130 lines
4.7 KiB
Java
130 lines
4.7 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.network.chat.Component;
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import net.minecraft.stats.Stats;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.MenuProvider;
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import net.minecraft.world.SimpleMenuProvider;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.item.FallingBlockEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.AnvilMenu;
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import net.minecraft.world.inventory.ContainerLevelAccess;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class AnvilBlock extends FallingBlock {
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public static final MapCodec<AnvilBlock> CODEC = simpleCodec(AnvilBlock::new);
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public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
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private static final Map<Direction.Axis, VoxelShape> SHAPES = Shapes.rotateHorizontalAxis(
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Shapes.or(Block.column(12.0, 0.0, 4.0), Block.column(8.0, 10.0, 4.0, 5.0), Block.column(4.0, 8.0, 5.0, 10.0), Block.column(10.0, 16.0, 10.0, 16.0))
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);
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private static final Component CONTAINER_TITLE = Component.translatable("container.repair");
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private static final float FALL_DAMAGE_PER_DISTANCE = 2.0F;
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private static final int FALL_DAMAGE_MAX = 40;
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@Override
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public MapCodec<AnvilBlock> codec() {
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return CODEC;
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}
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public AnvilBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getClockWise());
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (!level.isClientSide) {
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player.openMenu(state.getMenuProvider(level, pos));
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player.awardStat(Stats.INTERACT_WITH_ANVIL);
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}
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return InteractionResult.SUCCESS;
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}
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@Nullable
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@Override
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protected MenuProvider getMenuProvider(BlockState state, Level level, BlockPos pos) {
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return new SimpleMenuProvider((i, inventory, player) -> new AnvilMenu(i, inventory, ContainerLevelAccess.create(level, pos)), CONTAINER_TITLE);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)SHAPES.get(((Direction)state.getValue(FACING)).getAxis());
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}
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@Override
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protected void falling(FallingBlockEntity entity) {
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entity.setHurtsEntities(2.0F, 40);
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}
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@Override
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public void onLand(Level level, BlockPos pos, BlockState state, BlockState replaceableState, FallingBlockEntity fallingBlock) {
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if (!fallingBlock.isSilent()) {
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level.levelEvent(1031, pos, 0);
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}
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}
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@Override
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public void onBrokenAfterFall(Level level, BlockPos pos, FallingBlockEntity fallingBlock) {
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if (!fallingBlock.isSilent()) {
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level.levelEvent(1029, pos, 0);
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}
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}
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@Override
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public DamageSource getFallDamageSource(Entity entity) {
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return entity.damageSources().anvil(entity);
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}
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@Nullable
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public static BlockState damage(BlockState state) {
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if (state.is(Blocks.ANVIL)) {
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return Blocks.CHIPPED_ANVIL.defaultBlockState().setValue(FACING, (Direction)state.getValue(FACING));
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} else {
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return state.is(Blocks.CHIPPED_ANVIL) ? Blocks.DAMAGED_ANVIL.defaultBlockState().setValue(FACING, (Direction)state.getValue(FACING)) : null;
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}
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(FACING);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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@Override
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public int getDustColor(BlockState state, BlockGetter level, BlockPos pos) {
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return state.getMapColor(level, pos).col;
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}
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}
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