minecraft-src/net/minecraft/world/level/block/CampfireBlock.java
2025-07-04 03:45:38 +03:00

330 lines
12 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.InsideBlockEffectApplier;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.item.crafting.CampfireCookingRecipe;
import net.minecraft.world.item.crafting.RecipeManager;
import net.minecraft.world.item.crafting.RecipePropertySet;
import net.minecraft.world.item.crafting.RecipeType;
import net.minecraft.world.item.crafting.SingleRecipeInput;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.entity.CampfireBlockEntity;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class CampfireBlock extends BaseEntityBlock implements SimpleWaterloggedBlock {
public static final MapCodec<CampfireBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(
Codec.BOOL.fieldOf("spawn_particles").forGetter(campfireBlock -> campfireBlock.spawnParticles),
Codec.intRange(0, 1000).fieldOf("fire_damage").forGetter(campfireBlock -> campfireBlock.fireDamage),
propertiesCodec()
)
.apply(instance, CampfireBlock::new)
);
public static final BooleanProperty LIT = BlockStateProperties.LIT;
public static final BooleanProperty SIGNAL_FIRE = BlockStateProperties.SIGNAL_FIRE;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
public static final EnumProperty<Direction> FACING = BlockStateProperties.HORIZONTAL_FACING;
private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 7.0);
private static final VoxelShape SHAPE_VIRTUAL_POST = Block.column(4.0, 0.0, 16.0);
private static final int SMOKE_DISTANCE = 5;
private final boolean spawnParticles;
private final int fireDamage;
@Override
public MapCodec<CampfireBlock> codec() {
return CODEC;
}
public CampfireBlock(boolean spawnParticles, int fireDamage, BlockBehaviour.Properties properties) {
super(properties);
this.spawnParticles = spawnParticles;
this.fireDamage = fireDamage;
this.registerDefaultState(
this.stateDefinition.any().setValue(LIT, true).setValue(SIGNAL_FIRE, false).setValue(WATERLOGGED, false).setValue(FACING, Direction.NORTH)
);
}
@Override
protected InteractionResult useItemOn(
ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult
) {
if (level.getBlockEntity(pos) instanceof CampfireBlockEntity campfireBlockEntity) {
ItemStack itemStack = player.getItemInHand(hand);
if (level.recipeAccess().propertySet(RecipePropertySet.CAMPFIRE_INPUT).test(itemStack)) {
if (level instanceof ServerLevel serverLevel && campfireBlockEntity.placeFood(serverLevel, player, itemStack)) {
player.awardStat(Stats.INTERACT_WITH_CAMPFIRE);
return InteractionResult.SUCCESS_SERVER;
}
return InteractionResult.CONSUME;
}
}
return InteractionResult.TRY_WITH_EMPTY_HAND;
}
@Override
protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier) {
if ((Boolean)state.getValue(LIT) && entity instanceof LivingEntity) {
entity.hurt(level.damageSources().campfire(), this.fireDamage);
}
super.entityInside(state, level, pos, entity, effectApplier);
}
@Nullable
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
LevelAccessor levelAccessor = context.getLevel();
BlockPos blockPos = context.getClickedPos();
boolean bl = levelAccessor.getFluidState(blockPos).getType() == Fluids.WATER;
return this.defaultBlockState()
.setValue(WATERLOGGED, bl)
.setValue(SIGNAL_FIRE, this.isSmokeSource(levelAccessor.getBlockState(blockPos.below())))
.setValue(LIT, !bl)
.setValue(FACING, context.getHorizontalDirection());
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if ((Boolean)state.getValue(WATERLOGGED)) {
scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
return direction == Direction.DOWN
? state.setValue(SIGNAL_FIRE, this.isSmokeSource(neighborState))
: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
/**
* @return whether the given block state produces the thicker signal fire smoke when put below a campfire.
