < 16; k++) {
for (int l = 0; l < 16; l++) {
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
double d = j / 15.0F * 2.0F - 1.0F;
double e = k / 15.0F * 2.0F - 1.0F;
double f = l / 15.0F * 2.0F - 1.0F;
double g = Math.sqrt(d * d + e * e + f * f);
d /= g;
e /= g;
f /= g;
float h = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
double m = this.center.x;
double n = this.center.y;
double o = this.center.z;
for (float p = 0.3F; h > 0.0F; h -= 0.22500001F) {
BlockPos blockPos = BlockPos.containing(m, n, o);
BlockState blockState = this.level.getBlockState(blockPos);
FluidState fluidState = this.level.getFluidState(blockPos);
if (!this.level.isInWorldBounds(blockPos)) {
break;
}
Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockPos, blockState, fluidState);
if (optional.isPresent()) {
h -= (optional.get() + 0.3F) * 0.3F;
}
if (h > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockPos, blockState, h)) {
set.add(blockPos);
}
m += d * 0.3F;
n += e * 0.3F;
o += f * 0.3F;
}
}
}
}
}
return new ObjectArrayList<>(set);
}
private void hurtEntities() {
float f = this.radius * 2.0F;
int i = Mth.floor(this.center.x - f - 1.0);
int j = Mth.floor(this.center.x + f + 1.0);
int k = Mth.floor(this.center.y - f - 1.0);
int l = Mth.floor(this.center.y + f + 1.0);
int m = Mth.floor(this.center.z - f - 1.0);
int n = Mth.floor(this.center.z + f + 1.0);
for (Entity entity : this.level.getEntities(this.source, new AABB(i, k, m, j, l, n))) {
if (!entity.ignoreExplosion(this)) {
double d = Math.sqrt(entity.distanceToSqr(this.center)) / f;
if (d <= 1.0) {
double e = entity.getX() - this.center.x;
double g = (entity instanceof PrimedTnt ? entity.getY() : entity.getEyeY()) - this.center.y;
double h = entity.getZ() - this.center.z;
double o = Math.sqrt(e * e + g * g + h * h);
if (o != 0.0) {
e /= o;
g /= o;
h /= o;
boolean bl = this.damageCalculator.shouldDamageEntity(this, entity);
float p = this.damageCalculator.getKnockbackMultiplier(entity);
float q = !bl && p == 0.0F ? 0.0F : getSeenPercent(this.center, entity);
if (bl) {
entity.hurtServer(this.level, this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, q));
}
double r = (1.0 - d) * q * p;
double s;
if (entity instanceof LivingEntity livingEntity) {
s = r * (1.0 - livingEntity.getAttributeValue(Attributes.EXPLOSION_KNOCKBACK_RESISTANCE));
} else {
s = r;
}
e *= s;
g *= s;
h *= s;
Vec3 vec3 = new Vec3(e, g, h);
entity.push(vec3);
if (entity instanceof Player player && !player.isSpectator() && (!player.isCreative() || !player.getAbilities().flying)) {
this.hitPlayers.put(player, vec3);
}
entity.onExplosionHit(this.source);
}
}
}
}
}
private void interactWithBlocks(List<BlockPos> blocks) {
List<ServerExplosion.StackCollector> list = new ArrayList();
Util.shuffle(blocks, this.level.random);
for (BlockPos blockPos : blocks) {
this.level.getBlockState(blockPos).onExplosionHit(this.level, blockPos, this, (itemStack, blockPosx) -> addOrAppendStack(list, itemStack, blockPosx));
}
for (ServerExplosion.StackCollector stackCollector : list) {
net.minecraft.world.level.block.Block.popResource(this.level, stackCollector.pos, stackCollector.stack);
}
}
private void createFire(List<BlockPos> blocks) {
for (BlockPos blockPos : blocks) {
if (this.level.random.nextInt(3) == 0 && this.level.getBlockState(blockPos).isAir() && this.level.getBlockState(blockPos.below()).isSolidRender()) {
this.level.setBlockAndUpdate(blockPos, BaseFireBlock.getState(this.level, blockPos));
}
}
}
public void explode() {
this.level.gameEvent(this.source, GameEvent.EXPLODE, this.center);
List<BlockPos> list = this.calculateExplodedPositions();
this.hurtEntities();
if (this.interactsWithBlocks()) {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("explosion_blocks");
this.interactWithBlocks(list);
profilerFiller.pop();
}
if (this.fire) {
this.createFire(list);
}
}
private static void addOrAppendStack(List<ServerExplosion.StackCollector> stackCollectors, ItemStack stack, BlockPos pos) {
for (ServerExplosion.StackCollector stackCollector : stackCollectors) {
stackCollector.tryMerge(stack);
if (stack.isEmpty()) {
return;
}
}
stackCollectors.add(new ServerExplosion.StackCollector(pos, stack));
}
private boolean interactsWithBlocks() {
return this.blockInteraction != BlockInteraction.KEEP;
}
public Map<Player, Vec3> getHitPlayers() {
return this.hitPlayers;
}
@Override
public ServerLevel level() {
return this.level;
}
@Nullable
@Override
public LivingEntity getIndirectSourceEntity() {
return Explosion.getIndirectSourceEntity(this.source);
}
@Nullable
@Override
public Entity getDirectSourceEntity() {
return this.source;
}
public DamageSource getDamageSource() {
return this.damageSource;
}
@Override
public BlockInteraction getBlockInteraction() {
return this.blockInteraction;
}
@Override
public boolean canTriggerBlocks() {
if (this.blockInteraction != BlockInteraction.TRIGGER_BLOCK) {
return false;
} else {
return this.source != null && this.source.getType() == EntityType.BREEZE_WIND_CHARGE
? this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)
: true;
}
}
@Override
public boolean shouldAffectBlocklikeEntities() {
boolean bl = this.level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING);
boolean bl2 = this.source == null || !this.source.isInWater();
boolean bl3 = this.source == null || this.source.getType() != EntityType.BREEZE_WIND_CHARGE && this.source.getType() != EntityType.WIND_CHARGE;
return bl ? bl2 && bl3 : this.blockInteraction.shouldAffectBlocklikeEntities() && bl2 && bl3;
}
public boolean isSmall() {
return this.radius < 2.0F || !this.interactsWithBlocks();
}
static class StackCollector {
final BlockPos pos;
ItemStack stack;
StackCollector(BlockPos pos, ItemStack stack) {
this.pos = pos;
this.stack = stack;
}
public void tryMerge(ItemStack stack) {
if (ItemEntity.areMergable(this.stack, stack)) {
this.stack = ItemEntity.merge(this.stack, stack, 16);
}
}
}
}