207 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.world.level.block;
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| 
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| import com.mojang.serialization.MapCodec;
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.core.particles.ParticleTypes;
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| import net.minecraft.server.level.ServerLevel;
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| import net.minecraft.sounds.SoundEvents;
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| import net.minecraft.sounds.SoundSource;
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| import net.minecraft.tags.BlockTags;
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| import net.minecraft.util.RandomSource;
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| import net.minecraft.world.entity.EntitySpawnReason;
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| import net.minecraft.world.entity.EntityType;
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| import net.minecraft.world.entity.LivingEntity;
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| import net.minecraft.world.entity.animal.HappyGhast;
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| import net.minecraft.world.item.ItemStack;
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| import net.minecraft.world.item.context.BlockPlaceContext;
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| import net.minecraft.world.level.BlockGetter;
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| import net.minecraft.world.level.Level;
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| import net.minecraft.world.level.LevelAccessor;
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| import net.minecraft.world.level.LevelReader;
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| import net.minecraft.world.level.ScheduledTickAccess;
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| import net.minecraft.world.level.block.state.BlockBehaviour;
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| import net.minecraft.world.level.block.state.BlockState;
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| import net.minecraft.world.level.block.state.StateDefinition;
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| import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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| import net.minecraft.world.level.block.state.properties.BooleanProperty;
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| import net.minecraft.world.level.block.state.properties.IntegerProperty;
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| import net.minecraft.world.level.gameevent.GameEvent;
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| import net.minecraft.world.level.material.FluidState;
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| import net.minecraft.world.level.material.Fluids;
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| import net.minecraft.world.level.pathfinder.PathComputationType;
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| import net.minecraft.world.phys.Vec3;
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| import net.minecraft.world.phys.shapes.CollisionContext;
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| import net.minecraft.world.phys.shapes.VoxelShape;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public class DriedGhastBlock extends HorizontalDirectionalBlock implements SimpleWaterloggedBlock {
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| 	public static final MapCodec<DriedGhastBlock> CODEC = simpleCodec(DriedGhastBlock::new);
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| 	public static final int MAX_HYDRATION_LEVEL = 3;
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| 	public static final IntegerProperty HYDRATION_LEVEL = BlockStateProperties.DRIED_GHAST_HYDRATION_LEVELS;
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| 	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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| 	public static final int HYDRATION_TICK_DELAY = 5000;
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| 	private static final VoxelShape SHAPE = Block.column(10.0, 10.0, 0.0, 10.0);
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| 
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| 	@Override
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| 	public MapCodec<DriedGhastBlock> codec() {
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| 		return CODEC;
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| 	}
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| 
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| 	public DriedGhastBlock(BlockBehaviour.Properties properties) {
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| 		super(properties);
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| 		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(HYDRATION_LEVEL, 0).setValue(WATERLOGGED, false));
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| 	}
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| 
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| 	@Override
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| 	protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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| 		builder.add(FACING, HYDRATION_LEVEL, WATERLOGGED);
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| 	}
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| 
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| 	@Override
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| 	protected BlockState updateShape(
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| 		BlockState state,
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| 		LevelReader level,
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| 		ScheduledTickAccess scheduledTickAccess,
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| 		BlockPos pos,
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| 		Direction direction,
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| 		BlockPos neighborPos,
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| 		BlockState neighborState,
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| 		RandomSource random
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| 	) {
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| 		if ((Boolean)state.getValue(WATERLOGGED)) {
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| 			scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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| 		}
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| 
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| 		return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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| 	}
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| 
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| 	@Override
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| 	public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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| 		return SHAPE;
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| 	}
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| 
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| 	public int getHydrationLevel(BlockState state) {
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| 		return (Integer)state.getValue(HYDRATION_LEVEL);
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| 	}
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| 
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| 	private boolean isReadyToSpawn(BlockState state) {
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| 		return this.getHydrationLevel(state) == 3;
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| 	}
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| 
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| 	@Override
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| 	protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if ((Boolean)state.getValue(WATERLOGGED)) {
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| 			this.tickWaterlogged(state, level, pos, random);
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| 		} else {
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| 			int i = this.getHydrationLevel(state);
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| 			if (i > 0) {
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| 				level.setBlock(pos, state.setValue(HYDRATION_LEVEL, i - 1), 2);
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| 				level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
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| 			}
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| 		}
