minecraft-src/net/minecraft/world/level/block/BasePressurePlateBlock.java
2025-07-04 03:45:38 +03:00

165 lines
5.5 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntitySelector;
import net.minecraft.world.entity.InsideBlockEffectApplier;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockSetType;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public abstract class BasePressurePlateBlock extends Block {
private static final VoxelShape SHAPE_PRESSED = Block.column(14.0, 0.0, 0.5);
private static final VoxelShape SHAPE = Block.column(14.0, 0.0, 1.0);
protected static final AABB TOUCH_AABB = (AABB)Block.column(14.0, 0.0, 4.0).toAabbs().getFirst();
protected final BlockSetType type;
protected BasePressurePlateBlock(BlockBehaviour.Properties properties, BlockSetType type) {
super(properties.sound(type.soundType()));
this.type = type;
}
@Override
protected abstract MapCodec<? extends BasePressurePlateBlock> codec();
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return this.getSignalForState(state) > 0 ? SHAPE_PRESSED : SHAPE;
}
protected int getPressedTime() {
return 20;
}
@Override
public boolean isPossibleToRespawnInThis(BlockState state) {
return true;
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
return direction == Direction.DOWN && !state.canSurvive(level, pos)
? Blocks.AIR.defaultBlockState()
: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockPos blockPos = pos.below();
return canSupportRigidBlock(level, blockPos) || canSupportCenter(level, blockPos, Direction.UP);
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
int i = this.getSignalForState(state);
if (i > 0) {
this.checkPressed(null, level, pos, state, i);
}
}
@Override
protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
if (!level.isClientSide) {
int i = this.getSignalForState(state);
if (i == 0) {
this.checkPressed(entity, level, pos, state, i);
}
}
}
private void checkPressed(@Nullable Entity entity, Level level, BlockPos pos, BlockState state, int currentSignal) {
int i = this.getSignalStrength(level, pos);
boolean bl = currentSignal > 0;
boolean bl2 = i > 0;
if (currentSignal != i) {
BlockState blockState = this.setSignalForState(state, i);
level.setBlock(pos, blockState, 2);
this.updateNeighbours(level, pos);
level.setBlocksDirty(pos, state, blockState);
}
if (!bl2 && bl) {
level.playSound(null, pos, this.type.pressurePlateClickOff(), SoundSource.BLOCKS);
level.gameEvent(entity, GameEvent.BLOCK_DEACTIVATE, pos);
} else if (bl2 && !bl) {
level.playSound(null, pos, this.type.pressurePlateClickOn(), SoundSource.BLOCKS);
level.gameEvent(entity, GameEvent.BLOCK_ACTIVATE, pos);
}
if (bl2) {
level.scheduleTick(new BlockPos(pos), this, this.getPressedTime());
}
}
@Override
protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
if (!movedByPiston && this.getSignalForState(state) > 0) {
this.updateNeighbours(level, pos);
}
}
/**
* Notify block and block below of changes
*/
protected void updateNeighbours(Level level, BlockPos pos) {
level.updateNeighborsAt(pos, this);
level.updateNeighborsAt(pos.below(), this);
}
@Override
protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return this.getSignalForState(state);
}
@Override
protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return direction == Direction.UP ? this.getSignalForState(state) : 0;
}
@Override
protected boolean isSignalSource(BlockState state) {
return true;
}
protected static int getEntityCount(Level level, AABB box, Class<? extends Entity> entityClass) {
return level.getEntitiesOfClass(entityClass, box, EntitySelector.NO_SPECTATORS.and(entity -> !entity.isIgnoringBlockTriggers())).size();
}
/**
* Calculates what the signal strength of a pressure plate at the given location should be.
*/
protected abstract int getSignalStrength(Level level, BlockPos pos);
/**
* Returns the signal encoded in the given block state.
*/
protected abstract int getSignalForState(BlockState state);
/**
* Returns the block state that encodes the given signal.
*/
protected abstract BlockState setSignalForState(BlockState state, int signal);
}