minecraft-src/net/minecraft/world/level/block/CandleCakeBlock.java
2025-07-04 03:45:38 +03:00

153 lines
5.5 KiB
Java

package net.minecraft.world.level.block;
import com.google.common.collect.Maps;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.List;
import java.util.Map;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class CandleCakeBlock extends AbstractCandleBlock {
public static final MapCodec<CandleCakeBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(
BuiltInRegistries.BLOCK.byNameCodec().fieldOf("candle").forGetter(candleCakeBlock -> candleCakeBlock.candleBlock), propertiesCodec()
)
.apply(instance, CandleCakeBlock::new)
);
public static final BooleanProperty LIT = AbstractCandleBlock.LIT;
private static final VoxelShape SHAPE = Shapes.or(Block.column(2.0, 8.0, 14.0), Block.column(14.0, 0.0, 8.0));
private static final Map<CandleBlock, CandleCakeBlock> BY_CANDLE = Maps.<CandleBlock, CandleCakeBlock>newHashMap();
private static final Iterable<Vec3> PARTICLE_OFFSETS = List.of(new Vec3(8.0, 16.0, 8.0).scale(0.0625));
private final CandleBlock candleBlock;
@Override
public MapCodec<CandleCakeBlock> codec() {
return CODEC;
}
protected CandleCakeBlock(Block candleBlock, BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(LIT, false));
if (candleBlock instanceof CandleBlock candleBlock2) {
BY_CANDLE.put(candleBlock2, this);
this.candleBlock = candleBlock2;
} else {
throw new IllegalArgumentException("Expected block to be of " + CandleBlock.class + " was " + candleBlock.getClass());
}
}
@Override
protected Iterable<Vec3> getParticleOffsets(BlockState state) {
return PARTICLE_OFFSETS;
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected InteractionResult useItemOn(
ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult
) {
if (stack.is(Items.FLINT_AND_STEEL) || stack.is(Items.FIRE_CHARGE)) {
return InteractionResult.PASS;
} else if (candleHit(hitResult) && stack.isEmpty() && (Boolean)state.getValue(LIT)) {
extinguish(player, state, level, pos);
return InteractionResult.SUCCESS;
} else {
return super.useItemOn(stack, state, level, pos, player, hand, hitResult);
}
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
InteractionResult interactionResult = CakeBlock.eat(level, pos, Blocks.CAKE.defaultBlockState(), player);
if (interactionResult.consumesAction()) {
dropResources(state, level, pos);
}
return interactionResult;
}
private static boolean candleHit(BlockHitResult hit) {
return hit.getLocation().y - hit.getBlockPos().getY() > 0.5;
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(LIT);
}
@Override
protected ItemStack getCloneItemStack(LevelReader level, BlockPos pos, BlockState state, boolean includeData) {
return new ItemStack(Blocks.CAKE);
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
return direction == Direction.DOWN && !state.canSurvive(level, pos)
? Blocks.AIR.defaultBlockState()
: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
return level.getBlockState(pos.below()).isSolid();
}
@Override
protected int getAnalogOutputSignal(BlockState state, Level level, BlockPos pos) {
return CakeBlock.FULL_CAKE_SIGNAL;
}
@Override
protected boolean hasAnalogOutputSignal(BlockState state) {
return true;
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return false;
}
public static BlockState byCandle(CandleBlock candle) {
return ((CandleCakeBlock)BY_CANDLE.get(candle)).defaultBlockState();
}
public static boolean canLight(BlockState state) {
return state.is(BlockTags.CANDLE_CAKES, blockStateBase -> blockStateBase.hasProperty(LIT) && !(Boolean)state.getValue(LIT));
}
}