minecraft-src/net/minecraft/world/level/block/CauldronBlock.java
2025-07-04 02:00:41 +03:00

74 lines
2.7 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.cauldron.CauldronInteraction;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.gameevent.GameEvent.Context;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.Fluids;
public class CauldronBlock extends AbstractCauldronBlock {
public static final MapCodec<CauldronBlock> CODEC = simpleCodec(CauldronBlock::new);
private static final float RAIN_FILL_CHANCE = 0.05F;
private static final float POWDER_SNOW_FILL_CHANCE = 0.1F;
@Override
public MapCodec<CauldronBlock> codec() {
return CODEC;
}
public CauldronBlock(BlockBehaviour.Properties properties) {
super(properties, CauldronInteraction.EMPTY);
}
@Override
public boolean isFull(BlockState state) {
return false;
}
protected static boolean shouldHandlePrecipitation(Level level, Biome.Precipitation precipitation) {
if (precipitation == Biome.Precipitation.RAIN) {
return level.getRandom().nextFloat() < 0.05F;
} else {
return precipitation == Biome.Precipitation.SNOW ? level.getRandom().nextFloat() < 0.1F : false;
}
}
@Override
public void handlePrecipitation(BlockState state, Level level, BlockPos pos, Biome.Precipitation precipitation) {
if (shouldHandlePrecipitation(level, precipitation)) {
if (precipitation == Biome.Precipitation.RAIN) {
level.setBlockAndUpdate(pos, Blocks.WATER_CAULDRON.defaultBlockState());
level.gameEvent(null, GameEvent.BLOCK_CHANGE, pos);
} else if (precipitation == Biome.Precipitation.SNOW) {
level.setBlockAndUpdate(pos, Blocks.POWDER_SNOW_CAULDRON.defaultBlockState());
level.gameEvent(null, GameEvent.BLOCK_CHANGE, pos);
}
}
}
@Override
protected boolean canReceiveStalactiteDrip(Fluid fluid) {
return true;
}
@Override
protected void receiveStalactiteDrip(BlockState state, Level level, BlockPos pos, Fluid fluid) {
if (fluid == Fluids.WATER) {
BlockState blockState = Blocks.WATER_CAULDRON.defaultBlockState();
level.setBlockAndUpdate(pos, blockState);
level.gameEvent(GameEvent.BLOCK_CHANGE, pos, Context.of(blockState));
level.levelEvent(1047, pos, 0);
} else if (fluid == Fluids.LAVA) {
BlockState blockState = Blocks.LAVA_CAULDRON.defaultBlockState();
level.setBlockAndUpdate(pos, blockState);
level.gameEvent(GameEvent.BLOCK_CHANGE, pos, Context.of(blockState));
level.levelEvent(1046, pos, 0);
}
}
}