minecraft-src/net/minecraft/world/level/block/DirtPathBlock.java
2025-07-04 03:45:38 +03:00

81 lines
2.6 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
public class DirtPathBlock extends Block {
public static final MapCodec<DirtPathBlock> CODEC = simpleCodec(DirtPathBlock::new);
private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 15.0);
@Override
public MapCodec<DirtPathBlock> codec() {
return CODEC;
}
protected DirtPathBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected boolean useShapeForLightOcclusion(BlockState state) {
return true;
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return !this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos())
? Block.pushEntitiesUp(this.defaultBlockState(), Blocks.DIRT.defaultBlockState(), context.getLevel(), context.getClickedPos())
: super.getStateForPlacement(context);
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if (direction == Direction.UP && !state.canSurvive(level, pos)) {
scheduledTickAccess.scheduleTick(pos, this, 1);
}
return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
FarmBlock.turnToDirt(null, state, level, pos);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockState blockState = level.getBlockState(pos.above());
return !blockState.isSolid() || blockState.getBlock() instanceof FenceGateBlock;
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return false;
}
}