minecraft-src/net/minecraft/world/level/block/BigDripleafBlock.java
2025-07-04 03:45:38 +03:00

283 lines
11 KiB
Java

package net.minecraft.world.level.block;
import com.google.common.collect.Maps;
import com.mojang.serialization.MapCodec;
import it.unimi.dsi.fastutil.objects.Object2IntArrayMap;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import java.util.Map;
import java.util.function.Function;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.InsideBlockEffectApplier;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.Tilt;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.redstone.Orientation;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class BigDripleafBlock extends HorizontalDirectionalBlock implements BonemealableBlock, SimpleWaterloggedBlock {
public static final MapCodec<BigDripleafBlock> CODEC = simpleCodec(BigDripleafBlock::new);
private static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
private static final EnumProperty<Tilt> TILT = BlockStateProperties.TILT;
private static final int NO_TICK = -1;
private static final Object2IntMap<Tilt> DELAY_UNTIL_NEXT_TILT_STATE = Util.make(new Object2IntArrayMap<>(), object2IntArrayMap -> {
object2IntArrayMap.defaultReturnValue(-1);
object2IntArrayMap.put(Tilt.UNSTABLE, 10);
object2IntArrayMap.put(Tilt.PARTIAL, 10);
object2IntArrayMap.put(Tilt.FULL, 100);
});
private static final int MAX_GEN_HEIGHT = 5;
private static final int ENTITY_DETECTION_MIN_Y = 11;
private static final int LOWEST_LEAF_TOP = 13;
private static final Map<Tilt, VoxelShape> SHAPE_LEAF = Maps.newEnumMap(
Map.of(
Tilt.NONE,
Block.column(16.0, 11.0, 15.0),
Tilt.UNSTABLE,
Block.column(16.0, 11.0, 15.0),
Tilt.PARTIAL,
Block.column(16.0, 11.0, 13.0),
Tilt.FULL,
Shapes.empty()
)
);
private final Function<BlockState, VoxelShape> shapes;
@Override
public MapCodec<BigDripleafBlock> codec() {
return CODEC;
}
protected BigDripleafBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(WATERLOGGED, false).setValue(FACING, Direction.NORTH).setValue(TILT, Tilt.NONE));
this.shapes = this.makeShapes();
}
private Function<BlockState, VoxelShape> makeShapes() {
Map<Direction, VoxelShape> map = Shapes.rotateHorizontal(Block.column(6.0, 0.0, 13.0).move(0.0, 0.0, 0.25).optimize());
return this.getShapeForEachState(
blockState -> Shapes.or((VoxelShape)SHAPE_LEAF.get(blockState.getValue(TILT)), (VoxelShape)map.get(blockState.getValue(FACING))),
new Property[]{WATERLOGGED}
);
}
public static void placeWithRandomHeight(LevelAccessor level, RandomSource random, BlockPos pos, Direction direction) {
int i = Mth.nextInt(random, 2, 5);
BlockPos.MutableBlockPos mutableBlockPos = pos.mutable();
int j = 0;
while (j < i && canPlaceAt(level, mutableBlockPos, level.getBlockState(mutableBlockPos))) {
j++;
mutableBlockPos.move(Direction.UP);
}
int k = pos.getY() + j - 1;
mutableBlockPos.setY(pos.getY());
while (mutableBlockPos.getY() < k) {
BigDripleafStemBlock.place(level, mutableBlockPos, level.getFluidState(mutableBlockPos), direction);
mutableBlockPos.move(Direction.UP);
}
place(level, mutableBlockPos, level.getFluidState(mutableBlockPos), direction);
}
private static boolean canReplace(BlockState state) {
return state.isAir() || state.is(Blocks.WATER) || state.is(Blocks.SMALL_DRIPLEAF);
}
protected static boolean canPlaceAt(LevelHeightAccessor level, BlockPos pos, BlockState state) {
return !level.isOutsideBuildHeight(pos) && canReplace(state);
}
protected static boolean place(LevelAccessor level, BlockPos pos, FluidState fluidState, Direction direction) {
BlockState blockState = Blocks.BIG_DRIPLEAF.defaultBlockState().setValue(WATERLOGGED, fluidState.isSourceOfType(Fluids.WATER)).setValue(FACING, direction);
return level.setBlock(pos, blockState, 3);
}
@Override
protected void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) {
this.setTiltAndScheduleTick(state, level, hit.getBlockPos(), Tilt.FULL, SoundEvents.BIG_DRIPLEAF_TILT_DOWN);
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockPos blockPos = pos.below();
BlockState blockState = level.getBlockState(blockPos);