*/
private boolean isSmokeSource(BlockState state) {
return state.is(Blocks.HAY_BLOCK);
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
if ((Boolean)state.getValue(LIT)) {
if (random.nextInt(10) == 0) {
level.playLocalSound(
pos.getX() + 0.5,
pos.getY() + 0.5,
pos.getZ() + 0.5,
SoundEvents.CAMPFIRE_CRACKLE,
SoundSource.BLOCKS,
0.5F + random.nextFloat(),
random.nextFloat() * 0.7F + 0.6F,
false
);
}
if (this.spawnParticles && random.nextInt(5) == 0) {
for (int i = 0; i < random.nextInt(1) + 1; i++) {
level.addParticle(ParticleTypes.LAVA, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, random.nextFloat() / 2.0F, 5.0E-5, random.nextFloat() / 2.0F);
}
}
}
}
public static void dowse(@Nullable Entity entity, LevelAccessor level, BlockPos pos, BlockState state) {
if (level.isClientSide()) {
for (int i = 0; i < 20; i++) {
makeParticles((Level)level, pos, (Boolean)state.getValue(SIGNAL_FIRE), true);
}
}
level.gameEvent(entity, GameEvent.BLOCK_CHANGE, pos);
}
@Override
public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
if (!(Boolean)state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
boolean bl = (Boolean)state.getValue(LIT);
if (bl) {
if (!level.isClientSide()) {
level.playSound(null, pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 1.0F, 1.0F);
}
dowse(null, level, pos, state);
}
level.setBlock(pos, state.setValue(WATERLOGGED, true).setValue(LIT, false), 3);
level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level));
return true;
} else {
return false;
}
}
@Override
protected void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) {
BlockPos blockPos = hit.getBlockPos();
if (level instanceof ServerLevel serverLevel
&& projectile.isOnFire()
&& projectile.mayInteract(serverLevel, blockPos)
&& !(Boolean)state.getValue(LIT)
&& !(Boolean)state.getValue(WATERLOGGED)) {
level.setBlock(blockPos, state.setValue(BlockStateProperties.LIT, true), 11);
}
}
public static void makeParticles(Level level, BlockPos pos, boolean isSignalFire, boolean spawnExtraSmoke) {
RandomSource randomSource = level.getRandom();
SimpleParticleType simpleParticleType = isSignalFire ? ParticleTypes.CAMPFIRE_SIGNAL_SMOKE : ParticleTypes.CAMPFIRE_COSY_SMOKE;
level.addAlwaysVisibleParticle(
simpleParticleType,
true,
pos.getX() + 0.5 + randomSource.nextDouble() / 3.0 * (randomSource.nextBoolean() ? 1 : -1),
pos.getY() + randomSource.nextDouble() + randomSource.nextDouble(),
pos.getZ() + 0.5 + randomSource.nextDouble() / 3.0 * (randomSource.nextBoolean() ? 1 : -1),
0.0,
0.07,
0.0
);
if (spawnExtraSmoke) {
level.addParticle(
ParticleTypes.SMOKE,
pos.getX() + 0.5 + randomSource.nextDouble() / 4.0 * (randomSource.nextBoolean() ? 1 : -1),
pos.getY() + 0.4,
pos.getZ() + 0.5 + randomSource.nextDouble() / 4.0 * (randomSource.nextBoolean() ? 1 : -1),
0.0,
0.005,
0.0
);
}
}
public static boolean isSmokeyPos(Level level, BlockPos pos) {
for (int i = 1; i <= 5; i++) {
BlockPos blockPos = pos.below(i);
BlockState blockState = level.getBlockState(blockPos);
if (isLitCampfire(blockState)) {
return true;
}
boolean bl = Shapes.joinIsNotEmpty(SHAPE_VIRTUAL_POST, blockState.getCollisionShape(level, pos, CollisionContext.empty()), BooleanOp.AND);
if (bl) {
BlockState blockState2 = level.getBlockState(blockPos.below());
return isLitCampfire(blockState2);
}
}
return false;
}
public static boolean isLitCampfire(BlockState state) {
return state.hasProperty(LIT) && state.is(BlockTags.CAMPFIRES) && (Boolean)state.getValue(LIT);
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
return state.rotate(mirror.getRotation(state.getValue(FACING)));
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(LIT, SIGNAL_FIRE, WATERLOGGED, FACING);
}
@Override
public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
return new CampfireBlockEntity(pos, state);
}
@Nullable
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
if (level instanceof ServerLevel serverLevel) {
if ((Boolean)state.getValue(LIT)) {
RecipeManager.CachedCheck<SingleRecipeInput, CampfireCookingRecipe> cachedCheck = RecipeManager.createCheck(RecipeType.CAMPFIRE_COOKING);
return createTickerHelper(
blockEntityType,
BlockEntityType.CAMPFIRE,
(levelx, blockPos, blockState, campfireBlockEntity) -> CampfireBlockEntity.cookTick(serverLevel, blockPos, blockState, campfireBlockEntity, cachedCheck)
);
} else {
return createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::cooldownTick);
}
} else {
return state.getValue(LIT) ? createTickerHelper(blockEntityType, BlockEntityType.CAMPFIRE, CampfireBlockEntity::particleTick) : null;
}
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return false;
}
public static boolean canLight(BlockState state) {
return state.is(BlockTags.CAMPFIRES, blockStateBase -> blockStateBase.hasProperty(WATERLOGGED) && blockStateBase.hasProperty(LIT))
&& !(Boolean)state.getValue(WATERLOGGED)
&& !(Boolean)state.getValue(LIT);
}
}