minecraft-src/net/minecraft/world/level/block/BubbleColumnBlock.java
2025-07-04 03:45:38 +03:00

181 lines
6.7 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.InsideBlockEffectApplier;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class BubbleColumnBlock extends Block implements BucketPickup {
public static final MapCodec<BubbleColumnBlock> CODEC = simpleCodec(BubbleColumnBlock::new);
public static final BooleanProperty DRAG_DOWN = BlockStateProperties.DRAG;
private static final int CHECK_PERIOD = 5;
@Override
public MapCodec<BubbleColumnBlock> codec() {
return CODEC;
}
public BubbleColumnBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(DRAG_DOWN, true));
}
@Override
protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
BlockState blockState = level.getBlockState(pos.above());
boolean bl = blockState.getCollisionShape(level, pos).isEmpty() && blockState.getFluidState().isEmpty();
if (bl) {
entity.onAboveBubbleColumn((Boolean)state.getValue(DRAG_DOWN), pos);
} else {
entity.onInsideBubbleColumn((Boolean)state.getValue(DRAG_DOWN));
}
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
updateColumn(level, pos, state, level.getBlockState(pos.below()));
}
@Override
protected FluidState getFluidState(BlockState state) {
return Fluids.WATER.getSource(false);
}
public static void updateColumn(LevelAccessor level, BlockPos pos, BlockState state) {
updateColumn(level, pos, level.getBlockState(pos), state);
}
public static void updateColumn(LevelAccessor level, BlockPos pos, BlockState fluid, BlockState state) {
if (canExistIn(fluid)) {
BlockState blockState = getColumnState(state);
level.setBlock(pos, blockState, 2);
BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.UP);
while (canExistIn(level.getBlockState(mutableBlockPos))) {
if (!level.setBlock(mutableBlockPos, blockState, 2)) {
return;
}
mutableBlockPos.move(Direction.UP);
}
}
}
private static boolean canExistIn(BlockState blockState) {
return blockState.is(Blocks.BUBBLE_COLUMN)
|| blockState.is(Blocks.WATER) && blockState.getFluidState().getAmount() >= 8 && blockState.getFluidState().isSource();
}
private static BlockState getColumnState(BlockState blockState) {
if (blockState.is(Blocks.BUBBLE_COLUMN)) {
return blockState;
} else if (blockState.is(Blocks.SOUL_SAND)) {
return Blocks.BUBBLE_COLUMN.defaultBlockState().setValue(DRAG_DOWN, false);
} else {
return blockState.is(Blocks.MAGMA_BLOCK) ? Blocks.BUBBLE_COLUMN.defaultBlockState().setValue(DRAG_DOWN, true) : Blocks.WATER.defaultBlockState();
}
}
@Override
public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
double d = pos.getX();
double e = pos.getY();
double f = pos.getZ();
if ((Boolean)state.getValue(DRAG_DOWN)) {
level.addAlwaysVisibleParticle(ParticleTypes.CURRENT_DOWN, d + 0.5, e + 0.8, f, 0.0, 0.0, 0.0);
if (random.nextInt(200) == 0) {
level.playLocalSound(
d, e, f, SoundEvents.BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, SoundSource.BLOCKS, 0.2F + random.nextFloat() * 0.2F, 0.9F + random.nextFloat() * 0.15F, false
);
}
} else {
level.addAlwaysVisibleParticle(ParticleTypes.BUBBLE_COLUMN_UP, d + 0.5, e, f + 0.5, 0.0, 0.04, 0.0);
level.addAlwaysVisibleParticle(ParticleTypes.BUBBLE_COLUMN_UP, d + random.nextFloat(), e + random.nextFloat(), f + random.nextFloat(), 0.0, 0.04, 0.0);
if (random.nextInt(200) == 0) {
level.playLocalSound(
d, e, f, SoundEvents.BUBBLE_COLUMN_UPWARDS_AMBIENT, SoundSource.BLOCKS, 0.2F + random.nextFloat() * 0.2F, 0.9F + random.nextFloat() * 0.15F, false
);
}
}
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
if (!state.canSurvive(level, pos)
|| direction == Direction.DOWN
|| direction == Direction.UP && !neighborState.is(Blocks.BUBBLE_COLUMN) && canExistIn(neighborState)) {
scheduledTickAccess.scheduleTick(pos, this, 5);
}
return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockState blockState = level.getBlockState(pos.below());
return blockState.is(Blocks.BUBBLE_COLUMN) || blockState.is(Blocks.MAGMA_BLOCK) || blockState.is(Blocks.SOUL_SAND);
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return Shapes.empty();
}
@Override
protected RenderShape getRenderShape(BlockState state) {
return RenderShape.INVISIBLE;
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(DRAG_DOWN);
}
@Override
public ItemStack pickupBlock(@Nullable LivingEntity owner, LevelAccessor level, BlockPos pos, BlockState state) {
level.setBlock(pos, Blocks.AIR.defaultBlockState(), 11);
return new ItemStack(Items.WATER_BUCKET);
}
@Override
public Optional<SoundEvent> getPickupSound() {
return Fluids.WATER.getPickupSound();
}
}