181 lines
6.7 KiB
Java
181 lines
6.7 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.Optional;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.InsideBlockEffectApplier;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class BubbleColumnBlock extends Block implements BucketPickup {
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public static final MapCodec<BubbleColumnBlock> CODEC = simpleCodec(BubbleColumnBlock::new);
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public static final BooleanProperty DRAG_DOWN = BlockStateProperties.DRAG;
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private static final int CHECK_PERIOD = 5;
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@Override
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public MapCodec<BubbleColumnBlock> codec() {
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return CODEC;
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}
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public BubbleColumnBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(DRAG_DOWN, true));
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}
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@Override
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protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
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BlockState blockState = level.getBlockState(pos.above());
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boolean bl = blockState.getCollisionShape(level, pos).isEmpty() && blockState.getFluidState().isEmpty();
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if (bl) {
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entity.onAboveBubbleColumn((Boolean)state.getValue(DRAG_DOWN), pos);
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} else {
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entity.onInsideBubbleColumn((Boolean)state.getValue(DRAG_DOWN));
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}
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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updateColumn(level, pos, state, level.getBlockState(pos.below()));
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return Fluids.WATER.getSource(false);
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}
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public static void updateColumn(LevelAccessor level, BlockPos pos, BlockState state) {
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updateColumn(level, pos, level.getBlockState(pos), state);
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}
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public static void updateColumn(LevelAccessor level, BlockPos pos, BlockState fluid, BlockState state) {
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if (canExistIn(fluid)) {
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BlockState blockState = getColumnState(state);
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level.setBlock(pos, blockState, 2);
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BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.UP);
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while (canExistIn(level.getBlockState(mutableBlockPos))) {
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if (!level.setBlock(mutableBlockPos, blockState, 2)) {
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return;
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}
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mutableBlockPos.move(Direction.UP);
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}
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}
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}
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private static boolean canExistIn(BlockState blockState) {
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return blockState.is(Blocks.BUBBLE_COLUMN)
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|| blockState.is(Blocks.WATER) && blockState.getFluidState().getAmount() >= 8 && blockState.getFluidState().isSource();
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}
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private static BlockState getColumnState(BlockState blockState) {
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if (blockState.is(Blocks.BUBBLE_COLUMN)) {
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return blockState;
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} else if (blockState.is(Blocks.SOUL_SAND)) {
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return Blocks.BUBBLE_COLUMN.defaultBlockState().setValue(DRAG_DOWN, false);
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} else {
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return blockState.is(Blocks.MAGMA_BLOCK) ? Blocks.BUBBLE_COLUMN.defaultBlockState().setValue(DRAG_DOWN, true) : Blocks.WATER.defaultBlockState();
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}
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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double d = pos.getX();
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double e = pos.getY();
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double f = pos.getZ();
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if ((Boolean)state.getValue(DRAG_DOWN)) {
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level.addAlwaysVisibleParticle(ParticleTypes.CURRENT_DOWN, d + 0.5, e + 0.8, f, 0.0, 0.0, 0.0);
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if (random.nextInt(200) == 0) {
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level.playLocalSound(
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d, e, f, SoundEvents.BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, SoundSource.BLOCKS, 0.2F + random.nextFloat() * 0.2F, 0.9F + random.nextFloat() * 0.15F, false
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);
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}
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} else {
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level.addAlwaysVisibleParticle(ParticleTypes.BUBBLE_COLUMN_UP, d + 0.5, e, f + 0.5, 0.0, 0.04, 0.0);
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level.addAlwaysVisibleParticle(ParticleTypes.BUBBLE_COLUMN_UP, d + random.nextFloat(), e + random.nextFloat(), f + random.nextFloat(), 0.0, 0.04, 0.0);
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if (random.nextInt(200) == 0) {
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level.playLocalSound(
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d, e, f, SoundEvents.BUBBLE_COLUMN_UPWARDS_AMBIENT, SoundSource.BLOCKS, 0.2F + random.nextFloat() * 0.2F, 0.9F + random.nextFloat() * 0.15F, false
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);
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}
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}
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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if (!state.canSurvive(level, pos)
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|| direction == Direction.DOWN
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|| direction == Direction.UP && !neighborState.is(Blocks.BUBBLE_COLUMN) && canExistIn(neighborState)) {
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scheduledTickAccess.scheduleTick(pos, this, 5);
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}
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return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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BlockState blockState = level.getBlockState(pos.below());
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return blockState.is(Blocks.BUBBLE_COLUMN) || blockState.is(Blocks.MAGMA_BLOCK) || blockState.is(Blocks.SOUL_SAND);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return Shapes.empty();
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}
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@Override
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protected RenderShape getRenderShape(BlockState state) {
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return RenderShape.INVISIBLE;
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(DRAG_DOWN);
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}
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@Override
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public ItemStack pickupBlock(@Nullable LivingEntity owner, LevelAccessor level, BlockPos pos, BlockState state) {
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level.setBlock(pos, Blocks.AIR.defaultBlockState(), 11);
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return new ItemStack(Items.WATER_BUCKET);
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}
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@Override
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public Optional<SoundEvent> getPickupSound() {
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return Fluids.WATER.getPickupSound();
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}
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}
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