165 lines
5.5 KiB
Java
165 lines
5.5 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EntitySelector;
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import net.minecraft.world.entity.InsideBlockEffectApplier;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockSetType;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public abstract class BasePressurePlateBlock extends Block {
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private static final VoxelShape SHAPE_PRESSED = Block.column(14.0, 0.0, 0.5);
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private static final VoxelShape SHAPE = Block.column(14.0, 0.0, 1.0);
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protected static final AABB TOUCH_AABB = (AABB)Block.column(14.0, 0.0, 4.0).toAabbs().getFirst();
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protected final BlockSetType type;
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protected BasePressurePlateBlock(BlockBehaviour.Properties properties, BlockSetType type) {
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super(properties.sound(type.soundType()));
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this.type = type;
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}
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@Override
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protected abstract MapCodec<? extends BasePressurePlateBlock> codec();
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return this.getSignalForState(state) > 0 ? SHAPE_PRESSED : SHAPE;
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}
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protected int getPressedTime() {
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return 20;
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}
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@Override
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public boolean isPossibleToRespawnInThis(BlockState state) {
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return true;
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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return direction == Direction.DOWN && !state.canSurvive(level, pos)
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? Blocks.AIR.defaultBlockState()
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: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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BlockPos blockPos = pos.below();
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return canSupportRigidBlock(level, blockPos) || canSupportCenter(level, blockPos, Direction.UP);
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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int i = this.getSignalForState(state);
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if (i > 0) {
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this.checkPressed(null, level, pos, state, i);
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}
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}
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@Override
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protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
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if (!level.isClientSide) {
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int i = this.getSignalForState(state);
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if (i == 0) {
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this.checkPressed(entity, level, pos, state, i);
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}
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}
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}
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private void checkPressed(@Nullable Entity entity, Level level, BlockPos pos, BlockState state, int currentSignal) {
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int i = this.getSignalStrength(level, pos);
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boolean bl = currentSignal > 0;
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boolean bl2 = i > 0;
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if (currentSignal != i) {
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BlockState blockState = this.setSignalForState(state, i);
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level.setBlock(pos, blockState, 2);
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this.updateNeighbours(level, pos);
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level.setBlocksDirty(pos, state, blockState);
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}
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if (!bl2 && bl) {
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level.playSound(null, pos, this.type.pressurePlateClickOff(), SoundSource.BLOCKS);
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level.gameEvent(entity, GameEvent.BLOCK_DEACTIVATE, pos);
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} else if (bl2 && !bl) {
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level.playSound(null, pos, this.type.pressurePlateClickOn(), SoundSource.BLOCKS);
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level.gameEvent(entity, GameEvent.BLOCK_ACTIVATE, pos);
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}
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if (bl2) {
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level.scheduleTick(new BlockPos(pos), this, this.getPressedTime());
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}
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}
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@Override
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protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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if (!movedByPiston && this.getSignalForState(state) > 0) {
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this.updateNeighbours(level, pos);
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}
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}
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/**
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* Notify block and block below of changes
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*/
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protected void updateNeighbours(Level level, BlockPos pos) {
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level.updateNeighborsAt(pos, this);
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level.updateNeighborsAt(pos.below(), this);
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}
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@Override
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protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return this.getSignalForState(state);
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}
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@Override
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protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return direction == Direction.UP ? this.getSignalForState(state) : 0;
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}
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@Override
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protected boolean isSignalSource(BlockState state) {
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return true;
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}
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protected static int getEntityCount(Level level, AABB box, Class<? extends Entity> entityClass) {
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return level.getEntitiesOfClass(entityClass, box, EntitySelector.NO_SPECTATORS.and(entity -> !entity.isIgnoringBlockTriggers())).size();
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}
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/**
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* Calculates what the signal strength of a pressure plate at the given location should be.
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*/
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protected abstract int getSignalStrength(Level level, BlockPos pos);
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/**
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* Returns the signal encoded in the given block state.
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*/
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protected abstract int getSignalForState(BlockState state);
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/**
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* Returns the block state that encodes the given signal.
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*/
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protected abstract BlockState setSignalForState(BlockState state, int signal);
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}
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