return blockState.is(this) || blockState.is(Blocks.BIG_DRIPLEAF_STEM) || blockState.is(BlockTags.BIG_DRIPLEAF_PLACEABLE);
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if (direction == Direction.DOWN && !state.canSurvive(level, pos)) {
return Blocks.AIR.defaultBlockState();
} else {
if ((Boolean)state.getValue(WATERLOGGED)) {
scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
return direction == Direction.UP && neighborState.is(this)
? Blocks.BIG_DRIPLEAF_STEM.withPropertiesOf(state)
: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
}
@Override
public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
BlockState blockState = level.getBlockState(pos.above());
return canReplace(blockState);
}
@Override
public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
return true;
}
@Override
public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
BlockPos blockPos = pos.above();
BlockState blockState = level.getBlockState(blockPos);
if (canPlaceAt(level, blockPos, blockState)) {
Direction direction = state.getValue(FACING);
BigDripleafStemBlock.place(level, pos, state.getFluidState(), direction);
place(level, blockPos, blockState.getFluidState(), direction);
}
}
@Override
protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
if (!level.isClientSide) {
if (state.getValue(TILT) == Tilt.NONE && canEntityTilt(pos, entity) && !level.hasNeighborSignal(pos)) {
this.setTiltAndScheduleTick(state, level, pos, Tilt.UNSTABLE, null);
}
}
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (level.hasNeighborSignal(pos)) {
resetTilt(state, level, pos);
} else {
Tilt tilt = state.getValue(TILT);
if (tilt == Tilt.UNSTABLE) {
this.setTiltAndScheduleTick(state, level, pos, Tilt.PARTIAL, SoundEvents.BIG_DRIPLEAF_TILT_DOWN);
} else if (tilt == Tilt.PARTIAL) {
this.setTiltAndScheduleTick(state, level, pos, Tilt.FULL, SoundEvents.BIG_DRIPLEAF_TILT_DOWN);
} else if (tilt == Tilt.FULL) {
resetTilt(state, level, pos);
}
}
}
@Override
protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, @Nullable Orientation orientation, boolean movedByPiston) {
if (level.hasNeighborSignal(pos)) {
resetTilt(state, level, pos);
}
}
private static void playTiltSound(Level level, BlockPos pos, SoundEvent sound) {
float f = Mth.randomBetween(level.random, 0.8F, 1.2F);
level.playSound(null, pos, sound, SoundSource.BLOCKS, 1.0F, f);
}
private static boolean canEntityTilt(BlockPos pos, Entity entity) {
return entity.onGround() && entity.position().y > pos.getY() + 0.6875F;
}
private void setTiltAndScheduleTick(BlockState state, Level level, BlockPos pos, Tilt tilt, @Nullable SoundEvent sound) {
setTilt(state, level, pos, tilt);
if (sound != null) {
playTiltSound(level, pos, sound);
}
int i = DELAY_UNTIL_NEXT_TILT_STATE.getInt(tilt);
if (i != -1) {
level.scheduleTick(pos, this, i);
}
}
private static void resetTilt(BlockState state, Level level, BlockPos pos) {
setTilt(state, level, pos, Tilt.NONE);
if (state.getValue(TILT) != Tilt.NONE) {
playTiltSound(level, pos, SoundEvents.BIG_DRIPLEAF_TILT_UP);
}
}
private static void setTilt(BlockState state, Level level, BlockPos pos, Tilt tilt) {
Tilt tilt2 = state.getValue(TILT);
level.setBlock(pos, state.setValue(TILT, tilt), 2);
if (tilt.causesVibration() && tilt != tilt2) {
level.gameEvent(null, GameEvent.BLOCK_CHANGE, pos);
}
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return (VoxelShape)SHAPE_LEAF.get(state.getValue(TILT));
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return (VoxelShape)this.shapes.apply(state);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().below());
FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
boolean bl = blockState.is(Blocks.BIG_DRIPLEAF) || blockState.is(Blocks.BIG_DRIPLEAF_STEM);
return this.defaultBlockState()
.setValue(WATERLOGGED, fluidState.isSourceOfType(Fluids.WATER))
.setValue(FACING, bl ? (Direction)blockState.getValue(FACING) : context.getHorizontalDirection().getOpposite());
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(WATERLOGGED, FACING, TILT);
}
}