minecraft-src/net/minecraft/world/level/block/FarmBlock.java
2025-07-04 03:45:38 +03:00

152 lines
5.4 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.piston.MovingPistonBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.gameevent.GameEvent.Context;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class FarmBlock extends Block {
public static final MapCodec<FarmBlock> CODEC = simpleCodec(FarmBlock::new);
public static final IntegerProperty MOISTURE = BlockStateProperties.MOISTURE;
private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 15.0);
public static final int MAX_MOISTURE = 7;
@Override
public MapCodec<FarmBlock> codec() {
return CODEC;
}
protected FarmBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(MOISTURE, 0));
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if (direction == Direction.UP && !state.canSurvive(level, pos)) {
scheduledTickAccess.scheduleTick(pos, this, 1);
}
return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
BlockState blockState = level.getBlockState(pos.above());
return !blockState.isSolid() || blockState.getBlock() instanceof FenceGateBlock || blockState.getBlock() instanceof MovingPistonBlock;
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return !this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos())
? Blocks.DIRT.defaultBlockState()
: super.getStateForPlacement(context);
}
@Override
protected boolean useShapeForLightOcclusion(BlockState state) {
return true;
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (!state.canSurvive(level, pos)) {
turnToDirt(null, state, level, pos);
}
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
int i = (Integer)state.getValue(MOISTURE);
if (!isNearWater(level, pos) && !level.isRainingAt(pos.above())) {
if (i > 0) {
level.setBlock(pos, state.setValue(MOISTURE, i - 1), 2);
} else if (!shouldMaintainFarmland(level, pos)) {
turnToDirt(null, state, level, pos);
}
} else if (i < 7) {
level.setBlock(pos, state.setValue(MOISTURE, 7), 2);
}
}
@Override
public void fallOn(Level level, BlockState state, BlockPos pos, Entity entity, double fallDistance) {
if (level instanceof ServerLevel serverLevel
&& level.random.nextFloat() < fallDistance - 0.5
&& entity instanceof LivingEntity
&& (entity instanceof Player || serverLevel.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING))
&& entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) {
turnToDirt(entity, state, level, pos);
}
super.fallOn(level, state, pos, entity, fallDistance);
}
public static void turnToDirt(@Nullable Entity entity, BlockState state, Level level, BlockPos pos) {
BlockState blockState = pushEntitiesUp(state, Blocks.DIRT.defaultBlockState(), level, pos);
level.setBlockAndUpdate(pos, blockState);
level.gameEvent(GameEvent.BLOCK_CHANGE, pos, Context.of(entity, blockState));
}
private static boolean shouldMaintainFarmland(BlockGetter level, BlockPos pos) {
return level.getBlockState(pos.above()).is(BlockTags.MAINTAINS_FARMLAND);
}
private static boolean isNearWater(LevelReader level, BlockPos pos) {
for (BlockPos blockPos : BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4))) {
if (level.getFluidState(blockPos).is(FluidTags.WATER)) {
return true;
}
}
return false;
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(MOISTURE);
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return false;
}
}