minecraft-src/net/minecraft/world/level/block/DiodeBlock.java
2025-07-04 03:45:38 +03:00

213 lines
7.7 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.SignalGetter;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
import net.minecraft.world.level.redstone.Orientation;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraft.world.ticks.TickPriority;
import org.jetbrains.annotations.Nullable;
public abstract class DiodeBlock extends HorizontalDirectionalBlock {
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 2.0);
protected DiodeBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected abstract MapCodec<? extends DiodeBlock> codec();
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockPos blockPos = pos.below();
return this.canSurviveOn(level, blockPos, level.getBlockState(blockPos));
}
protected boolean canSurviveOn(LevelReader level, BlockPos pos, BlockState state) {
return state.isFaceSturdy(level, pos, Direction.UP, SupportType.RIGID);
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (!this.isLocked(level, pos, state)) {
boolean bl = (Boolean)state.getValue(POWERED);
boolean bl2 = this.shouldTurnOn(level, pos, state);
if (bl && !bl2) {
level.setBlock(pos, state.setValue(POWERED, false), 2);
} else if (!bl) {
level.setBlock(pos, state.setValue(POWERED, true), 2);
if (!bl2) {
level.scheduleTick(pos, this, this.getDelay(state), TickPriority.VERY_HIGH);
}
}
}
}
@Override
protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return state.getSignal(level, pos, direction);
}
@Override
protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
if (!(Boolean)state.getValue(POWERED)) {
return 0;
} else {
return state.getValue(FACING) == direction ? this.getOutputSignal(level, pos, state) : 0;
}
}
@Override
protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, @Nullable Orientation orientation, boolean movedByPiston) {
if (state.canSurvive(level, pos)) {
this.checkTickOnNeighbor(level, pos, state);
} else {
BlockEntity blockEntity = state.hasBlockEntity() ? level.getBlockEntity(pos) : null;
dropResources(state, level, pos, blockEntity);
level.removeBlock(pos, false);
for (Direction direction : Direction.values()) {
level.updateNeighborsAt(pos.relative(direction), this);
}
}
}
/**
* Check the output signal of this diode and schedule a new block tick if it should change.
*/
protected void checkTickOnNeighbor(Level level, BlockPos pos, BlockState state) {
if (!this.isLocked(level, pos, state)) {
boolean bl = (Boolean)state.getValue(POWERED);
boolean bl2 = this.shouldTurnOn(level, pos, state);
if (bl != bl2 && !level.getBlockTicks().willTickThisTick(pos, this)) {
TickPriority tickPriority = TickPriority.HIGH;
if (this.shouldPrioritize(level, pos, state)) {
tickPriority = TickPriority.EXTREMELY_HIGH;
} else if (bl) {
tickPriority = TickPriority.VERY_HIGH;
}
level.scheduleTick(pos, this, this.getDelay(state), tickPriority);
}
}
}
/**
* Check if neighboring blocks are locking this diode.
*/
public boolean isLocked(LevelReader level, BlockPos pos, BlockState state) {
return false;
}
protected boolean shouldTurnOn(Level level, BlockPos pos, BlockState state) {
return this.getInputSignal(level, pos, state) > 0;
}
protected int getInputSignal(Level level, BlockPos pos, BlockState state) {
Direction direction = state.getValue(FACING);
BlockPos blockPos = pos.relative(direction);
int i = level.getSignal(blockPos, direction);
if (i >= 15) {
return i;
} else {
BlockState blockState = level.getBlockState(blockPos);
return Math.max(i, blockState.is(Blocks.REDSTONE_WIRE) ? (Integer)blockState.getValue(RedStoneWireBlock.POWER) : 0);
}
}
protected int getAlternateSignal(SignalGetter level, BlockPos pos, BlockState state) {
Direction direction = state.getValue(FACING);
Direction direction2 = direction.getClockWise();
Direction direction3 = direction.getCounterClockWise();
boolean bl = this.sideInputDiodesOnly();
return Math.max(level.getControlInputSignal(pos.relative(direction2), direction2, bl), level.getControlInputSignal(pos.relative(direction3), direction3, bl));
}
@Override
protected boolean isSignalSource(BlockState state) {
return true;
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());
}
@Override
public void setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) {
if (this.shouldTurnOn(level, pos, state)) {
level.scheduleTick(pos, this, 1);
}
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
this.updateNeighborsInFront(level, pos, state);
}
@Override
protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
if (!movedByPiston) {
this.updateNeighborsInFront(level, pos, state);
}
}
protected void updateNeighborsInFront(Level level, BlockPos pos, BlockState state) {
Direction direction = state.getValue(FACING);
BlockPos blockPos = pos.relative(direction.getOpposite());
Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, direction.getOpposite(), Direction.UP);
level.neighborChanged(blockPos, this, orientation);
level.updateNeighborsAtExceptFromFacing(blockPos, this, direction, orientation);
}
protected boolean sideInputDiodesOnly() {
return false;
}
protected int getOutputSignal(BlockGetter level, BlockPos pos, BlockState state) {
return 15;
}
public static boolean isDiode(BlockState state) {
return state.getBlock() instanceof DiodeBlock;
}
/**
* Check if this diode should have a higher tick priority than default.
*
* <p>
* Both repeaters and comparators use this method to increase their tick priorities
* when facing other diodes. This makes certain monostable circuits based on the repeater locking
* mechanic more reliable.
*/
public boolean shouldPrioritize(BlockGetter level, BlockPos pos, BlockState state) {
Direction direction = ((Direction)state.getValue(FACING)).getOpposite();
BlockState blockState = level.getBlockState(pos.relative(direction));
return isDiode(blockState) && blockState.getValue(FACING) != direction;
}
protected abstract int getDelay(BlockState state);
}