103 lines
3.5 KiB
Java
103 lines
3.5 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class FlowerBedBlock extends VegetationBlock implements BonemealableBlock, SegmentableBlock {
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public static final MapCodec<FlowerBedBlock> CODEC = simpleCodec(FlowerBedBlock::new);
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public static final EnumProperty<Direction> FACING = BlockStateProperties.HORIZONTAL_FACING;
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public static final IntegerProperty AMOUNT = BlockStateProperties.FLOWER_AMOUNT;
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private final Function<BlockState, VoxelShape> shapes;
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@Override
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public MapCodec<FlowerBedBlock> codec() {
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return CODEC;
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}
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protected FlowerBedBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(AMOUNT, 1));
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this.shapes = this.makeShapes();
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}
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private Function<BlockState, VoxelShape> makeShapes() {
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return this.getShapeForEachState(this.getShapeCalculator(FACING, AMOUNT));
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}
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@Override
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public BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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}
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@Override
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public BlockState mirror(BlockState state, Mirror mirror) {
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return state.rotate(mirror.getRotation(state.getValue(FACING)));
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}
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@Override
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public boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
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return this.canBeReplaced(state, useContext, AMOUNT) ? true : super.canBeReplaced(state, useContext);
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}
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@Override
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public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)this.shapes.apply(state);
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}
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@Override
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public double getShapeHeight() {
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return 3.0;
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}
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@Override
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public IntegerProperty getSegmentAmountProperty() {
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return AMOUNT;
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return this.getStateForPlacement(context, this, AMOUNT, FACING);
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(FACING, AMOUNT);
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}
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@Override
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public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
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return true;
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}
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@Override
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public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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return true;
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}
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@Override
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public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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int i = (Integer)state.getValue(AMOUNT);
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if (i < 4) {
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level.setBlock(pos, state.setValue(AMOUNT, i + 1), 2);
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} else {
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popResource(level, pos, new ItemStack(this));
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}
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}
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}
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