minecraft-src/net/minecraft/world/level/block/ButtonBlock.java
2025-07-04 03:45:38 +03:00

189 lines
7.5 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Function;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.InsideBlockEffectApplier;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Explosion;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.BlockSetType;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
import net.minecraft.world.level.redstone.Orientation;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class ButtonBlock extends FaceAttachedHorizontalDirectionalBlock {
public static final MapCodec<ButtonBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(
BlockSetType.CODEC.fieldOf("block_set_type").forGetter(buttonBlock -> buttonBlock.type),
Codec.intRange(1, 1024).fieldOf("ticks_to_stay_pressed").forGetter(buttonBlock -> buttonBlock.ticksToStayPressed),
propertiesCodec()
)
.apply(instance, ButtonBlock::new)
);
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
private final BlockSetType type;
private final int ticksToStayPressed;
private final Function<BlockState, VoxelShape> shapes;
@Override
public MapCodec<ButtonBlock> codec() {
return CODEC;
}
protected ButtonBlock(BlockSetType type, int ticksToStayPressed, BlockBehaviour.Properties properties) {
super(properties.sound(type.soundType()));
this.type = type;
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(POWERED, false).setValue(FACE, AttachFace.WALL));
this.ticksToStayPressed = ticksToStayPressed;
this.shapes = this.makeShapes();
}
private Function<BlockState, VoxelShape> makeShapes() {
VoxelShape voxelShape = Block.cube(14.0);
VoxelShape voxelShape2 = Block.cube(12.0);
Map<AttachFace, Map<Direction, VoxelShape>> map = Shapes.rotateAttachFace(Block.boxZ(6.0, 4.0, 8.0, 16.0));
return this.getShapeForEachState(
blockState -> Shapes.join(
(VoxelShape)((Map)map.get(blockState.getValue(FACE))).get(blockState.getValue(FACING)),
blockState.getValue(POWERED) ? voxelShape : voxelShape2,
BooleanOp.ONLY_FIRST
)
);
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return (VoxelShape)this.shapes.apply(state);
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if ((Boolean)state.getValue(POWERED)) {
return InteractionResult.CONSUME;
} else {
this.press(state, level, pos, player);
return InteractionResult.SUCCESS;
}
}
@Override
protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer) {
if (explosion.canTriggerBlocks() && !(Boolean)state.getValue(POWERED)) {
this.press(state, level, pos, null);
}
super.onExplosionHit(state, level, pos, explosion, dropConsumer);
}
public void press(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
level.setBlock(pos, state.setValue(POWERED, true), 3);
this.updateNeighbours(state, level, pos);
level.scheduleTick(pos, this, this.ticksToStayPressed);
this.playSound(player, level, pos, true);
level.gameEvent(player, GameEvent.BLOCK_ACTIVATE, pos);
}
protected void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, boolean hitByArrow) {
level.playSound(hitByArrow ? player : null, pos, this.getSound(hitByArrow), SoundSource.BLOCKS);
}
protected SoundEvent getSound(boolean isOn) {
return isOn ? this.type.buttonClickOn() : this.type.buttonClickOff();
}
@Override
protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
if (!movedByPiston && (Boolean)state.getValue(POWERED)) {
this.updateNeighbours(state, level, pos);
}
}
@Override
protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return state.getValue(POWERED) ? 15 : 0;
}
@Override
protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return state.getValue(POWERED) && getConnectedDirection(state) == direction ? 15 : 0;
}
@Override
protected boolean isSignalSource(BlockState state) {
return true;
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if ((Boolean)state.getValue(POWERED)) {
this.checkPressed(state, level, pos);
}
}
@Override
protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
if (!level.isClientSide && this.type.canButtonBeActivatedByArrows() && !(Boolean)state.getValue(POWERED)) {
this.checkPressed(state, level, pos);
}
}
protected void checkPressed(BlockState state, Level level, BlockPos pos) {
AbstractArrow abstractArrow = this.type.canButtonBeActivatedByArrows()
? (AbstractArrow)level.getEntitiesOfClass(AbstractArrow.class, state.getShape(level, pos).bounds().move(pos)).stream().findFirst().orElse(null)
: null;
boolean bl = abstractArrow != null;
boolean bl2 = (Boolean)state.getValue(POWERED);
if (bl != bl2) {
level.setBlock(pos, state.setValue(POWERED, bl), 3);
this.updateNeighbours(state, level, pos);
this.playSound(null, level, pos, bl);
level.gameEvent(abstractArrow, bl ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
}
if (bl) {
level.scheduleTick(new BlockPos(pos), this, this.ticksToStayPressed);
}
}
private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
Direction direction = getConnectedDirection(state).getOpposite();
Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(
level, direction, direction.getAxis().isHorizontal() ? Direction.UP : state.getValue(FACING)
);
level.updateNeighborsAt(pos, this, orientation);
level.updateNeighborsAt(pos.relative(direction), this, orientation);
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(FACING, POWERED, FACE);
}
}