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| 	}
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| 
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| 	private void tickWaterlogged(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if (!this.isReadyToSpawn(state)) {
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| 			level.playSound(null, pos, SoundEvents.DRIED_GHAST_TRANSITION, SoundSource.BLOCKS, 1.0F, 1.0F);
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| 			level.setBlock(pos, state.setValue(HYDRATION_LEVEL, this.getHydrationLevel(state) + 1), 2);
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| 			level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
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| 		} else {
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| 			this.spawnGhastling(level, pos, state);
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| 		}
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| 	}
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| 
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| 	private void spawnGhastling(ServerLevel level, BlockPos pos, BlockState state) {
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| 		level.removeBlock(pos, false);
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| 		HappyGhast happyGhast = EntityType.HAPPY_GHAST.create(level, EntitySpawnReason.BREEDING);
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| 		if (happyGhast != null) {
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| 			Vec3 vec3 = pos.getBottomCenter();
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| 			happyGhast.setBaby(true);
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| 			float f = Direction.getYRot(state.getValue(FACING));
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| 			happyGhast.setYHeadRot(f);
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| 			happyGhast.snapTo(vec3.x(), vec3.y(), vec3.z(), f, 0.0F);
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| 			level.addFreshEntity(happyGhast);
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| 			level.playSound(null, happyGhast, SoundEvents.GHASTLING_SPAWN, SoundSource.BLOCKS, 1.0F, 1.0F);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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| 		double d = pos.getX() + 0.5;
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| 		double e = pos.getY() + 0.5;
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| 		double f = pos.getZ() + 0.5;
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| 		if (!(Boolean)state.getValue(WATERLOGGED)) {
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| 			if (random.nextInt(40) == 0 && level.getBlockState(pos.below()).is(BlockTags.TRIGGERS_AMBIENT_DRIED_GHAST_BLOCK_SOUNDS)) {
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| 				level.playLocalSound(d, e, f, SoundEvents.DRIED_GHAST_AMBIENT, SoundSource.BLOCKS, 1.0F, 1.0F, false);
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| 			}
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| 
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| 			if (random.nextInt(6) == 0) {
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| 				level.addParticle(ParticleTypes.WHITE_SMOKE, d, e, f, 0.0, 0.02, 0.0);
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| 			}
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| 		} else {
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| 			if (random.nextInt(40) == 0) {
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| 				level.playLocalSound(d, e, f, SoundEvents.DRIED_GHAST_AMBIENT_WATER, SoundSource.BLOCKS, 1.0F, 1.0F, false);
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| 			}
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| 
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| 			if (random.nextInt(6) == 0) {
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| 				level.addParticle(
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| 					ParticleTypes.HAPPY_VILLAGER,
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| 					d + (random.nextFloat() * 2.0F - 1.0F) / 3.0F,
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| 					e + 0.4,
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| 					f + (random.nextFloat() * 2.0F - 1.0F) / 3.0F,
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| 					0.0,
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| 					random.nextFloat(),
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| 					0.0
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| 				);
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| 			}
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| 		}
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| 	}
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| 
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| 	@Override
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| 	protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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| 		if (((Boolean)state.getValue(WATERLOGGED) || (Integer)state.getValue(HYDRATION_LEVEL) > 0) && !level.getBlockTicks().hasScheduledTick(pos, this)) {
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| 			level.scheduleTick(pos, this, 5000);
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public BlockState getStateForPlacement(BlockPlaceContext context) {
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| 		FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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| 		boolean bl = fluidState.getType() == Fluids.WATER;
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| 		return super.getStateForPlacement(context).setValue(WATERLOGGED, bl).setValue(FACING, context.getHorizontalDirection().getOpposite());
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| 	}
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| 
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| 	@Override
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| 	protected FluidState getFluidState(BlockState state) {
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| 		return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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| 	}
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| 
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| 	@Override
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| 	public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) {
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| 		if (!(Boolean)state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.getType() == Fluids.WATER) {
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| 			if (!level.isClientSide()) {
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| 				level.setBlock(pos, state.setValue(BlockStateProperties.WATERLOGGED, true), 3);
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| 				level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level));
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| 				level.playSound(null, pos, SoundEvents.DRIED_GHAST_PLACE_IN_WATER, SoundSource.BLOCKS, 1.0F, 1.0F);
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| 			}
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| 
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| 			return true;
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| 		} else {
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| 			return false;
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| 		}
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| 	}
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| 
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| 	@Override
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| 	public void setPlacedBy(Level level, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
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| 		super.setPlacedBy(level, pos, state, placer, stack);
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| 		level.playSound(
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| 			null, pos, state.getValue(WATERLOGGED) ? SoundEvents.DRIED_GHAST_PLACE_IN_WATER : SoundEvents.DRIED_GHAST_PLACE, SoundSource.BLOCKS, 1.0F, 1.0F
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| 		);
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| 	}
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| 
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| 	@Override
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| 	public boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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| 		return false;
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| 	}
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| }
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