124 lines
5.2 KiB
Java
124 lines
5.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.LeadItem;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class FenceBlock extends CrossCollisionBlock {
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public static final MapCodec<FenceBlock> CODEC = simpleCodec(FenceBlock::new);
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private final Function<BlockState, VoxelShape> occlusionShapes;
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@Override
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public MapCodec<FenceBlock> codec() {
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return CODEC;
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}
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public FenceBlock(BlockBehaviour.Properties properties) {
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super(4.0F, 16.0F, 4.0F, 16.0F, 24.0F, properties);
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this.registerDefaultState(
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this.stateDefinition.any().setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(WATERLOGGED, false)
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);
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this.occlusionShapes = this.makeShapes(4.0F, 16.0F, 2.0F, 6.0F, 15.0F);
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}
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@Override
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protected VoxelShape getOcclusionShape(BlockState state) {
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return (VoxelShape)this.occlusionShapes.apply(state);
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}
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@Override
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protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return this.getShape(state, level, pos, context);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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public boolean connectsTo(BlockState state, boolean isSideSolid, Direction direction) {
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Block block = state.getBlock();
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boolean bl = this.isSameFence(state);
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boolean bl2 = block instanceof FenceGateBlock && FenceGateBlock.connectsToDirection(state, direction);
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return !isExceptionForConnection(state) && isSideSolid || bl || bl2;
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}
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private boolean isSameFence(BlockState state) {
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return state.is(BlockTags.FENCES) && state.is(BlockTags.WOODEN_FENCES) == this.defaultBlockState().is(BlockTags.WOODEN_FENCES);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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return (InteractionResult)(!level.isClientSide() ? LeadItem.bindPlayerMobs(player, level, pos) : InteractionResult.PASS);
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockGetter blockGetter = context.getLevel();
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BlockPos blockPos = context.getClickedPos();
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FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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BlockPos blockPos2 = blockPos.north();
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BlockPos blockPos3 = blockPos.east();
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BlockPos blockPos4 = blockPos.south();
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BlockPos blockPos5 = blockPos.west();
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BlockState blockState = blockGetter.getBlockState(blockPos2);
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BlockState blockState2 = blockGetter.getBlockState(blockPos3);
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BlockState blockState3 = blockGetter.getBlockState(blockPos4);
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BlockState blockState4 = blockGetter.getBlockState(blockPos5);
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return super.getStateForPlacement(context)
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.setValue(NORTH, this.connectsTo(blockState, blockState.isFaceSturdy(blockGetter, blockPos2, Direction.SOUTH), Direction.SOUTH))
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.setValue(EAST, this.connectsTo(blockState2, blockState2.isFaceSturdy(blockGetter, blockPos3, Direction.WEST), Direction.WEST))
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.setValue(SOUTH, this.connectsTo(blockState3, blockState3.isFaceSturdy(blockGetter, blockPos4, Direction.NORTH), Direction.NORTH))
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.setValue(WEST, this.connectsTo(blockState4, blockState4.isFaceSturdy(blockGetter, blockPos5, Direction.EAST), Direction.EAST))
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.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return direction.getAxis().isHorizontal()
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? state.setValue(
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(Property)PROPERTY_BY_DIRECTION.get(direction),
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this.connectsTo(neighborState, neighborState.isFaceSturdy(level, neighborPos, direction.getOpposite()), direction.getOpposite())
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)
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: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED);
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}
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}
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